threaded Lua VM

This commit is contained in:
Face
2025-08-08 16:51:21 +03:00
parent d4aa741452
commit 5759ee6221
13 changed files with 1552 additions and 730 deletions

View File

@@ -354,8 +354,8 @@ func get_all_scripts() -> Array[String]:
return get_attribute_values("script", "src")
func process_scripts(lua_api: LuaAPI, lua_vm) -> void:
if not lua_api or not lua_vm:
print("Warning: Lua API or VM not available for script processing")
if not lua_api:
print("Warning: Lua API not available for script processing")
return
lua_api.dom_parser = self

View File

@@ -1,6 +1,9 @@
class_name LuaAPI
extends Node
var threaded_vm: ThreadedLuaVM
var script_start_time: float = 0.0
class EventSubscription:
var id: int
var element_id: String
@@ -17,12 +20,15 @@ var event_subscriptions: Dictionary = {}
var next_subscription_id: int = 1
var next_callback_ref: int = 1
var timeout_manager: LuaTimeoutManager
var element_id_counter: int = 1
var element_id_registry: Dictionary = {}
func _init():
timeout_manager = LuaTimeoutManager.new()
threaded_vm = ThreadedLuaVM.new()
threaded_vm.script_completed.connect(_on_threaded_script_completed)
threaded_vm.dom_operation_request.connect(_handle_dom_operation)
threaded_vm.print_output.connect(_on_print_output)
func get_or_assign_element_id(element: HTMLParser.HTMLElement) -> String:
var existing_id = element.get_attribute("id")
@@ -57,7 +63,7 @@ func _gurt_select_handler(vm: LuauVM) -> int:
vm.lua_pushstring(element.tag_name)
vm.lua_setfield(-2, "_tag_name")
add_element_methods(vm)
LuaDOMUtils.add_element_methods(vm, self)
return 1
# selectAll() function to find multiple elements
@@ -79,7 +85,7 @@ func _gurt_select_all_handler(vm: LuauVM) -> int:
vm.lua_pushstring(element.tag_name)
vm.lua_setfield(-2, "_tag_name")
add_element_methods(vm)
LuaDOMUtils.add_element_methods(vm, self)
# Add to array at index
vm.lua_rawseti(-2, index)
@@ -119,355 +125,22 @@ func _gurt_create_handler(vm: LuauVM) -> int:
vm.lua_pushboolean(true)
vm.lua_setfield(-2, "_is_dynamic")
add_element_methods(vm)
LuaDOMUtils.add_element_methods(vm, self)
return 1
func add_element_methods(vm: LuauVM, index: String = "element") -> void:
# Add methods directly to element table first
vm.lua_pushcallable(_element_on_event_handler, index + ".on")
vm.lua_setfield(-2, "on")
vm.lua_pushcallable(_element_append_handler, index + ".append")
vm.lua_setfield(-2, "append")
vm.lua_pushcallable(_element_remove_handler, index + ".remove")
vm.lua_setfield(-2, "remove")
vm.lua_pushcallable(_element_get_attribute_handler, index + ".getAttribute")
vm.lua_setfield(-2, "getAttribute")
vm.lua_pushcallable(_element_set_attribute_handler, index + ".setAttribute")
vm.lua_setfield(-2, "setAttribute")
LuaDOMUtils.add_enhanced_element_methods(vm, self, index)
vm.lua_newtable()
vm.lua_pushcallable(_index_handler, index + ".__index")
vm.lua_setfield(-2, "__index")
vm.lua_pushcallable(_element_newindex_handler, index + ".__newindex")
vm.lua_setfield(-2, "__newindex")
vm.lua_setmetatable(-2)
var timeout_manager: LuaTimeoutManager
func _index_handler(vm: LuauVM) -> int:
return LuaDOMUtils._index_handler(vm, self)
func _element_index_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var key: String = vm.luaL_checkstring(2)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
match key:
"text":
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
var text = ""
var text_node = get_dom_node(dom_node, "text")
if text_node:
if text_node.has_method("get_text"):
text = text_node.get_text()
else:
text = text_node.text
vm.lua_pushstring(text)
return 1
"children":
# Find the element
var element: HTMLParser.HTMLElement = null
if element_id == "body":
element = dom_parser.find_first("body")
else:
element = dom_parser.find_by_id(element_id)
vm.lua_newtable()
var index = 1
if element:
for child in element.children:
vm.lua_newtable()
vm.lua_pushstring(child.tag_name)
vm.lua_setfield(-2, "tagName")
vm.lua_pushstring(child.get_text_content())
vm.lua_setfield(-2, "text")
vm.lua_rawseti(-2, index)
index += 1
return 1
"classList":
# Create classList object with add, remove, toggle methods
vm.lua_newtable()
# Add methods to classList using the utility class
vm.lua_pushcallable(_element_classlist_add_wrapper, "classList.add")
vm.lua_setfield(-2, "add")
vm.lua_pushcallable(_element_classlist_remove_wrapper, "classList.remove")
vm.lua_setfield(-2, "remove")
vm.lua_pushcallable(_element_classlist_toggle_wrapper, "classList.toggle")
vm.lua_setfield(-2, "toggle")
