fix event attach too early crashing
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@@ -367,6 +367,18 @@ func register_dom_node(element: HTMLElement, node) -> void:
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var element_id = element.get_id()
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if element_id.length() > 0:
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parse_result.dom_nodes[element_id] = node
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else:
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var temp_key = "_element_" + str(element.get_instance_id())
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parse_result.dom_nodes[temp_key] = node
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node.set_meta("html_element", element)
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func update_dom_node_id(element: HTMLElement, new_id: String) -> void:
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var temp_key = "_element_" + str(element.get_instance_id())
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if parse_result.dom_nodes.has(temp_key):
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var node = parse_result.dom_nodes[temp_key]
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parse_result.dom_nodes.erase(temp_key)
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parse_result.dom_nodes[new_id] = node
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func find_first(tag: String, attribute: String = "") -> HTMLElement:
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var results = find_all(tag, attribute)
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@@ -583,6 +583,9 @@ static func create_element_wrapper(vm: LuauVM, element: HTMLParser.HTMLElement,
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if element_id.is_empty():
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element_id = lua_api.get_or_assign_element_id(element)
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element.set_attribute("id", element_id)
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# Update the DOM node registration with the new ID
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lua_api.dom_parser.update_dom_node_id(element, element_id)
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vm.lua_pushstring(element_id)
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vm.lua_setfield(-2, "_element_id")
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