218 lines
7.3 KiB
GDScript
218 lines
7.3 KiB
GDScript
class_name Tab
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extends Control
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signal tab_pressed
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signal tab_closed
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@onready var gradient_texture: TextureRect = %GradientTexture
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@onready var button: Button = %Button
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@onready var close_button: Button = %CloseButton
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@onready var icon: TextureRect = %Icon
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@onready var animation: AnimationPlayer = $AnimationPlayer
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var appear_tween: Tween
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const TAB_GRADIENT: GradientTexture2D = preload("res://Scenes/Styles/TabGradient.tres")
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const TAB_GRADIENT_DEFAULT: GradientTexture2D = preload("res://Scenes/Styles/TabGradientDefault.tres")
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const TAB_GRADIENT_INACTIVE: GradientTexture2D = preload("res://Scenes/Styles/TabGradientInactive.tres")
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const TAB_HOVER: StyleBoxFlat = preload("res://Scenes/Styles/TabHover.tres")
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const TAB_DEFAULT: StyleBoxFlat = preload("res://Scenes/Styles/TabDefault.tres")
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const CLOSE_BUTTON_HOVER: StyleBoxFlat = preload("res://Scenes/Styles/CloseButtonHover.tres")
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const CLOSE_BUTTON_NORMAL: StyleBoxFlat = preload("res://Scenes/Styles/CloseButtonNormal.tres")
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const CLOSE_BUTTON_HIDE_THRESHOLD := 100
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const TEXT_HIDE_THRESHOLD := 50
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const GRADIENT_WIDTH := 64
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const GRADIENT_OFFSET := 72
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const CLOSE_BUTTON_OFFSET := 34
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const ICON_OFFSET := 8
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const APPEAR_ANIMATION_DURATION := 0.25
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var is_active := false
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var mouse_over_tab := false
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var loading_tween: Tween
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var scroll_container: ScrollContainer = null
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var website_container: VBoxContainer = null
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var background_panel: PanelContainer = null
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var lua_apis: Array[LuaAPI] = []
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var current_url: String = ""
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var has_content: bool = false
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func _ready():
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add_to_group("tabs")
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gradient_texture.texture = gradient_texture.texture.duplicate()
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gradient_texture.texture.gradient = gradient_texture.texture.gradient.duplicate()
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func _process(_delta):
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# NOTE: probably very inefficient
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if mouse_over_tab:
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var mouse_pos = get_global_mouse_position()
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var close_button_rect = Rect2(close_button.global_position, close_button.size * close_button.scale)
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if close_button_rect.has_point(mouse_pos):
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close_button.add_theme_stylebox_override("normal", CLOSE_BUTTON_HOVER)
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else:
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close_button.add_theme_stylebox_override("normal", CLOSE_BUTTON_NORMAL)
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func set_title(title: String) -> void:
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button.text = title
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button.set_meta("original_text", title)
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func set_icon(new_icon: Texture) -> void:
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icon.texture = new_icon
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icon.rotation = 0
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func update_icon_from_url(icon_url: String) -> void:
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if icon_url.is_empty():
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const GLOBE_ICON = preload("res://Assets/Icons/globe.svg")
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set_icon(GLOBE_ICON)
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return
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var icon_resource = await Network.fetch_image(icon_url)
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if is_instance_valid(self) and icon_resource:
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set_icon(icon_resource)
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elif is_instance_valid(self):
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const GLOBE_ICON = preload("res://Assets/Icons/globe.svg")
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set_icon(GLOBE_ICON)
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func _on_button_mouse_entered() -> void:
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mouse_over_tab = true
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if is_active: return
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gradient_texture.texture = TAB_GRADIENT_INACTIVE
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func _on_button_mouse_exited() -> void:
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mouse_over_tab = false
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if is_active: return
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gradient_texture.texture = TAB_GRADIENT_DEFAULT
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func start_loading() -> void:
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const LOADER_CIRCLE = preload("res://Assets/Icons/loader-circle.svg")
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stop_loading()
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set_icon(LOADER_CIRCLE)
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icon.pivot_offset = Vector2(11.5, 11.5)
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loading_tween = create_tween()
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if loading_tween:
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loading_tween.set_loops(0)
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loading_tween.tween_method(func(angle):
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if !is_instance_valid(icon):
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if loading_tween: loading_tween.kill()
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return
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icon.rotation = angle
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, 0.0, TAU, 1.0)
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func stop_loading() -> void:
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if loading_tween:
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loading_tween.kill()
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loading_tween = null
