TODO: 1. Write a new **selection system**. Godot's built-in `RichTextLabel` selection is limited by the node's boundaries. In normal web, holding click and dragging your mouse across the screen will select text across multiple nodes. Godot doesn't have a "set_selected_text" property, despite having one for "get_selected_text". 2. **Right-click Dropdown** for basic text operations (Copy, Paste, Cut). Download options for images 3. **Select-all CTRL+A shortcut** 4. **Scrolling** in the website container 5. **Store** tab containers so switching tabs won't erase previous tab. 6. **GIF** support 7. **Video** support via [GDE GoZen](https://github.com/VoylinsGamedevJourney/gde_gozen) 8. **More input types** (url, tel, date, time, etc.) 9. **Required** attribute for inputs Issues: 1. **< br />** counts as 1 element in **WebsiteContainer**, therefore despite being (0,0) in size, it counts as double in spacing.