18 lines
1.2 KiB
Markdown
18 lines
1.2 KiB
Markdown
TODO:
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1. Write a new **selection system**. Godot's built-in `RichTextLabel` selection is limited by the node's boundaries. In normal web, holding click and dragging your mouse across the screen will select text across multiple nodes. Godot doesn't have a "set_selected_text" property, despite having one for "get_selected_text".
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2. **Right-click Dropdown** for basic text operations (Copy, Paste, Cut). Download options for images
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3. **Select-all CTRL+A shortcut**
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4. **Scrolling** in the website container
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5. **Store** tab containers so switching tabs won't erase previous tab.
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6. **GIF** support
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7. **Video** support via [GDE GoZen](https://github.com/VoylinsGamedevJourney/gde_gozen)
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8. **More input types** (url, tel, date, time, etc.)
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9. **Required** attribute for inputs
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Issues:
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1. **< br />** counts as 1 element in **WebsiteContainer**, therefore despite being (0,0) in size, it counts as double in spacing
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Notes:
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- **<input />** is sort-of inline in normal web. We render it as a block element (new-line).
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- A single `RichTextLabel` for inline text tags should stop, we should use invididual ones so it's easier to style and achieve separation through a `vboxcontainer`.
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