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leonwww/flumi/Shaders/film.gdshader

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shader_type canvas_item;
// Uniforms
uniform sampler2D screen_texture : hint_screen_texture;
uniform float grain_amount : hint_range(0.0, 1.0) = 0.05; // Adjust the amount of grain
uniform float grain_size : hint_range(0.1, 10.0) = 1.0; // Adjust the size of the grain
void fragment() {
// Sample the original screen texture
vec4 original_color = texture(screen_texture, SCREEN_UV);
// Generate random noise
float noise = (fract(sin(dot(UV, vec2(12.9898, 78.233))) * 43758.5453) - 0.5) * 2.0;
// Add noise to the original color
original_color.rgb += noise * grain_amount * grain_size;
// Clamp the final color to make sure it stays in the valid range
COLOR = clamp(original_color, 0.0, 1.0);
}