threaded Lua VM

This commit is contained in:
Face
2025-08-08 16:51:21 +03:00
parent d4aa741452
commit 5759ee6221
13 changed files with 1552 additions and 730 deletions

View File

@@ -354,8 +354,8 @@ func get_all_scripts() -> Array[String]:
return get_attribute_values("script", "src")
func process_scripts(lua_api: LuaAPI, lua_vm) -> void:
if not lua_api or not lua_vm:
print("Warning: Lua API or VM not available for script processing")
if not lua_api:
print("Warning: Lua API not available for script processing")
return
lua_api.dom_parser = self

View File

@@ -1,6 +1,9 @@
class_name LuaAPI
extends Node
var threaded_vm: ThreadedLuaVM
var script_start_time: float = 0.0
class EventSubscription:
var id: int
var element_id: String
@@ -17,12 +20,15 @@ var event_subscriptions: Dictionary = {}
var next_subscription_id: int = 1
var next_callback_ref: int = 1
var timeout_manager: LuaTimeoutManager
var element_id_counter: int = 1
var element_id_registry: Dictionary = {}
func _init():
timeout_manager = LuaTimeoutManager.new()
threaded_vm = ThreadedLuaVM.new()
threaded_vm.script_completed.connect(_on_threaded_script_completed)
threaded_vm.dom_operation_request.connect(_handle_dom_operation)
threaded_vm.print_output.connect(_on_print_output)
func get_or_assign_element_id(element: HTMLParser.HTMLElement) -> String:
var existing_id = element.get_attribute("id")
@@ -57,7 +63,7 @@ func _gurt_select_handler(vm: LuauVM) -> int:
vm.lua_pushstring(element.tag_name)
vm.lua_setfield(-2, "_tag_name")
add_element_methods(vm)
LuaDOMUtils.add_element_methods(vm, self)
return 1
# selectAll() function to find multiple elements
@@ -79,7 +85,7 @@ func _gurt_select_all_handler(vm: LuauVM) -> int:
vm.lua_pushstring(element.tag_name)
vm.lua_setfield(-2, "_tag_name")
add_element_methods(vm)
LuaDOMUtils.add_element_methods(vm, self)
# Add to array at index
vm.lua_rawseti(-2, index)
@@ -119,355 +125,22 @@ func _gurt_create_handler(vm: LuauVM) -> int:
vm.lua_pushboolean(true)
vm.lua_setfield(-2, "_is_dynamic")
add_element_methods(vm)
LuaDOMUtils.add_element_methods(vm, self)
return 1
func add_element_methods(vm: LuauVM, index: String = "element") -> void:
# Add methods directly to element table first
vm.lua_pushcallable(_element_on_event_handler, index + ".on")
vm.lua_setfield(-2, "on")
vm.lua_pushcallable(_element_append_handler, index + ".append")
vm.lua_setfield(-2, "append")
vm.lua_pushcallable(_element_remove_handler, index + ".remove")
vm.lua_setfield(-2, "remove")
vm.lua_pushcallable(_element_get_attribute_handler, index + ".getAttribute")
vm.lua_setfield(-2, "getAttribute")
vm.lua_pushcallable(_element_set_attribute_handler, index + ".setAttribute")
vm.lua_setfield(-2, "setAttribute")
LuaDOMUtils.add_enhanced_element_methods(vm, self, index)
vm.lua_newtable()
vm.lua_pushcallable(_index_handler, index + ".__index")
vm.lua_setfield(-2, "__index")
vm.lua_pushcallable(_element_newindex_handler, index + ".__newindex")
vm.lua_setfield(-2, "__newindex")
vm.lua_setmetatable(-2)
var timeout_manager: LuaTimeoutManager
func _index_handler(vm: LuauVM) -> int:
return LuaDOMUtils._index_handler(vm, self)
func _element_index_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var key: String = vm.luaL_checkstring(2)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
match key:
"text":
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
var text = ""
var text_node = get_dom_node(dom_node, "text")
if text_node:
if text_node.has_method("get_text"):
text = text_node.get_text()
else:
text = text_node.text
vm.lua_pushstring(text)
return 1
"children":
# Find the element
var element: HTMLParser.HTMLElement = null
if element_id == "body":
element = dom_parser.find_first("body")
else:
element = dom_parser.find_by_id(element_id)
vm.lua_newtable()
var index = 1
if element:
for child in element.children:
vm.lua_newtable()
vm.lua_pushstring(child.tag_name)
vm.lua_setfield(-2, "tagName")
vm.lua_pushstring(child.get_text_content())
