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leonwww/addons/SmoothScroll/scroll_damper/expo_scroll_damper.gd
2025-07-23 15:23:32 +03:00

48 lines
1.4 KiB
GDScript

extends ScrollDamper
class_name ExpoScrollDamper
## Friction, not physical.
## The higher the value, the more obvious the deceleration.
@export_range(0.001, 10000.0, 0.001, "or_greater", "hide_slider")
var friction := 4.0:
set(val):
friction = max(val, 0.001)
_factor = pow(10.0, friction)
## Factor to use in formula
var _factor := 10000.0:
set(val): _factor = max(val, 1.000000000001)
## Minumun velocity.
@export_range(0.001, 100000.0, 0.001, "or_greater", "hide_slider")
var minimum_velocity := 0.4:
set(val): minimum_velocity = max(val, 0.001)
func _calculate_velocity_by_time(time: float) -> float:
var minimum_time = _calculate_time_by_velocity(minimum_velocity)
if time <= minimum_time: return 0.0
return pow(_factor, time)
func _calculate_time_by_velocity(velocity: float) -> float:
return log(abs(velocity)) / log(_factor)
func _calculate_offset_by_time(time: float) -> float:
return pow(_factor, time) / log(_factor)
func _calculate_time_by_offset(offset: float) -> float:
return log(offset * log(_factor)) / log(_factor)
func _calculate_velocity_to_dest(from: float, to: float) -> float:
var dist = to - from
var min_time = _calculate_time_by_velocity(minimum_velocity)
var min_offset = _calculate_offset_by_time(min_time)
var time = _calculate_time_by_offset(abs(dist) + min_offset)
var vel = _calculate_velocity_by_time(time) * sign(dist)
return vel