Signal and Time API
This commit is contained in:
@@ -798,6 +798,197 @@ var HTML_CONTENT_ADD_REMOVE = """<head>
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""".to_utf8_buffer()
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var HTML_CONTENT = """<head>
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<title>Signal API Demo</title>
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<icon src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Lua-Logo.svg/256px-Lua-Logo.svg.png">
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<meta name="theme-color" content="#8b5cf6">
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<meta name="description" content="Demonstrating the new Signal API with custom events">
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<style>
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body { bg-[#f8fafc] p-6 }
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h1 { text-[#8b5cf6] text-3xl font-bold text-center }
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h2 { text-[#6d28d9] text-xl font-semibold }
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.container { bg-[#ffffff] p-6 rounded-lg shadow-lg max-w-4xl mx-auto }
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.button-group { flex gap-3 justify-center items-center flex-wrap }
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.signal-button { px-4 py-2 rounded-lg font-medium cursor-pointer transition-colors }
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.fire-btn { bg-[#10b981] text-white hover:bg-[#059669] }
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.connect-btn { bg-[#3b82f6] text-white hover:bg-[#2563eb] }
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.disconnect-btn { bg-[#ef4444] text-white hover:bg-[#dc2626] }
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.log-area { bg-[#f1f5f9] p-4 rounded-lg min-h-32 font-mono text-sm }
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.status-display { bg-[#ddd6fe] p-3 rounded-md text-[#5b21b6] font-mono }
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.info-box { bg-[#fef3c7] border border-[#f59e0b] p-4 rounded-lg }
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</style>
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<script>
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-- Create custom signals
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local mySignal = Signal.new()
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local dataSignal = Signal.new()
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local userActionSignal = Signal.new()
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-- Get UI elements
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local logArea = gurt.select('#log-area')
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local statusDisplay = gurt.select('#status-display')
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local connectBtn = gurt.select('#connect-btn')
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local disconnectBtn = gurt.select('#disconnect-btn')
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local fireBtn = gurt.select('#fire-btn')
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local fireDataBtn = gurt.select('#fire-data-btn')
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local clearLogBtn = gurt.select('#clear-log-btn')
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gurt.log('Signal API demo script started.')
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local logMessages = {}
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local connectionCount = 0
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local activeConnections = {}
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-- Function to add message to log
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local function addLog(message)
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table.insert(logMessages, Time.format(Time.now(), '%H:%M:%S') .. ' - ' .. message)
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if #logMessages > 20 then
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table.remove(logMessages, 1)
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end
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logArea.text = table.concat(logMessages, '\\n')
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end
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-- Function to update status
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local function updateStatus()
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statusDisplay.text = 'Active Connections: ' .. #activeConnections .. '\\nTotal Events Fired: ' .. connectionCount
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end
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-- Signal handlers
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local function onMySignal(arg1, arg2)
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addLog('mySignal fired with args: ' .. (arg1 or 'nil') .. ', ' .. (arg2 or 'nil'))
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end
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local function onDataSignal(data)
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addLog('dataSignal received: ' .. table.tostring(data))
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end
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local function onUserAction(action, timestamp)
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addLog('userActionSignal: ' .. action .. ' at ' .. timestamp)
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end
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-- Connect button
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connectBtn:on('click', function()
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-- Connect multiple handlers to demonstrate multiple connections
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local conn1 = mySignal:connect(onMySignal)
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local conn2 = dataSignal:connect(onDataSignal)
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local conn3 = userActionSignal:connect(onUserAction)
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table.insert(activeConnections, conn1)
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table.insert(activeConnections, conn2)
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table.insert(activeConnections, conn3)
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addLog('Connected 3 signal handlers')
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updateStatus()
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end)
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-- Disconnect button
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disconnectBtn:on('click', function()
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for i = 1, #activeConnections do
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activeConnections[i]:disconnect()
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end
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activeConnections = {}
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addLog('Disconnected all signal handlers')
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updateStatus()
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end)
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-- Fire simple signal
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fireBtn:on('click', function()
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mySignal:fire('Hello', 123)
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connectionCount = connectionCount + 1
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addLog('Fired mySignal with two arguments')
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updateStatus()
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end)
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-- Fire data signal
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fireDataBtn:on('click', function()
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local sampleData = {
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user = 'Alice',
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score = math.random(100, 999),
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items = {'sword', 'shield', 'potion'}
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}
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dataSignal:fire(sampleData)
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connectionCount = connectionCount + 1
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addLog('Fired dataSignal with complex data')
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updateStatus()
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end)
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-- Fire user action signal
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gurt.body:on('keypress', function(keyInfo)
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if #activeConnections > 0 then
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userActionSignal:fire('keypress: ' .. keyInfo.key, Time.format(Time.now(), '%H:%M:%S'))
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connectionCount = connectionCount + 1
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updateStatus()
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end
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end)
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-- Clear log button
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clearLogBtn:on('click', function()
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logMessages = {}
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logArea.text = 'Log cleared.'