# Store element reference for the classList methods
vm.lua_getfield(1, "_element_id")
vm.lua_setfield(-2, "_element_id")
return 1
_:
# Fall back to checking the original table for methods
vm.lua_pushvalue(1) # Push the original table
vm.lua_pushstring(key) # Push the key
vm.lua_rawget(-2) # Get table[key] without triggering metamethods
vm.lua_remove(-2) # Remove the table, leaving just the result
return 1
func _element_newindex_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var key: String = vm.luaL_checkstring(2)
var value = vm.lua_tovariant(3)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
match key:
"text":
var text: String = str(value)
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
var text_node = get_dom_node(dom_node, "text")
if text_node:
text_node.text = text
_:
# Ignore unknown properties
pass
return 0
# append() function to add a child element
func _element_append_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
vm.luaL_checktype(2, vm.LUA_TTABLE)
# Get parent element info
vm.lua_getfield(1, "_element_id")
var parent_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Get child element info
vm.lua_getfield(2, "_element_id")
var child_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(2, "_is_dynamic")
vm.lua_pop(1)
# Find parent element
var parent_element: HTMLParser.HTMLElement = null
if parent_element_id == "body":
parent_element = dom_parser.find_first("body")
else:
parent_element = dom_parser.find_by_id(parent_element_id)
if not parent_element:
return 0
# Find child element
var child_element = dom_parser.find_by_id(child_element_id)
if not child_element:
return 0
# Add child to parent in DOM tree
child_element.parent = parent_element
parent_element.children.append(child_element)
# If the parent is already rendered, we need to create and add the visual node
var parent_dom_node: Node = null
if parent_element_id == "body":
var main_scene = get_node("/root/Main")
if main_scene:
parent_dom_node = main_scene.website_container
else:
parent_dom_node = dom_parser.parse_result.dom_nodes.get(parent_element_id, null)
if parent_dom_node:
_render_new_element.call_deferred(child_element, parent_dom_node)
return 0
# remove() function to remove an element
func _element_remove_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element in DOM
var element = dom_parser.find_by_id(element_id)
if not element:
return 0
# Remove from parent's children array
if element.parent:
var parent_children = element.parent.children
var idx = parent_children.find(element)
if idx >= 0:
parent_children.remove_at(idx)
# Remove the visual node
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node:
dom_node.queue_free()
dom_parser.parse_result.dom_nodes.erase(element_id)
# Remove from all_elements array
var all_elements = dom_parser.parse_result.all_elements
var index = all_elements.find(element)
if index >= 0:
all_elements.remove_at(index)
# Remove from element_id_registry to avoid memory leaks
if element_id_registry.has(element):
element_id_registry.erase(element)
return 0
# getAttribute() function to get element attribute
func _element_get_attribute_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var attribute_name: String = vm.luaL_checkstring(2)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element
var element: HTMLParser.HTMLElement = null
if element_id == "body":
element = dom_parser.find_first("body")
else:
element = dom_parser.find_by_id(element_id)
if not element:
vm.lua_pushnil()
return 1
# Get the attribute value
var attribute_value = element.get_attribute(attribute_name)
if attribute_value.is_empty():
vm.lua_pushnil()
else:
vm.lua_pushstring(attribute_value)
return 1
# setAttribute() function to set element attribute
func _element_set_attribute_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var attribute_name: String = vm.luaL_checkstring(2)
var attribute_value: String = vm.luaL_checkstring(3)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element
var element: HTMLParser.HTMLElement = null
if element_id == "body":
element = dom_parser.find_first("body")
else:
element = dom_parser.find_by_id(element_id)
if not element:
return 0
if attribute_value == "":
element.attributes.erase(attribute_name)
else:
element.set_attribute(attribute_name, attribute_value)
# Trigger visual update by calling init() again
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node and dom_node.has_method("init"):
dom_node.init(element, dom_parser)
return 0
func _element_classlist_add_wrapper(vm: LuauVM) -> int:
