Files
leonwww/flumi/Scripts/Tab.gd
2025-09-05 19:07:21 +03:00

255 lines
8.5 KiB
GDScript

class_name Tab
extends Control
signal tab_pressed
signal tab_closed
@onready var gradient_texture: TextureRect = %GradientTexture
@onready var button: Button = %Button
@onready var close_button: Button = %CloseButton
@onready var icon: TextureRect = %Icon
@onready var animation: AnimationPlayer = $AnimationPlayer
var appear_tween: Tween
const TAB_GRADIENT: GradientTexture2D = preload("res://Scenes/Styles/TabGradient.tres")
const TAB_GRADIENT_DEFAULT: GradientTexture2D = preload("res://Scenes/Styles/TabGradientDefault.tres")
const TAB_GRADIENT_INACTIVE: GradientTexture2D = preload("res://Scenes/Styles/TabGradientInactive.tres")
const TAB_HOVER: StyleBoxFlat = preload("res://Scenes/Styles/TabHover.tres")
const TAB_DEFAULT: StyleBoxFlat = preload("res://Scenes/Styles/TabDefault.tres")
const CLOSE_BUTTON_HOVER: StyleBoxFlat = preload("res://Scenes/Styles/CloseButtonHover.tres")
const CLOSE_BUTTON_NORMAL: StyleBoxFlat = preload("res://Scenes/Styles/CloseButtonNormal.tres")
const CLOSE_BUTTON_HIDE_THRESHOLD := 100
const TEXT_HIDE_THRESHOLD := 50
const GRADIENT_WIDTH := 64
const GRADIENT_OFFSET := 72
const CLOSE_BUTTON_OFFSET := 34
const ICON_OFFSET := 8
const APPEAR_ANIMATION_DURATION := 0.25
var is_active := false
var mouse_over_tab := false
var loading_tween: Tween
var scroll_container: ScrollContainer = null
var website_container: VBoxContainer = null
var background_panel: PanelContainer = null
var main_hbox: HSplitContainer = null
var dev_tools: Control = null
var dev_tools_visible: bool = false
var lua_apis: Array[LuaAPI] = []
var current_url: String = ""
var has_content: bool = false
func _ready():
add_to_group("tabs")
gradient_texture.texture = gradient_texture.texture.duplicate()
gradient_texture.texture.gradient = gradient_texture.texture.gradient.duplicate()
func _process(_delta):
# NOTE: probably very inefficient
if mouse_over_tab:
var mouse_pos = get_global_mouse_position()
var close_button_rect = Rect2(close_button.global_position, close_button.size * close_button.scale)
if close_button_rect.has_point(mouse_pos):
close_button.add_theme_stylebox_override("normal", CLOSE_BUTTON_HOVER)
else:
close_button.add_theme_stylebox_override("normal", CLOSE_BUTTON_NORMAL)
func set_title(title: String) -> void:
button.text = title
button.set_meta("original_text", title)
func set_icon(new_icon: Texture) -> void:
icon.texture = new_icon
icon.rotation = 0
func update_icon_from_url(icon_url: String) -> void:
if icon_url.is_empty():
const GLOBE_ICON = preload("res://Assets/Icons/globe.svg")
set_icon(GLOBE_ICON)
return
var icon_resource = await Network.fetch_image(icon_url)
if is_instance_valid(self) and icon_resource:
set_icon(icon_resource)
elif is_instance_valid(self):
const GLOBE_ICON = preload("res://Assets/Icons/globe.svg")
set_icon(GLOBE_ICON)
func _on_button_mouse_entered() -> void:
mouse_over_tab = true
if is_active: return
gradient_texture.texture = TAB_GRADIENT_INACTIVE
func _on_button_mouse_exited() -> void:
mouse_over_tab = false
if is_active: return
gradient_texture.texture = TAB_GRADIENT_DEFAULT
func start_loading() -> void:
const LOADER_CIRCLE = preload("res://Assets/Icons/loader-circle.svg")
stop_loading()
set_icon(LOADER_CIRCLE)
icon.pivot_offset = Vector2(11.5, 11.5)
loading_tween = create_tween()
if loading_tween:
loading_tween.set_loops(0)
loading_tween.tween_method(func(angle):
if !is_instance_valid(icon):
if loading_tween: loading_tween.kill()
return
icon.rotation = angle
, 0.0, TAU, 1.0)
func stop_loading() -> void:
if loading_tween:
loading_tween.kill()
loading_tween = null
func _exit_tree():
if loading_tween:
loading_tween.kill()
loading_tween = null
for lua_api in lua_apis:
if is_instance_valid(lua_api):
lua_api.kill_script_execution()
lua_api.queue_free()
lua_apis.clear()
if scroll_container and is_instance_valid(scroll_container):
if scroll_container.get_parent():
scroll_container.get_parent().remove_child(scroll_container)
scroll_container.queue_free()
if background_panel and is_instance_valid(background_panel):
if background_panel.get_parent():
background_panel.get_parent().remove_child(background_panel)
background_panel.queue_free()
if dev_tools and is_instance_valid(dev_tools):