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addLog('Log area cleared')
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end)
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-- Initialize with some sample connections
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local initialConn = mySignal:connect(function(a, b)
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addLog('Initial handler triggered with: ' .. (a or 'nil') .. ', ' .. (b or 'nil'))
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end)
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table.insert(activeConnections, initialConn)
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addLog('Signal API demo initialized')
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addLog('Try connecting handlers and firing signals!')
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addLog('Press any key to trigger userActionSignal (when connected)')
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updateStatus()
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</script>
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</head>
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<body>
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<h1>🔔 Signal API Demo</h1>
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<div style="container mt-6">
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<div style="info-box mb-6">
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<p><strong>Signal API Usage Example:</strong></p>
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<p><code>local mySignal = Signal.new()</code></p>
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<p><code>mySignal:connect(function(arg1, arg2) print("Event fired with: ", arg1, arg2) end)</code></p>
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<p><code>mySignal:fire("Hello", 123)</code></p>
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<p><code>connection:disconnect()</code></p>
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</div>
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<h2>Controls</h2>
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<div style="button-group mb-6">
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<button id="connect-btn" style="signal-button connect-btn">🔗 Connect Handlers</button>
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<button id="disconnect-btn" style="signal-button disconnect-btn">❌ Disconnect All</button>
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<button id="fire-btn" style="signal-button fire-btn">🔔 Fire Simple Signal</button>
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<button id="fire-data-btn" style="signal-button fire-btn">📊 Fire Data Signal</button>
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<button id="clear-log-btn" style="signal-button">🧹 Clear Log</button>
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</div>
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<h2>Status</h2>
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<div style="status-display mb-6">
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<pre id="status-display">Loading status...</pre>
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</div>
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<h2>Event Log</h2>
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<div style="log-area mb-6">
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<pre id="log-area">Initializing...</pre>
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</div>
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<div style="bg-[#e0f2fe] p-4 rounded-lg">
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<h3 style="text-[#0277bd] font-semibold mb-2">Signal API Features:</h3>
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<ul style="text-[#01579b] space-y-1">
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<li><strong>Signal.new():</strong> Creates a new signal object</li>
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<li><strong>signal:connect(callback):</strong> Connects a callback function and returns a connection object</li>
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<li><strong>signal:fire(...):</strong> Fires the signal with optional arguments</li>
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<li><strong>connection:disconnect():</strong> Disconnects a specific connection</li>
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<li><strong>signal:disconnect():</strong> Disconnects all connections from the signal</li>
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<li><strong>Multiple Connections:</strong> One signal can have multiple connected callbacks</li>
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<li><strong>Argument Passing:</strong> Signals can pass multiple arguments to connected callbacks</li>
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</ul>
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</div>
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</div>
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</body>
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""".to_utf8_buffer()
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var HTML_CONTENTa = """<head>
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<title>Button getAttribute/setAttribute Demo</title>
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<icon src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Lua-Logo.svg/256px-Lua-Logo.svg.png">
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<meta name="theme-color" content="#3b82f6">
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@@ -27,6 +27,12 @@ static func setup_gurt_api(vm: LuauVM, lua_api, dom_parser: HTMLParser) -> void:
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vm.lua_setfield(-2, "tostring")
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vm.lua_pop(1) # Pop table from stack
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# Setup Signal API
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LuaSignalUtils.setup_signal_api(vm)
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# Setup Time API
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LuaTimeUtils.setup_time_api(vm)
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vm.lua_newtable()
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vm.lua_pushcallable(LuaPrintUtils.lua_print, "gurt.log")
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223
flumi/Scripts/Utils/Lua/Signal.gd
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223
flumi/Scripts/Utils/Lua/Signal.gd
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@@ -0,0 +1,223 @@
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class_name LuaSignalUtils
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extends RefCounted
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# Signal API for Lua - provides custom signal functionality
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# Usage: local mySignal = Signal.new(), mySignal:connect(callback), mySignal:fire(args...)