return LuaClassListUtils.element_classlist_add_handler(vm, dom_parser)
func _element_classlist_remove_wrapper(vm: LuauVM) -> int:
return LuaClassListUtils.element_classlist_remove_handler(vm, dom_parser)
func _element_classlist_toggle_wrapper(vm: LuauVM) -> int:
return LuaClassListUtils.element_classlist_toggle_handler(vm, dom_parser)
# DOM manipulation wrapper functions
func _element_insert_before_wrapper(vm: LuauVM) -> int:
return LuaDOMUtils.insert_before_handler(vm, dom_parser, self)
func _element_insert_after_wrapper(vm: LuauVM) -> int:
return LuaDOMUtils.insert_after_handler(vm, dom_parser, self)
func _element_replace_wrapper(vm: LuauVM) -> int:
return LuaDOMUtils.replace_handler(vm, dom_parser, self)
func _element_clone_wrapper(vm: LuauVM) -> int:
return LuaDOMUtils.clone_handler(vm, dom_parser, self)
# DOM traversal property wrapper functions
func _get_element_parent_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_parent_handler(vm, dom_parser, lua_api)
func _get_element_next_sibling_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_next_sibling_handler(vm, dom_parser, lua_api)
func _get_element_previous_sibling_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_previous_sibling_handler(vm, dom_parser, lua_api)
func _get_element_first_child_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_first_child_handler(vm, dom_parser, lua_api)
func _get_element_last_child_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_last_child_handler(vm, dom_parser, lua_api)
func _render_new_element(element: HTMLParser.HTMLElement, parent_node: Node) -> void:
# Get reference to main scene for rendering
var main_scene = get_node("/root/Main")
if not main_scene:
return
# Create the visual node for the element
var element_node = await main_scene.create_element_node(element, dom_parser)
if not element_node:
LuaPrintUtils.lua_print_direct("Failed to create visual node for element: " + str(element))
return
# Set metadata so ul/ol can detect dynamically added li elements
element_node.set_meta("html_element", element)
# Register the DOM node
dom_parser.register_dom_node(element, element_node)
# Add to parent - handle body special case
var container_node = parent_node
if parent_node is MarginContainer and parent_node.get_child_count() > 0:
container_node = parent_node.get_child(0)
elif parent_node == main_scene.website_container:
container_node = parent_node
main_scene.safe_add_child(container_node, element_node)
func _ensure_timeout_manager():
if not timeout_manager:
timeout_manager = LuaTimeoutManager.new()
# Timeout management handlers
func _gurt_set_timeout_handler(vm: LuauVM) -> int:
return timeout_manager.set_timeout_handler(vm, self)
_ensure_timeout_manager()
return timeout_manager.set_threaded_timeout_handler(vm, self, threaded_vm)
func _gurt_clear_timeout_handler(vm: LuauVM) -> int:
_ensure_timeout_manager()
return timeout_manager.clear_timeout_handler(vm)
# Event system handlers
@@ -480,20 +153,22 @@ func _element_on_event_handler(vm: LuauVM) -> int:
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if not dom_node:
vm.lua_pushnil()
return 1
# Create a proper subscription with real ID
var subscription = _create_subscription(vm, element_id, event_name)
event_subscriptions[subscription.id] = subscription
var signal_node = get_dom_node(dom_node, "signal")
var success = LuaEventUtils.connect_element_event(signal_node, event_name, subscription)
if not success:
print("ERROR: Failed to connect ", event_name, " event for ", element_id)
# Register the event on main thread
call_deferred("_register_event_on_main_thread", element_id, event_name, subscription.callback_ref, subscription.id)
return _handle_subscription_result(vm, subscription, success)
# Return subscription with proper unsubscribe method
vm.lua_newtable()
vm.lua_pushinteger(subscription.id)
vm.lua_setfield(-2, "_subscription_id")
vm.lua_pushcallable(_subscription_unsubscribe_handler, "subscription.unsubscribe")
vm.lua_setfield(-2, "unsubscribe")
return 1
func _body_on_event_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
@@ -565,13 +240,7 @@ func _on_event_triggered(subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
subscription.vm.lua_rawgeti(subscription.vm.LUA_REGISTRYINDEX, subscription.callback_ref)
if subscription.vm.lua_isfunction(-1):
if subscription.vm.lua_pcall(0, 0, 0) != subscription.vm.LUA_OK:
print("GURT ERROR in event callback: ", subscription.vm.lua_tostring(-1))
subscription.vm.lua_pop(1)
else:
subscription.vm.lua_pop(1)
