Merge pull request #96 from thehtml5gameguy/main

Configure For building gurt_godot on mac
This commit is contained in:
Face
2025-09-25 21:23:13 +03:00
committed by GitHub
3 changed files with 8 additions and 4 deletions

View File

@@ -14,15 +14,15 @@ crate-type = ["cdylib"]
[dependencies]
gurtlib = { path = "../library" }
godot = "0.1"
godot = { version = "0.1", features = ["experimental-threads"] }
tokio = { version = "1.0", features = ["rt"] }
url = "2.5"
serde_json = "1.0"
[profile.release]
opt-level = "z"
opt-level = 3
lto = true
codegen-units = 1
strip = true
panic = "abort"
strip = true

View File

@@ -33,7 +33,7 @@ while [[ $# -gt 0 ]]; do
echo ""
echo "Options:"
echo " -t, --target TARGET Build target (debug|release) [default: release]"
echo " -p, --platform PLATFORM Target platform (windows|linux|macos|current)"
echo " -p, --platform PLATFORM Target platform (windows|linux|macos|macos-intel|current)"
echo " -h, --help Show this help message"
echo ""
exit 0
@@ -82,6 +82,10 @@ case $PLATFORM in
LIB_NAME="libgurt_godot.so"
;;
macos)
RUST_TARGET="aarch64-apple-darwin"
LIB_NAME="libgurt_godot.dylib"
;;
macos-intel)
RUST_TARGET="x86_64-apple-darwin"
LIB_NAME="libgurt_godot.dylib"
;;