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class LuaSignal:
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var connections: Array[Dictionary] = []
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var next_connection_id: int = 1
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var signal_table_ref: int = -1
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func connect_callback(callback_ref: int, vm: LuauVM) -> int:
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var connection_id = next_connection_id
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next_connection_id += 1
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var connection = {
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"id": connection_id,
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"callback_ref": callback_ref,
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"vm": vm
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}
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connections.append(connection)
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return connection_id
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func disconnect_callback(connection_id: int, vm: LuauVM) -> void:
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for i in range(connections.size() - 1, -1, -1):
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var connection = connections[i]
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if connection.id == connection_id:
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# Clean up the Lua reference from custom storage
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vm.lua_pushstring("SIGNAL_CALLBACKS")
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vm.lua_rawget(vm.LUA_REGISTRYINDEX)
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vm.lua_pushinteger(connection.callback_ref)
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vm.lua_pushnil()
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vm.lua_rawset(-3) # Set callbacks[callback_ref] = nil
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vm.lua_pop(1) # Pop callbacks table
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connections.remove_at(i)
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break
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func disconnect_all(vm: LuauVM) -> void:
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# Clean up all Lua references from custom storage
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vm.lua_pushstring("SIGNAL_CALLBACKS")
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vm.lua_rawget(vm.LUA_REGISTRYINDEX)
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for connection in connections:
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vm.lua_pushinteger(connection.callback_ref)
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vm.lua_pushnil()
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vm.lua_rawset(-3) # Set callbacks[callback_ref] = nil
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vm.lua_pop(1) # Pop callbacks table
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connections.clear()
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func fire_signal(args: Array, signal_table_ref: int = -1) -> void:
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for connection in connections:
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var vm = connection.vm as LuauVM
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# Get the callback function from our custom storage
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vm.lua_pushstring("SIGNAL_CALLBACKS")
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vm.lua_rawget(vm.LUA_REGISTRYINDEX)
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vm.lua_pushinteger(connection.callback_ref)
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vm.lua_rawget(-2)
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if vm.lua_isfunction(-1):
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# Push the arguments directly (don't pass self)
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for arg in args:
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vm.lua_pushvariant(arg)
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# Call the function
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if vm.lua_pcall(args.size(), 0, 0) != vm.LUA_OK:
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print("GURT ERROR in Signal callback: ", vm.lua_tostring(-1))
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vm.lua_pop(1)
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# Pop the callbacks table
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vm.lua_pop(1)
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else:
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vm.lua_pop(2) # Pop both the non-function and the callbacks table