dev_tools.queue_free()
remove_from_group("tabs")
func init_scene(parent_container: Control) -> void:
if not scroll_container:
background_panel = PanelContainer.new()
background_panel.name = "Tab_Background_" + str(get_instance_id())
background_panel.size_flags_vertical = Control.SIZE_EXPAND_FILL
background_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
var style_box = StyleBoxFlat.new()
style_box.bg_color = Color(1, 1, 1, 1) # White background
background_panel.add_theme_stylebox_override("panel", style_box)
main_hbox = HSplitContainer.new()
main_hbox.name = "Tab_MainHBox_" + str(get_instance_id())
main_hbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
main_hbox.size_flags_vertical = Control.SIZE_EXPAND_FILL
scroll_container = ScrollContainer.new()
scroll_container.name = "Tab_ScrollContainer_" + str(get_instance_id())
scroll_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
scroll_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL # Take 2/3 of space
website_container = VBoxContainer.new()
website_container.name = "Tab_WebsiteContainer_" + str(get_instance_id())
website_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
website_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
website_container.add_theme_constant_override("separation", 22)
var dev_tools_scene = preload("res://Scenes/DevTools.tscn")
dev_tools = dev_tools_scene.instantiate()
dev_tools.name = "Tab_DevTools_" + str(get_instance_id())
dev_tools.visible = false
parent_container.call_deferred("add_child", background_panel)
background_panel.call_deferred("add_child", main_hbox)
main_hbox.call_deferred("add_child", scroll_container)
main_hbox.call_deferred("add_child", dev_tools)
scroll_container.call_deferred("add_child", website_container)
background_panel.visible = is_active
func show_content() -> void:
if background_panel:
background_panel.visible = true
func play_appear_animation(target_width: float) -> void:
var should_hide_close = target_width < CLOSE_BUTTON_HIDE_THRESHOLD
var should_hide_text = target_width < TEXT_HIDE_THRESHOLD
close_button.visible = not should_hide_close
button.text = "" if should_hide_text else button.get_meta("original_text", "New Tab")
var should_show_gradient = not should_hide_text and not should_hide_close
gradient_texture.visible = should_show_gradient
if should_show_gradient:
gradient_texture.size.x = GRADIENT_WIDTH
gradient_texture.position.x = target_width - GRADIENT_OFFSET
if not should_hide_close:
close_button.position.x = target_width - CLOSE_BUTTON_OFFSET
icon.position.x = ICON_OFFSET
custom_minimum_size.x = 0.0
size.x = 0.0
button.custom_minimum_size.x = 0.0
button.size.x = 0.0
if appear_tween:
appear_tween.kill()
appear_tween = create_tween()
appear_tween.set_ease(Tween.EASE_OUT)
appear_tween.set_trans(Tween.TRANS_CUBIC)
appear_tween.parallel().tween_property(self, "custom_minimum_size:x", target_width, APPEAR_ANIMATION_DURATION)
appear_tween.parallel().tween_property(self, "size:x", target_width, APPEAR_ANIMATION_DURATION)
appear_tween.parallel().tween_property(button, "custom_minimum_size:x", target_width, APPEAR_ANIMATION_DURATION)
appear_tween.parallel().tween_property(button, "size:x", target_width, APPEAR_ANIMATION_DURATION)
func _on_button_pressed() -> void:
tab_pressed.emit()
func _on_close_button_pressed() -> void:
var close_tween = create_tween()
close_tween.set_ease(Tween.EASE_IN)
close_tween.set_trans(Tween.TRANS_CUBIC)
close_tween.parallel().tween_property(self, "custom_minimum_size:x", 0.0, 0.15)
close_tween.parallel().tween_property(self, "size:x", 0.0, 0.15)
close_tween.parallel().tween_property(button, "custom_minimum_size:x", 0.0, 0.15)
close_tween.parallel().tween_property(button, "size:x", 0.0, 0.15)
await close_tween.finished
tab_closed.emit()
queue_free()
func toggle_dev_tools() -> void:
if not dev_tools:
return
dev_tools_visible = not dev_tools_visible
dev_tools.visible = dev_tools_visible
if dev_tools_visible:
scroll_container.size_flags_stretch_ratio = 2.0
dev_tools.size_flags_stretch_ratio = 1.0
else:
scroll_container.size_flags_stretch_ratio = 1.0
func get_dev_tools_console() -> DevToolsConsole:
if dev_tools and dev_tools.has_method("get_console"):
return dev_tools.get_console()
return null