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func _exit_tree():
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if loading_tween:
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loading_tween.kill()
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loading_tween = null
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for lua_api in lua_apis:
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if is_instance_valid(lua_api):
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lua_api.kill_script_execution()
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lua_api.queue_free()
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lua_apis.clear()
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if scroll_container and is_instance_valid(scroll_container):
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if scroll_container.get_parent():
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scroll_container.get_parent().remove_child(scroll_container)
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scroll_container.queue_free()
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if background_panel and is_instance_valid(background_panel):
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if background_panel.get_parent():
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background_panel.get_parent().remove_child(background_panel)
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background_panel.queue_free()
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remove_from_group("tabs")
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func init_scene(parent_container: Control) -> void:
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if not scroll_container:
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background_panel = PanelContainer.new()
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background_panel.name = "Tab_Background_" + str(get_instance_id())
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background_panel.size_flags_vertical = Control.SIZE_EXPAND_FILL
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background_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
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var style_box = StyleBoxFlat.new()
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style_box.bg_color = Color(1, 1, 1, 1) # White background
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background_panel.add_theme_stylebox_override("panel", style_box)
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scroll_container = ScrollContainer.new()
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scroll_container.name = "Tab_ScrollContainer_" + str(get_instance_id())
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scroll_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
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website_container = VBoxContainer.new()
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website_container.name = "Tab_WebsiteContainer_" + str(get_instance_id())
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website_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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website_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
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website_container.add_theme_constant_override("separation", 22)
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parent_container.call_deferred("add_child", background_panel)
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background_panel.call_deferred("add_child", scroll_container)
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scroll_container.call_deferred("add_child", website_container)
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background_panel.visible = is_active
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func show_content() -> void:
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if background_panel:
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background_panel.visible = true
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func play_appear_animation(target_width: float) -> void:
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var should_hide_close = target_width < CLOSE_BUTTON_HIDE_THRESHOLD
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var should_hide_text = target_width < TEXT_HIDE_THRESHOLD
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close_button.visible = not should_hide_close
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button.text = "" if should_hide_text else button.get_meta("original_text", "New Tab")
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var should_show_gradient = not should_hide_text and not should_hide_close
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gradient_texture.visible = should_show_gradient
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if should_show_gradient:
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gradient_texture.size.x = GRADIENT_WIDTH
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gradient_texture.position.x = target_width - GRADIENT_OFFSET
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if not should_hide_close:
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close_button.position.x = target_width - CLOSE_BUTTON_OFFSET
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icon.position.x = ICON_OFFSET
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custom_minimum_size.x = 0.0
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size.x = 0.0
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button.custom_minimum_size.x = 0.0
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button.size.x = 0.0
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if appear_tween:
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appear_tween.kill()
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appear_tween = create_tween()
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appear_tween.set_ease(Tween.EASE_OUT)
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appear_tween.set_trans(Tween.TRANS_CUBIC)
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appear_tween.parallel().tween_property(self, "custom_minimum_size:x", target_width, APPEAR_ANIMATION_DURATION)
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appear_tween.parallel().tween_property(self, "size:x", target_width, APPEAR_ANIMATION_DURATION)
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appear_tween.parallel().tween_property(button, "custom_minimum_size:x", target_width, APPEAR_ANIMATION_DURATION)
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appear_tween.parallel().tween_property(button, "size:x", target_width, APPEAR_ANIMATION_DURATION)
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func _on_button_pressed() -> void:
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tab_pressed.emit()
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func _on_close_button_pressed() -> void:
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var close_tween = create_tween()
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close_tween.set_ease(Tween.EASE_IN)
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close_tween.set_trans(Tween.TRANS_CUBIC)
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close_tween.parallel().tween_property(self, "custom_minimum_size:x", 0.0, 0.15)
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close_tween.parallel().tween_property(self, "size:x", 0.0, 0.15)
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close_tween.parallel().tween_property(button, "custom_minimum_size:x", 0.0, 0.15)
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close_tween.parallel().tween_property(button, "size:x", 0.0, 0.15)
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await close_tween.finished
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tab_closed.emit()
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queue_free()
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