add class selectors
This commit is contained in:
@@ -1,7 +1,10 @@
|
||||
gurted (verb)
|
||||
> “to do something smart, but also dangerous”
|
||||
|
||||
Sir facedev you should use the appropriate feature for this (issues) instead of using the readme, it's not professional.
|
||||
wayfinder (noun)
|
||||
> “a person helping others navigate”
|
||||
|
||||
In traditional web, you might be familiar with the term "browser." A **wayfinder** is that, but for the **GURT** protocol.
|
||||
|
||||
TODO:
|
||||
1. Write a new **selection system**. Godot's built-in `RichTextLabel` selection is limited by the node's boundaries. In normal web, holding click and dragging your mouse across the screen will select text across multiple nodes. Godot doesn't have a "set_selected_text" property, despite having one for "get_selected_text".
|
||||
|
||||
Reference in New Issue
Block a user