lua: select, log, body, on, get_text, set_text, subscribtions, events (keyup, keydown, keypress, mouseover, mouseup, mousedown, mouseenter, mouseexit, click, focusin, focusout)
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161
flumi/Scripts/Utils/Lua/Event.gd
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161
flumi/Scripts/Utils/Lua/Event.gd
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class_name LuaEventUtils
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extends RefCounted
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static func connect_element_event(signal_node: Node, event_name: String, subscription) -> bool:
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if not signal_node:
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return false
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match event_name:
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"click":
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if signal_node.has_signal("pressed"):
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signal_node.pressed.connect(subscription.lua_api._on_event_triggered.bind(subscription))
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subscription.connected_signal = "pressed"
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subscription.connected_node = signal_node if signal_node != subscription.lua_api.get_dom_node(signal_node.get_parent(), "signal") else null
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return true
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elif signal_node is Control:
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signal_node.gui_input.connect(subscription.lua_api._on_gui_input_click.bind(subscription))
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subscription.connected_signal = "gui_input"
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subscription.connected_node = signal_node
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return true
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"mousedown", "mouseup":
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if signal_node is Control:
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# Check if we already have a mouse handler connected to this node
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var already_connected = false
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for existing_id in subscription.lua_api.event_subscriptions:
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var existing_sub = subscription.lua_api.event_subscriptions[existing_id]
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if existing_sub.connected_node == signal_node and existing_sub.connected_signal == "gui_input_mouse":
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already_connected = true
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break
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if not already_connected:
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signal_node.gui_input.connect(subscription.lua_api._on_gui_input_mouse_universal.bind(signal_node))
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subscription.connected_signal = "gui_input_mouse"
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subscription.connected_node = signal_node
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return true
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"mousemove":
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if signal_node is Control:
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signal_node.gui_input.connect(subscription.lua_api._on_gui_input_mousemove.bind(subscription))
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subscription.connected_signal = "gui_input_mousemove"
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subscription.connected_node = signal_node
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return true
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"mouseenter":
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if signal_node is Control and signal_node.has_signal("mouse_entered"):
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signal_node.mouse_entered.connect(subscription.lua_api._on_event_triggered.bind(subscription))
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subscription.connected_signal = "mouse_entered"
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subscription.connected_node = signal_node
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return true
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"mouseexit":
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if signal_node is Control and signal_node.has_signal("mouse_exited"):
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signal_node.mouse_exited.connect(subscription.lua_api._on_event_triggered.bind(subscription))
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subscription.connected_signal = "mouse_exited"
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subscription.connected_node = signal_node
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return true
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"focusin":
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if signal_node is Control:
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signal_node.focus_mode = Control.FOCUS_ALL
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if signal_node.has_signal("focus_entered"):
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signal_node.focus_entered.connect(subscription.lua_api._on_event_triggered.bind(subscription))
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subscription.connected_signal = "focus_entered"
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subscription.connected_node = signal_node
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return true
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else:
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signal_node.gui_input.connect(subscription.lua_api._on_focus_gui_input.bind(subscription))
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subscription.connected_signal = "gui_input_focus"
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subscription.connected_node = signal_node
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return true
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"focusout":
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if signal_node is Control and signal_node.has_signal("focus_exited"):
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signal_node.focus_exited.connect(subscription.lua_api._on_event_triggered.bind(subscription))
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subscription.connected_signal = "focus_exited"
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subscription.connected_node = signal_node
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return true
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return false
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static func connect_body_event(event_name: String, subscription, lua_api) -> bool:
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match event_name:
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"keydown", "keypress", "keyup":
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lua_api.set_process_input(true)
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subscription.connected_signal = "input"
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subscription.connected_node = lua_api
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return true
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"mousemove":
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lua_api.set_process_input(true)
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subscription.connected_signal = "input_mousemove"
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subscription.connected_node = lua_api
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return true
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"mouseenter", "mouseexit":
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var main_container = lua_api.dom_parser.parse_result.dom_nodes.get("body", null)
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if main_container:
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if event_name == "mouseenter":
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main_container.mouse_entered.connect(lua_api._on_body_mouse_enter.bind(subscription))
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subscription.connected_signal = "mouse_entered"
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elif event_name == "mouseexit":
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main_container.mouse_exited.connect(lua_api._on_body_mouse_exit.bind(subscription))
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subscription.connected_signal = "mouse_exited"
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subscription.connected_node = main_container
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return true
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"focusin", "focusout":
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subscription.connected_signal = "focus_events"
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subscription.connected_node = lua_api
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return true
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return false
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static func _count_active_input_subscriptions(lua_api) -> int:
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var count = 0
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for sub_id in lua_api.event_subscriptions:
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var sub = lua_api.event_subscriptions[sub_id]
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if sub.connected_signal in ["input", "input_mousemove"]:
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count += 1
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return count
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static func disconnect_subscription(subscription, lua_api) -> void:
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var target_node = subscription.connected_node if subscription.connected_node else lua_api.dom_parser.parse_result.dom_nodes.get(subscription.element_id, null)
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if target_node and subscription.connected_signal:
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match subscription.connected_signal:
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"pressed":
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if target_node.has_signal("pressed"):
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target_node.pressed.disconnect(lua_api._on_event_triggered.bind(subscription))
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"gui_input":
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if target_node.has_signal("gui_input"):
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target_node.gui_input.disconnect(lua_api._on_gui_input_click.bind(subscription))
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"gui_input_mouse":
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if target_node.has_signal("gui_input"):
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target_node.gui_input.disconnect(lua_api._on_gui_input_mouse_universal.bind(target_node))
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"gui_input_mousemove":
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if target_node.has_signal("gui_input"):
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target_node.gui_input.disconnect(lua_api._on_gui_input_mousemove.bind(subscription))
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"gui_input_focus":
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if target_node.has_signal("gui_input"):
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target_node.gui_input.disconnect(lua_api._on_focus_gui_input.bind(subscription))
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"mouse_entered":
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if target_node.has_signal("mouse_entered"):
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# Check if this is a body event or element event
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if subscription.element_id == "body":
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target_node.mouse_entered.disconnect(lua_api._on_body_mouse_enter.bind(subscription))
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else:
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target_node.mouse_entered.disconnect(lua_api._on_event_triggered.bind(subscription))
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"mouse_exited":
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if target_node.has_signal("mouse_exited"):
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# Check if this is a body event or element event
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if subscription.element_id == "body":
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target_node.mouse_exited.disconnect(lua_api._on_body_mouse_exit.bind(subscription))
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else:
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target_node.mouse_exited.disconnect(lua_api._on_event_triggered.bind(subscription))
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"focus_entered":
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if target_node.has_signal("focus_entered"):
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target_node.focus_entered.disconnect(lua_api._on_event_triggered.bind(subscription))
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"focus_exited":
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if target_node.has_signal("focus_exited"):
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target_node.focus_exited.disconnect(lua_api._on_event_triggered.bind(subscription))
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"input":
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# Only disable input processing if no other input subscriptions remain
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if _count_active_input_subscriptions(lua_api) <= 1:
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lua_api.set_process_input(false)
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"input_mousemove":
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# Only disable input processing if no other input subscriptions remain
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if _count_active_input_subscriptions(lua_api) <= 1:
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lua_api.set_process_input(false)
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