fix keypress, keydown, keyup events crashing

This commit is contained in:
Face
2025-09-11 17:52:14 +03:00
parent bd20f34fbe
commit f3d1129d48
2 changed files with 45 additions and 0 deletions

View File

@@ -380,6 +380,33 @@ func _on_gui_input_mouse_universal(event: InputEvent, signal_node: Node) -> void
var mouse_info = _get_element_relative_mouse_position(mouse_event, subscription.element_id)
_execute_lua_callback(subscription, [mouse_info])
func _on_gui_input_keys_universal(event: InputEvent, signal_node: Node) -> void:
if event is InputEventKey:
var key_event = event as InputEventKey
for subscription_id in event_subscriptions:
var subscription = event_subscriptions[subscription_id]
if subscription.connected_node == signal_node and subscription.connected_signal == "gui_input_keys":
var should_trigger = false
match subscription.event_name:
"keydown":
should_trigger = key_event.pressed
"keyup":
should_trigger = not key_event.pressed
"keypress":
should_trigger = key_event.pressed
if should_trigger:
var key_info = {
"key": OS.get_keycode_string(key_event.keycode),
"keycode": key_event.keycode,
"ctrl": key_event.ctrl_pressed,
"shift": key_event.shift_pressed,
"alt": key_event.alt_pressed,
"meta": key_event.meta_pressed,
"echo": key_event.echo
}
_execute_lua_callback(subscription, [key_info])
# Event callback handlers
func _on_gui_input_mousemove(event: InputEvent, subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):