gurted (verb) > “to do something smart, but also dangerous” wayfinder (noun) > “a person helping others navigate” In traditional web, you might be familiar with the term "browser." A **wayfinder** is that, but for the **GURT** protocol. TODO: 1. Write a new **selection system**. Godot's built-in `RichTextLabel` selection is limited by the node's boundaries. In normal web, holding click and dragging your mouse across the screen will select text across multiple nodes. Godot doesn't have a "set_selected_text" property, despite having one for "get_selected_text". 2. **Right-click Dropdown** for basic text operations (Copy, Paste, Cut). Download options for images 3. **Select-all CTRL+A shortcut** 4. **Scrolling** in the website container 5. **Store** tab containers so switching tabs won't erase previous tab. 6. **GIF** support 7. **Video** support via [GDE GoZen](https://github.com/VoylinsGamedevJourney/gde_gozen) 8. **Required** attribute for inputs 9. Installer should register **gurt://** as a valid protocol thru the registry. 10. < input type=**datetime** />, essentially a type "date" but with a vertical separator, then `mm | ss | FORMAT` layout for time. 11. **< table >** component. [🔗 Related Godot proposal](https://github.com/godotengine/godot-proposals/issues/97) 12. **< canvas >** component should be theoretically impossible by exposing Godot `_draw()` APIs to Lua. 13. `grid` display property for CSS, using `GridContainer` in Godot. Issues: 1. **< br />** counts as 1 element in **WebsiteContainer**, therefore despite being (0,0) in size, it counts as double in spacing 2. **Tween** API doesn't modify CSS, it operates independently at Godot level. 3. Certain properties like `scale` and `rotate` don't apply to the `active` pseudo-class because they rely on mouse_enter and mouse_exit events 4. `
Box
` something like this has the "Box" text (presumably the PanelContainer) as the target of the hover, not the div itself (which has the w/h size) 5. font in button doesn't comply with CSS, its the projects default 6. Flex containers, ironically enough, make the page unresponsive. This happens because of our custom `AutoSizingFlexContainer.gd` script, which aims to set a Godot UI size to the flex containers based on their content. However, they don't get resized when the window is resized, leading to unresponsiveness. The fact that we're setting the `custom_minimum_size` is not the root cause, but rather the fact that the script doesn't update the size when the window is resized - or, more likely, I just don't understand how flexbox works. Notes: - **< input />** is sort-of inline in normal web. We render it as a block element (new-line). - A single `RichTextLabel` for inline text tags should stop, we should use invididual ones so it's easier to style and achieve separation through a `vboxcontainer`. - Fonts use **Flash of Unstyled Text (FOUT)** as opposed to **Flash of Invisible Text (FOIT)**, meaning the text with custom fonts will render with a generic font (sans-serif) while the custom ones downloads.