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static var signals_registry: Dictionary = {}
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static var next_signal_id: int = 1
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static var next_callback_ref: int = 1
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# Signal.new() constructor
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static func signal_new_handler(vm: LuauVM) -> int:
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var signal_id = next_signal_id
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next_signal_id += 1
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var lua_signal = LuaSignal.new()
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signals_registry[signal_id] = lua_signal
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# Create the signal table
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vm.lua_newtable()
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vm.lua_pushinteger(signal_id)
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vm.lua_setfield(-2, "_signal_id")
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# Store a reference to this signal table for : syntax
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vm.lua_pushvalue(-1) # Duplicate the signal table
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var signal_table_ref = vm.luaL_ref(vm.LUA_REGISTRYINDEX)
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lua_signal.signal_table_ref = signal_table_ref
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# Add methods
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vm.lua_pushcallable(signal_connect_handler, "signal:connect")
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vm.lua_setfield(-2, "connect")
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vm.lua_pushcallable(signal_fire_handler, "signal:fire")
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vm.lua_setfield(-2, "fire")
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vm.lua_pushcallable(signal_disconnect_handler, "signal:disconnect")
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vm.lua_setfield(-2, "disconnect")
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return 1
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# signal:connect(callback) method
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static func signal_connect_handler(vm: LuauVM) -> int:
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vm.luaL_checktype(1, vm.LUA_TTABLE)
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vm.luaL_checktype(2, vm.LUA_TFUNCTION)
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# Get signal ID
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vm.lua_getfield(1, "_signal_id")
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var signal_id: int = vm.lua_tointeger(-1)
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vm.lua_pop(1)
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var lua_signal = signals_registry.get(signal_id) as LuaSignal
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if not lua_signal:
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vm.lua_pushnil()
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return 1
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# Store callback in a custom registry table instead of using luaL_ref
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# Get or create our custom callback storage table
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vm.lua_pushstring("SIGNAL_CALLBACKS")
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vm.lua_rawget(vm.LUA_REGISTRYINDEX)
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if vm.lua_isnil(-1):
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vm.lua_pop(1) # Pop nil
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vm.lua_newtable() # Create new table
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vm.lua_pushstring("SIGNAL_CALLBACKS")
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vm.lua_pushvalue(-2) # Duplicate the table
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vm.lua_rawset(vm.LUA_REGISTRYINDEX) # Set SIGNAL_CALLBACKS = table
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# Now store the callback function
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var callback_ref = next_callback_ref
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next_callback_ref += 1
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vm.lua_pushinteger(callback_ref) # Key
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vm.lua_pushvalue(2) # Value (the callback function)
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vm.lua_rawset(-3) # Set callbacks[callback_ref] = function
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vm.lua_pop(1) # Pop the callbacks table
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# Connect the callback