vm.lua_setfield(-2, "text")
vm.lua_rawseti(-2, index)
index += 1
return 1
"classList":
# Create classList object with add, remove, toggle methods
vm.lua_newtable()
# Add methods to classList using the utility class
vm.lua_pushcallable(_element_classlist_add_wrapper, "classList.add")
vm.lua_setfield(-2, "add")
vm.lua_pushcallable(_element_classlist_remove_wrapper, "classList.remove")
vm.lua_setfield(-2, "remove")
vm.lua_pushcallable(_element_classlist_toggle_wrapper, "classList.toggle")
vm.lua_setfield(-2, "toggle")
# Store element reference for the classList methods
vm.lua_getfield(1, "_element_id")
vm.lua_setfield(-2, "_element_id")
return 1
_:
# Fall back to checking the original table for methods
vm.lua_pushvalue(1) # Push the original table
vm.lua_pushstring(key) # Push the key
vm.lua_rawget(-2) # Get table[key] without triggering metamethods
vm.lua_remove(-2) # Remove the table, leaving just the result
return 1
func _element_newindex_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var key: String = vm.luaL_checkstring(2)
var value = vm.lua_tovariant(3)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
match key:
"text":
var text: String = str(value)
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
var text_node = get_dom_node(dom_node, "text")
if text_node:
text_node.text = text
_:
# Ignore unknown properties
pass
return 0
# append() function to add a child element
func _element_append_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
vm.luaL_checktype(2, vm.LUA_TTABLE)
# Get parent element info
vm.lua_getfield(1, "_element_id")
var parent_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Get child element info
vm.lua_getfield(2, "_element_id")
var child_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(2, "_is_dynamic")
vm.lua_pop(1)
# Find parent element
var parent_element: HTMLParser.HTMLElement = null
if parent_element_id == "body":
parent_element = dom_parser.find_first("body")
else:
parent_element = dom_parser.find_by_id(parent_element_id)
if not parent_element:
return 0
# Find child element
var child_element = dom_parser.find_by_id(child_element_id)
if not child_element:
return 0
# Add child to parent in DOM tree
child_element.parent = parent_element
parent_element.children.append(child_element)
# If the parent is already rendered, we need to create and add the visual node
var parent_dom_node: Node = null
if parent_element_id == "body":
var main_scene = get_node("/root/Main")
if main_scene:
parent_dom_node = main_scene.website_container
else:
parent_dom_node = dom_parser.parse_result.dom_nodes.get(parent_element_id, null)
if parent_dom_node:
_render_new_element.call_deferred(child_element, parent_dom_node)
return 0
# remove() function to remove an element
func _element_remove_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element in DOM
var element = dom_parser.find_by_id(element_id)
if not element:
return 0
# Remove from parent's children array
if element.parent:
var parent_children = element.parent.children
var idx = parent_children.find(element)
if idx >= 0:
parent_children.remove_at(idx)
# Remove the visual node
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node:
dom_node.queue_free()
dom_parser.parse_result.dom_nodes.erase(element_id)
# Remove from all_elements array
var all_elements = dom_parser.parse_result.all_elements
var index = all_elements.find(element)
if index >= 0:
all_elements.remove_at(index)
# Remove from element_id_registry to avoid memory leaks
if element_id_registry.has(element):
element_id_registry.erase(element)
return 0
# getAttribute() function to get element attribute
func _element_get_attribute_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var attribute_name: String = vm.luaL_checkstring(2)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element
var element: HTMLParser.HTMLElement = null
if element_id == "body":
element = dom_parser.find_first("body")
else:
element = dom_parser.find_by_id(element_id)
