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GURT networking extension for Godot.
Quick Start
-
Build the extension:
./build.sh -
Install in your Godot project:
- Copy
addon/gurt-protocol/to your project'saddons/folder (e.g.addons/gurt-protocol) - Enable the plugin in
Project Settings > Plugins
- Copy
-
Use in your game:
var client = GurtProtocolClient.new() client.create_client(30) # 30s timeout var response = client.request("lw://127.0.0.1:4878", {"method": "GET"}) client.disconnect() # cleanup if response.is_success: print(response.body) // { "content": ..., "headers": {...}, ... } else: print("Error: ", response.status_code, " ", response.status_message)
Build Options
./build.sh # Release build for current platform
./build.sh -t debug # Debug build
./build.sh -p windows # Build for Windows
./build.sh -p linux # Build for Linux
./build.sh -p macos # Build for macOS