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var connection_id = lua_signal.connect_callback(callback_ref, vm)
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# Return connection object
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vm.lua_newtable()
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vm.lua_pushinteger(connection_id)
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vm.lua_setfield(-2, "_connection_id")
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vm.lua_pushinteger(signal_id)
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vm.lua_setfield(-2, "_signal_id")
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vm.lua_pushcallable(connection_disconnect_handler, "connection:disconnect")
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vm.lua_setfield(-2, "disconnect")
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return 1
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# signal:fire(...) method
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static func signal_fire_handler(vm: LuauVM) -> int:
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vm.luaL_checktype(1, vm.LUA_TTABLE)
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# Get signal ID
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vm.lua_getfield(1, "_signal_id")
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var signal_id: int = vm.lua_tointeger(-1)
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vm.lua_pop(1)
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var lua_signal = signals_registry.get(signal_id) as LuaSignal
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if not lua_signal:
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return 0
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# Collect arguments (everything after the signal table)
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var args: Array = []
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var arg_count = vm.lua_gettop() - 1 # Subtract 1 for the signal table itself
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for i in range(2, arg_count + 2): # Start from index 2 (after signal table)
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args.append(vm.lua_tovariant(i))
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# Fire the signal with the signal table reference
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lua_signal.fire_signal(args, lua_signal.signal_table_ref)
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return 0
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# signal:disconnect() method - disconnects all connections
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static func signal_disconnect_handler(vm: LuauVM) -> int:
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vm.luaL_checktype(1, vm.LUA_TTABLE)
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# Get signal ID
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vm.lua_getfield(1, "_signal_id")
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var signal_id: int = vm.lua_tointeger(-1)
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vm.lua_pop(1)
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var lua_signal = signals_registry.get(signal_id) as LuaSignal
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if lua_signal:
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lua_signal.disconnect_all(vm)
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return 0
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# connection:disconnect() method - disconnects specific connection
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static func connection_disconnect_handler(vm: LuauVM) -> int:
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vm.luaL_checktype(1, vm.LUA_TTABLE)
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# Get connection ID and signal ID
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vm.lua_getfield(1, "_connection_id")
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var connection_id: int = vm.lua_tointeger(-1)
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vm.lua_pop(1)
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vm.lua_getfield(1, "_signal_id")
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var signal_id: int = vm.lua_tointeger(-1)
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vm.lua_pop(1)
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var lua_signal = signals_registry.get(signal_id) as LuaSignal
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if lua_signal:
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lua_signal.disconnect_callback(connection_id, vm)
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return 0
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static func setup_signal_api(vm: LuauVM) -> void:
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# Create Signal table
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vm.lua_newtable()
