Files
leonwww/flumi/Scripts/TabContainer.gd
2025-08-02 14:18:14 +03:00

104 lines
3.2 KiB
GDScript

class_name TabManager
extends HFlowContainer
var tabs: Array[Tab] = []
var active_tab := 0
@onready var main: Main = $"../.."
const TAB = preload("res://Scenes/Tab.tscn")
const TAB_NORMAL: StyleBoxFlat = preload("res://Scenes/Styles/TabNormal.tres")
const TAB_HOVER: StyleBoxFlat = preload("res://Scenes/Styles/TabHover.tres")
const TAB_DEFAULT: StyleBoxFlat = preload("res://Scenes/Styles/TabDefault.tres")
const TAB_HOVER_DEFAULT: StyleBoxFlat = preload("res://Scenes/Styles/TabHoverDefault.tres")
const TAB_GRADIENT: GradientTexture2D = preload("res://Scenes/Styles/TabGradient.tres")
const TAB_GRADIENT_DEFAULT: GradientTexture2D = preload("res://Scenes/Styles/TabGradientDefault.tres")
@onready var h_box_container: HBoxContainer = $HBoxContainer
func _ready() -> void:
tabs.assign(get_tree().get_nodes_in_group("tabs"))
set_active_tab(0)
for i in tabs.size():
tabs[i].tab_pressed.connect(_tab_pressed.bind(i))
tabs[i].tab_closed.connect(_tab_closed.bind(i))
func _tab_pressed(index: int) -> void:
set_active_tab(index)
func _tab_closed(index: int) -> void:
tabs.remove_at(index)
if tabs.is_empty():
get_tree().quit()
return
if index <= active_tab:
if index == active_tab:
# Closed tab was active, select right neighbor (or last tab if at end)
if index >= tabs.size():
active_tab = tabs.size() - 1
else:
active_tab = index
else:
# Closed tab was before active tab, shift active index down
active_tab -= 1
# Reconnect signals with updated indices
for i in tabs.size():
tabs[i].tab_pressed.disconnect(_tab_pressed)
tabs[i].tab_closed.disconnect(_tab_closed)
tabs[i].tab_pressed.connect(_tab_pressed.bind(i))
tabs[i].tab_closed.connect(_tab_closed.bind(i))
set_active_tab(active_tab)
func set_active_tab(index: int) -> void:
# old tab
tabs[active_tab].is_active = false
tabs[active_tab].button.add_theme_stylebox_override("normal", TAB_DEFAULT)
tabs[active_tab].button.add_theme_stylebox_override("pressed", TAB_DEFAULT)
tabs[active_tab].button.add_theme_stylebox_override("hover", TAB_HOVER_DEFAULT)
tabs[active_tab].gradient_texture.texture = TAB_GRADIENT_DEFAULT
# new tab
tabs[index].is_active = true
tabs[index].button.add_theme_stylebox_override("normal", TAB_NORMAL)
tabs[index].button.add_theme_stylebox_override("pressed", TAB_NORMAL)
tabs[index].button.add_theme_stylebox_override("hover", TAB_NORMAL)
tabs[index].gradient_texture.texture = TAB_GRADIENT
active_tab = index
func create_tab() -> void:
var index = tabs.size();
var tab = TAB.instantiate()
tabs.append(tab)
tab.tab_pressed.connect(_tab_pressed.bind(index))
tab.tab_closed.connect(_tab_closed.bind(index))
h_box_container.add_child(tab)
set_active_tab(index)
# WARNING: temporary
main.render()
func _input(_event: InputEvent) -> void:
if Input.is_action_just_pressed("NewTab"):
create_tab()
if Input.is_action_just_pressed("CloseTab"):
tabs[active_tab]._on_close_button_pressed()
if Input.is_action_just_pressed("NextTab"):
var next_tab = (active_tab + 1) % tabs.size()
set_active_tab(next_tab)
if Input.is_action_just_pressed("PreviousTab"):
var prev_tab = (active_tab - 1 + tabs.size()) % tabs.size()
set_active_tab(prev_tab - 1)
func _on_new_tab_button_pressed() -> void:
create_tab()