GURT networking extension for Godot. ## Quick Start 1. **Build the extension:** ```bash ./build.sh ``` 2. **Install in your Godot project:** - Copy `addon/gurt-protocol/` to your project's `addons/` folder (e.g. `addons/gurt-protocol`) - Enable the plugin in `Project Settings > Plugins` 3. **Use in your game:** ```gdscript var client = GurtProtocolClient.new() client.create_client(30) # 30s timeout var response = client.request("gurt://127.0.0.1:4878", {"method": "GET"}) client.disconnect() # cleanup if response.is_success: print(response.body) // { "content": ..., "headers": {...}, ... } else: print("Error: ", response.status_code, " ", response.status_message) ``` ## Build Options ```bash ./build.sh # Release build for current platform ./build.sh -t debug # Debug build ./build.sh -p windows # Build for Windows ./build.sh -p linux # Build for Linux ./build.sh -p macos # Build for macOS ```