Merge pull request #96 from thehtml5gameguy/main
Configure For building gurt_godot on mac
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@@ -14,15 +14,15 @@ crate-type = ["cdylib"]
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[dependencies]
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gurtlib = { path = "../library" }
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godot = "0.1"
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godot = { version = "0.1", features = ["experimental-threads"] }
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tokio = { version = "1.0", features = ["rt"] }
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url = "2.5"
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serde_json = "1.0"
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[profile.release]
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opt-level = "z"
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opt-level = 3
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lto = true
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codegen-units = 1
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panic = "abort"
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strip = true
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panic = "abort"
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@@ -33,7 +33,7 @@ while [[ $# -gt 0 ]]; do
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echo ""
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echo "Options:"
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echo " -t, --target TARGET Build target (debug|release) [default: release]"
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echo " -p, --platform PLATFORM Target platform (windows|linux|macos|current)"
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echo " -p, --platform PLATFORM Target platform (windows|linux|macos|macos-intel|current)"
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echo " -h, --help Show this help message"
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echo ""
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exit 0
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@@ -82,6 +82,10 @@ case $PLATFORM in
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LIB_NAME="libgurt_godot.so"
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;;
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macos)
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RUST_TARGET="aarch64-apple-darwin"
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LIB_NAME="libgurt_godot.dylib"
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;;
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macos-intel)
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RUST_TARGET="x86_64-apple-darwin"
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LIB_NAME="libgurt_godot.dylib"
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;;
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