diff --git a/docs/docs/lua/canvas.md b/docs/docs/lua/canvas.md index 0380dbf..df13c1e 100644 --- a/docs/docs/lua/canvas.md +++ b/docs/docs/lua/canvas.md @@ -215,21 +215,18 @@ local shaderCtx = canvas:withContext('shader') shaderCtx:source([[ shader_type canvas_item; - - uniform float time : hint_range(0.0, 10.0) = 1.0; - uniform vec2 resolution; - + void fragment() { vec2 uv = UV; // Create animated rainbow effect vec3 color = vec3( - 0.5 + 0.5 * cos(time + uv.x * 6.0), - 0.5 + 0.5 * cos(time + uv.y * 6.0 + 2.0), - 0.5 + 0.5 * cos(time + (uv.x + uv.y) * 6.0 + 4.0) + 0.5 + 0.5 * cos(TIME + uv.x * 6.0), + 0.5 + 0.5 * cos(TIME + uv.y * 6.0 + 2.0), + 0.5 + 0.5 * cos(TIME + (uv.x + uv.y) * 6.0 + 4.0) ); COLOR = vec4(color, 1.0); } ]]) -``` \ No newline at end of file +```