fix font color and button cascading from prev commit
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@@ -21,14 +21,22 @@ static func parse_size(val):
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static func apply_element_styles(node: Control, element: HTMLParser.HTMLElement, parser: HTMLParser) -> Control:
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var styles = parser.get_element_styles_with_inheritance(element, "", [])
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var label = null
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var target = null
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if not (node is FlexContainer):
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label = node if node is RichTextLabel else node.get_node_or_null("RichTextLabel")
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if label and styles.has("font-family") and styles["font-family"] not in ["sans-serif", "serif", "monospace"]:
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target = node if node is RichTextLabel else node.get_node_or_null("RichTextLabel")
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label = target
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# Also check for Button nodes
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if not target and node is HTMLButton:
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var button_node = node.get_node_or_null("ButtonNode")
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if button_node:
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target = button_node
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# Unified font applying for label and button
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if target and styles.has("font-family") and styles["font-family"] not in ["sans-serif", "serif", "monospace"]:
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var main_node = Engine.get_main_loop().current_scene
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main_node.register_font_dependent_element(label, styles, element, parser)
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main_node.register_font_dependent_element(target, styles, element, parser)
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var width = null
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var height = null
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@@ -128,7 +136,7 @@ static func apply_styles_to_label(label: Control, styles: Dictionary, element: H
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if color == Color.BLACK and StyleManager.body_text_color != Color.BLACK:
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color = StyleManager.body_text_color
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color_tag = "[color=#%s]" % color.to_html(false)
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color_tag = "[color=#%s]" % color.to_html(false)
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else:
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if StyleManager.body_text_color != Color.BLACK:
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color_tag = "[color=#%s]" % StyleManager.body_text_color.to_html(false)
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