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||||
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# Add Signal.new constructor
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||||
vm.lua_pushcallable(signal_new_handler, "Signal.new")
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vm.lua_setfield(-2, "new")
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# Set as global Signal
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vm.lua_setglobal("Signal")
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1
flumi/Scripts/Utils/Lua/Signal.gd.uid
Normal file
1
flumi/Scripts/Utils/Lua/Signal.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://drb1qy7epbtwe
|
||||
244
flumi/Scripts/Utils/Lua/Time.gd
Normal file
244
flumi/Scripts/Utils/Lua/Time.gd
Normal file
@@ -0,0 +1,244 @@
|
||||
class_name LuaTimeUtils
|
||||
extends RefCounted
|
||||
|
||||
static func time_now_handler(vm: LuauVM) -> int:
|
||||
var current_time = Time.get_unix_time_from_system()
|
||||
vm.lua_pushnumber(current_time)
|
||||
return 1
|
||||
|
||||
static func time_format_handler(vm: LuauVM) -> int:
|
||||
var format_string: String = "%H:%M:%S"
|
||||
var datetime: Dictionary
|
||||
|
||||
if vm.lua_gettop() >= 1 and vm.lua_isnumber(1):
|
||||
var timestamp: float = vm.lua_tonumber(1)
|
||||
|
||||
var local_now_dict = Time.get_datetime_dict_from_system(false)
|
||||
var utc_now_dict = Time.get_datetime_dict_from_system(true)
|
||||
var offset_seconds = Time.get_unix_time_from_datetime_dict(local_now_dict) - Time.get_unix_time_from_datetime_dict(utc_now_dict)
|
||||
|
||||
datetime = Time.get_datetime_dict_from_unix_time(int(timestamp) + offset_seconds)
|
||||
else:
|
||||
datetime = Time.get_datetime_dict_from_system(false)
|
||||
|
||||
if vm.lua_gettop() >= 2 and vm.lua_isstring(2):
|
||||
format_string = vm.lua_tostring(2)
|
||||
|
||||
var formatted_time = format_datetime(datetime, format_string)
|
||||
|
||||
vm.lua_pushstring(formatted_time)
|
||||
return 1
|
||||
|
||||
static func time_date_handler(vm: LuauVM) -> int:
|
||||
var datetime: Dictionary
|
||||
|
||||
if vm.lua_gettop() >= 1 and vm.lua_isnumber(1):
|
||||
var timestamp = vm.lua_tonumber(1)
|
||||
|
||||
var local_now_dict = Time.get_datetime_dict_from_system(false)
|
||||
var utc_now_dict = Time.get_datetime_dict_from_system(true)
|
||||
var offset_seconds = Time.get_unix_time_from_datetime_dict(local_now_dict) - Time.get_unix_time_from_datetime_dict(utc_now_dict)
|
||||
|
||||
datetime = Time.get_datetime_dict_from_unix_time(int(timestamp) + offset_seconds)
|
||||
else:
|
||||
datetime = Time.get_datetime_dict_from_system(false)
|
||||
|
||||
vm.lua_newtable()
|
||||
vm.lua_pushinteger(datetime.year)
|
||||
vm.lua_setfield(-2, "year")
|
||||
vm.lua_pushinteger(datetime.month)
|
||||
vm.lua_setfield(-2, "month")
|
||||
vm.lua_pushinteger(datetime.day)
|
||||
vm.lua_setfield(-2, "day")
|
||||
vm.lua_pushinteger(datetime.hour)
|
||||
vm.lua_setfield(-2, "hour")
|
||||
vm.lua_pushinteger(datetime.minute)
|
||||
vm.lua_setfield(-2, "minute")
|
||||
vm.lua_pushinteger(datetime.second)
|
||||
vm.lua_setfield(-2, "second")
|
||||
vm.lua_pushinteger(datetime.weekday)
|
||||
vm.lua_setfield(-2, "weekday")
|
||||
|
||||
return 1
|
||||
|
||||
static func time_sleep_handler(vm: LuauVM) -> int:
|
||||
vm.luaL_checknumber(1)
|
||||
var seconds = vm.lua_tonumber(1)
|
||||
var milliseconds = int(seconds * 1000)
|
||||
|
||||
# TODO: implement a proper sleep function
|
||||
|
||||
vm.lua_pushnumber(seconds)
|
||||
return 1
|
||||
|
||||
static func time_benchmark_handler(vm: LuauVM) -> int:
|
||||
vm.luaL_checktype(1, vm.LUA_TFUNCTION)
|
||||
|
||||
var start_time = Time.get_ticks_msec()
|
||||
|
||||
vm.lua_pushvalue(1)
|
||||
if vm.lua_pcall(0, 0, 0) != vm.LUA_OK:
|
||||
var error_msg = vm.lua_tostring(-1)
|
||||
vm.lua_pop(1)
|
||||
|
||||
var end_time = Time.get_ticks_msec()
|
||||
var elapsed_ms = end_time - start_time
|
||||
|
||||
vm.lua_pushnumber(elapsed_ms / 1000.0)
|
||||
vm.lua_pushstring("Error: " + error_msg)
|
||||
return 2
|
||||
|
||||
var end_time = Time.get_ticks_msec()
|
||||
var elapsed_ms = end_time - start_time
|
||||
|
||||
vm.lua_pushnumber(elapsed_ms / 1000.0)
|
||||
return 1
|
||||
|
||||
static func time_timer_handler(vm: LuauVM) -> int:
|
||||
var start_time = Time.get_ticks_msec()
|
||||
|
||||
vm.lua_newtable()
|
||||
vm.lua_pushnumber(start_time)
|
||||
vm.lua_setfield(-2, "_start_time")
|
||||
|
||||
vm.lua_pushcallable(timer_elapsed_handler, "timer:elapsed")
|
||||
vm.lua_setfield(-2, "elapsed")
|
||||
|
||||
vm.lua_pushcallable(timer_reset_handler, "timer:reset")
|
||||
vm.lua_setfield(-2, "reset")
|
||||
|
||||
return 1
|
||||
|
||||
static func timer_elapsed_handler(vm: LuauVM) -> int:
|
||||
vm.luaL_checktype(1, vm.LUA_TTABLE)
|
||||
|
||||
vm.lua_getfield(1, "_start_time")
|
||||
var start_time = vm.lua_tonumber(-1)
|
||||
vm.lua_pop(1)
|
||||
|
||||
var current_time = Time.get_ticks_msec()