_execute_lua_callback(subscription)
func _on_gui_input_click(event: InputEvent, subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
@@ -618,31 +287,18 @@ func _on_focus_gui_input(event: InputEvent, subscription: EventSubscription) ->
if subscription.event_name == "focusin":
_execute_lua_callback(subscription)
func _handle_body_event(subscription: EventSubscription, event_name: String, event_data: Dictionary = {}) -> void:
if event_subscriptions.has(subscription.id) and subscription.event_name == event_name:
_execute_lua_callback(subscription, [event_data])
func _on_body_mouse_enter(subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
if subscription.event_name == "mouseenter":
_execute_lua_callback(subscription)
_handle_body_event(subscription, "mouseenter", {})
func _on_body_mouse_exit(subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
if subscription.event_name == "mouseexit":
_execute_lua_callback(subscription)
_handle_body_event(subscription, "mouseexit", {})
func _execute_lua_callback(subscription: EventSubscription, args: Array = []) -> void:
subscription.vm.lua_rawgeti(subscription.vm.LUA_REGISTRYINDEX, subscription.callback_ref)
if subscription.vm.lua_isfunction(-1):
for arg in args:
subscription.vm.lua_pushvariant(arg)
if subscription.vm.lua_pcall(args.size(), 0, 0) != subscription.vm.LUA_OK:
print("GURT ERROR in callback: ", subscription.vm.lua_tostring(-1))
subscription.vm.lua_pop(1)
else:
subscription.vm.lua_pop(1)
threaded_vm.execute_callback_async(subscription.callback_ref, args)
func _execute_input_event_callback(subscription: EventSubscription, event_data: Dictionary) -> void:
if not event_subscriptions.has(subscription.id):
@@ -814,13 +470,18 @@ func get_dom_node(node: Node, purpose: String = "general") -> Node:
if not node:
return null
if node is MarginContainer:
if node is MarginContainer and node.get_child_count() > 0:
node = node.get_child(0)
if not node:
return null
match purpose:
"signal":
if node is HTMLButton:
return node.get_node_or_null("ButtonNode")
elif node is HBoxContainer and node.get_node_or_null("ButtonNode"):
return node.get_node_or_null("ButtonNode")
elif node is RichTextLabel:
return node
elif node.has_method("get") and node.get("rich_text_label"):
@@ -860,12 +521,185 @@ func get_dom_node(node: Node, purpose: String = "general") -> Node:
# Main execution function
func execute_lua_script(code: String, vm: LuauVM):
vm.open_libraries([vm.LUA_BASE_LIB, vm.LUA_BIT32_LIB,
vm.LUA_COROUTINE_LIB, vm.LUA_MATH_LIB, vm.LUA_UTF8_LIB,
vm.LUA_TABLE_LIB, vm.LUA_STRING_LIB, vm.LUA_VECTOR_LIB])
if not threaded_vm.lua_thread or not threaded_vm.lua_thread.is_alive():
# Start the thread if it's not running
threaded_vm.start_lua_thread(dom_parser, self)
LuaFunctionUtils.setup_gurt_api(vm, self, dom_parser)
script_start_time = Time.get_ticks_msec() / 1000.0
threaded_vm.execute_script_async(code)
func _on_threaded_script_completed(result: Dictionary):
var execution_time = (Time.get_ticks_msec() / 1000.0) - script_start_time
func _on_print_output(message: String):
LuaPrintUtils.lua_print_direct(message)
func kill_script_execution():
threaded_vm.stop_lua_thread()
# Restart a fresh thread for future scripts
threaded_vm.start_lua_thread(dom_parser, self)
func is_script_hanging() -> bool:
return threaded_vm.lua_thread != null and threaded_vm.lua_thread.is_alive()
func get_script_runtime() -> float:
if script_start_time > 0 and is_script_hanging():
return (Time.get_ticks_msec() / 1000.0) - script_start_time
return 0.0
func _handle_dom_operation(operation: Dictionary):
match operation.type:
"register_event":
_handle_event_registration(operation)
"register_body_event":
_handle_body_event_registration(operation)
"set_text":
_handle_text_setting(operation)
"get_text":
_handle_text_getting(operation)
"append_element":
LuaDOMUtils.handle_element_append(operation, dom_parser, self)
"add_class":
LuaClassListUtils.handle_add_class(operation, dom_parser)
"remove_class":
LuaClassListUtils.handle_remove_class(operation, dom_parser)
"toggle_class":
LuaClassListUtils.handle_toggle_class(operation, dom_parser)
"remove_element":
LuaDOMUtils.handle_element_remove(operation, dom_parser)
"insert_before":
LuaDOMUtils.handle_insert_before(operation, dom_parser, self)
"insert_after":
LuaDOMUtils.handle_insert_after(operation, dom_parser, self)
"replace_child":
LuaDOMUtils.handle_replace_child(operation, dom_parser, self)
_:
pass # Unknown operation type, ignore
func _handle_event_registration(operation: Dictionary):