|
||||
var elapsed = (current_time - start_time) / 1000.0
|
||||
|
||||
vm.lua_pushnumber(elapsed)
|
||||
return 1
|
||||
|
||||
static func timer_reset_handler(vm: LuauVM) -> int:
|
||||
vm.luaL_checktype(1, vm.LUA_TTABLE)
|
||||
|
||||
var current_time = Time.get_ticks_msec()
|
||||
vm.lua_pushnumber(current_time)
|
||||
vm.lua_setfield(1, "_start_time")
|
||||
|
||||
return 0
|
||||
|
||||
static func time_delay_handler(vm: LuauVM) -> int:
|
||||
vm.luaL_checknumber(1)
|
||||
var seconds = vm.lua_tonumber(1)
|
||||
var end_time = Time.get_ticks_msec() + (seconds * 1000)
|
||||
|
||||
vm.lua_newtable()
|
||||
vm.lua_pushnumber(end_time)
|
||||
vm.lua_setfield(-2, "_end_time")
|
||||
|
||||
vm.lua_pushcallable(delay_is_complete_handler, "delay:complete")
|
||||
vm.lua_setfield(-2, "complete")
|
||||
|
||||
vm.lua_pushcallable(delay_remaining_handler, "delay:remaining")
|
||||
vm.lua_setfield(-2, "remaining")
|
||||
|
||||
return 1
|
||||
|
||||
static func delay_is_complete_handler(vm: LuauVM) -> int:
|
||||
vm.luaL_checktype(1, vm.LUA_TTABLE)
|
||||
|
||||
vm.lua_getfield(1, "_end_time")
|
||||
var end_time = vm.lua_tonumber(-1)
|
||||
vm.lua_pop(1)
|
||||
|
||||
var current_time = Time.get_ticks_msec()
|
||||
var is_complete = current_time >= end_time
|
||||
|
||||
vm.lua_pushboolean(is_complete)
|
||||
return 1
|
||||
|
||||
static func delay_remaining_handler(vm: LuauVM) -> int:
|
||||
vm.luaL_checktype(1, vm.LUA_TTABLE)
|
||||
|
||||
vm.lua_getfield(1, "_end_time")
|
||||
var end_time = vm.lua_tonumber(-1)
|
||||
vm.lua_pop(1)
|
||||
|
||||
var current_time = Time.get_ticks_msec()
|
||||
var remaining = max(0.0, (end_time - current_time) / 1000.0)
|
||||
|
||||
vm.lua_pushnumber(remaining)
|
||||
return 1
|
||||
|
||||
static func format_datetime(datetime: Dictionary, format_string: String) -> String:
|
||||
var result = format_string
|
||||
|
||||
var local_datetime = datetime
|
||||
if not local_datetime.has("weekday"):
|
||||
var unix_time = Time.get_unix_time_from_datetime_dict(local_datetime)
|
||||
local_datetime = Time.get_datetime_dict_from_unix_time(unix_time)
|
||||
|
||||
var ampm = ""
|
||||
var hour12 = local_datetime.hour
|
||||
if local_datetime.hour >= 12:
|
||||
ampm = "pm"
|
||||
if local_datetime.hour > 12:
|
||||
hour12 = local_datetime.hour - 12
|
||||
else:
|
||||
ampm = "am"
|
||||
if local_datetime.hour == 0:
|
||||
hour12 = 12
|
||||
|
||||
result = result.replace("%Y", "%04d" % local_datetime.year)
|
||||
result = result.replace("%y", "%02d" % (local_datetime.year % 100))
|
||||
result = result.replace("%m", "%02d" % local_datetime.month)
|
||||
result = result.replace("%d", "%02d" % local_datetime.day)
|
||||
result = result.replace("%H", "%02d" % local_datetime.hour)
|
||||
result = result.replace("%I", "%02d" % hour12)
|
||||
result = result.replace("%M", "%02d" % local_datetime.minute)
|
||||
result = result.replace("%S", "%02d" % local_datetime.second)
|
||||
result = result.replace("%p", ampm)
|
||||
|
||||
var weekday_names = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]
|
||||
var weekday_abbrev = ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"]
|
||||
if local_datetime.weekday >= 0 and local_datetime.weekday <= 6:
|
||||
result = result.replace("%A", weekday_names[local_datetime.weekday])
|
||||
result = result.replace("%a", weekday_abbrev[local_datetime.weekday])
|
||||
|
||||
var month_names = ["January", "February", "March", "April", "May", "June","July", "August", "September", "October", "November", "December"]
|
||||
var month_abbrev = ["Jan", "Feb", "Mar", "Apr", "May", "Jun","Jul", "Aug", "Sep", "Oct", "Nov", "Dec"]
|
||||
if local_datetime.month >= 1 and local_datetime.month <= 12:
|
||||
result = result.replace("%B", month_names[local_datetime.month - 1])
|
||||
result = result.replace("%b", month_abbrev[local_datetime.month - 1])
|
||||
|
||||
return result
|
||||
|
||||
static func setup_time_api(vm: LuauVM) -> void:
|
||||
vm.lua_newtable()
|
||||
|
||||
vm.lua_pushcallable(time_now_handler, "Time.now")
|
||||
vm.lua_setfield(-2, "now")
|
||||
|
||||
vm.lua_pushcallable(time_format_handler, "Time.format")
|
||||
vm.lua_setfield(-2, "format")
|
||||
|
||||
vm.lua_pushcallable(time_date_handler, "Time.date")
|
||||
vm.lua_setfield(-2, "date")
|
||||
|
||||
vm.lua_pushcallable(time_sleep_handler, "Time.sleep")
|
||||
vm.lua_setfield(-2, "sleep")
|
||||
|
||||
vm.lua_pushcallable(time_benchmark_handler, "Time.benchmark")
|
||||
vm.lua_setfield(-2, "benchmark")
|
||||
|
||||
vm.lua_pushcallable(time_timer_handler, "Time.timer")
|
||||
vm.lua_setfield(-2, "timer")
|
||||
|
||||
vm.lua_pushcallable(time_delay_handler, "Time.delay")
|
||||
vm.lua_setfield(-2, "delay")
|
||||
|
||||
vm.lua_setglobal("Time")
|
||||
1
flumi/Scripts/Utils/Lua/Time.gd.uid
Normal file
1
flumi/Scripts/Utils/Lua/Time.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://ntey7mujnbo6
|
||||
Reference in New Issue
Block a user