var selector: String = operation.selector
var event_name: String = operation.event_name
var callback_ref: int = operation.callback_ref
if vm.lua_dostring(code) != vm.LUA_OK:
print("LUA ERROR: ", vm.lua_tostring(-1))
vm.lua_pop(1)
var element = SelectorUtils.find_first_matching(selector, dom_parser.parse_result.all_elements)
if not element:
return
var element_id = get_or_assign_element_id(element)
# Create subscription for threaded callback
var subscription = EventSubscription.new()
subscription.id = next_subscription_id
next_subscription_id += 1
subscription.element_id = element_id
subscription.event_name = event_name
subscription.callback_ref = callback_ref
subscription.vm = threaded_vm.lua_vm if threaded_vm else null
subscription.lua_api = self
event_subscriptions[subscription.id] = subscription
# Connect to DOM element
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node:
var signal_node = get_dom_node(dom_node, "signal")
LuaEventUtils.connect_element_event(signal_node, event_name, subscription)
func _handle_text_setting(operation: Dictionary):
var selector: String = operation.selector
var text: String = operation.text
var element = SelectorUtils.find_first_matching(selector, dom_parser.parse_result.all_elements)
if element:
# Always update the HTML element's text content first
element.text_content = text
# If the element has a DOM node, update it too
var element_id = get_or_assign_element_id(element)
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node:
var text_node = get_dom_node(dom_node, "text")
if text_node:
if text_node.has_method("set_text"):
text_node.set_text(text)
elif "text" in text_node:
text_node.text = text
func _handle_text_getting(operation: Dictionary):
var selector: String = operation.selector
var element = SelectorUtils.find_first_matching(selector, dom_parser.parse_result.all_elements)
if element:
# Return the element's cached text content from the HTML element
# This avoids the need for a callback system since we have the text cached
return element.text_content
return ""
func _handle_body_event_registration(operation: Dictionary):
var event_name: String = operation.event_name
var callback_ref: int = operation.callback_ref
var subscription_id: int = operation.get("subscription_id", -1)
# Use provided subscription_id or generate a new one
if subscription_id == -1:
subscription_id = next_subscription_id
next_subscription_id += 1
# Create subscription for threaded callback
var subscription = EventSubscription.new()
subscription.id = subscription_id
subscription.element_id = "body"
subscription.event_name = event_name
subscription.callback_ref = callback_ref
subscription.vm = threaded_vm.lua_vm if threaded_vm else null
subscription.lua_api = self
event_subscriptions[subscription.id] = subscription
# Connect to body events
LuaEventUtils.connect_body_event(event_name, subscription, self)
func _register_event_on_main_thread(element_id: String, event_name: String, callback_ref: int, subscription_id: int = -1):
# This runs on the main thread - safe to access DOM nodes
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if not dom_node:
return
# Use provided subscription_id or generate a new one
if subscription_id == -1:
subscription_id = next_subscription_id
next_subscription_id += 1
# Create subscription using the threaded VM's callback reference
var subscription = EventSubscription.new()
subscription.id = subscription_id
subscription.element_id = element_id
subscription.event_name = event_name
subscription.callback_ref = callback_ref
subscription.vm = threaded_vm.lua_vm if threaded_vm else null
subscription.lua_api = self
event_subscriptions[subscription.id] = subscription
var signal_node = get_dom_node(dom_node, "signal")
LuaEventUtils.connect_element_event(signal_node, event_name, subscription)
func _unsubscribe_event_on_main_thread(subscription_id: int):
# This runs on the main thread - safe to cleanup event subscriptions
var subscription = event_subscriptions.get(subscription_id, null)
if subscription:
LuaEventUtils.disconnect_subscription(subscription, self)
event_subscriptions.erase(subscription_id)
# Clean up Lua callback reference
if subscription.callback_ref and subscription.vm:
subscription.vm.lua_pushnil()
subscription.vm.lua_rawseti(subscription.vm.LUA_REGISTRYINDEX, subscription.callback_ref)
func _notification(what: int):
if what == NOTIFICATION_PREDELETE:
if timeout_manager:
timeout_manager.cleanup_all_timeouts()
threaded_vm.stop_lua_thread()