if not element:
vm.lua_pushnil()
return 1
# Get the attribute value
var attribute_value = element.get_attribute(attribute_name)
if attribute_value.is_empty():
vm.lua_pushnil()
else:
vm.lua_pushstring(attribute_value)
return 1
# setAttribute() function to set element attribute
func _element_set_attribute_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var attribute_name: String = vm.luaL_checkstring(2)
var attribute_value: String = vm.luaL_checkstring(3)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element
var element: HTMLParser.HTMLElement = null
if element_id == "body":
element = dom_parser.find_first("body")
else:
element = dom_parser.find_by_id(element_id)
if not element:
return 0
if attribute_value == "":
element.attributes.erase(attribute_name)
else:
element.set_attribute(attribute_name, attribute_value)
# Trigger visual update by calling init() again
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node and dom_node.has_method("init"):
dom_node.init(element, dom_parser)
return 0
func _element_classlist_add_wrapper(vm: LuauVM) -> int:
return LuaClassListUtils.element_classlist_add_handler(vm, dom_parser)
func _element_classlist_remove_wrapper(vm: LuauVM) -> int:
return LuaClassListUtils.element_classlist_remove_handler(vm, dom_parser)
func _element_classlist_toggle_wrapper(vm: LuauVM) -> int:
return LuaClassListUtils.element_classlist_toggle_handler(vm, dom_parser)
# DOM manipulation wrapper functions
func _element_insert_before_wrapper(vm: LuauVM) -> int:
return LuaDOMUtils.insert_before_handler(vm, dom_parser, self)
func _element_insert_after_wrapper(vm: LuauVM) -> int:
return LuaDOMUtils.insert_after_handler(vm, dom_parser, self)
func _element_replace_wrapper(vm: LuauVM) -> int:
return LuaDOMUtils.replace_handler(vm, dom_parser, self)
func _element_clone_wrapper(vm: LuauVM) -> int:
return LuaDOMUtils.clone_handler(vm, dom_parser, self)
# DOM traversal property wrapper functions
func _get_element_parent_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_parent_handler(vm, dom_parser, lua_api)
func _get_element_next_sibling_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_next_sibling_handler(vm, dom_parser, lua_api)
func _get_element_previous_sibling_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_previous_sibling_handler(vm, dom_parser, lua_api)
func _get_element_first_child_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_first_child_handler(vm, dom_parser, lua_api)
func _get_element_last_child_wrapper(vm: LuauVM, lua_api: LuaAPI) -> int:
return LuaDOMUtils.get_element_last_child_handler(vm, dom_parser, lua_api)
func _render_new_element(element: HTMLParser.HTMLElement, parent_node: Node) -> void:
# Get reference to main scene for rendering
var main_scene = get_node("/root/Main")
if not main_scene:
return
# Create the visual node for the element
var element_node = await main_scene.create_element_node(element, dom_parser)
if not element_node:
LuaPrintUtils.lua_print_direct("Failed to create visual node for element: " + str(element))
return
# Set metadata so ul/ol can detect dynamically added li elements
element_node.set_meta("html_element", element)
# Register the DOM node
dom_parser.register_dom_node(element, element_node)
# Add to parent - handle body special case
var container_node = parent_node
if parent_node is MarginContainer and parent_node.get_child_count() > 0:
container_node = parent_node.get_child(0)
elif parent_node == main_scene.website_container:
container_node = parent_node
main_scene.safe_add_child(container_node, element_node)
func _ensure_timeout_manager():
if not timeout_manager:
timeout_manager = LuaTimeoutManager.new()
# Timeout management handlers
func _gurt_set_timeout_handler(vm: LuauVM) -> int:
return timeout_manager.set_timeout_handler(vm, self)
_ensure_timeout_manager()
return timeout_manager.set_threaded_timeout_handler(vm, self, threaded_vm)
func _gurt_clear_timeout_handler(vm: LuauVM) -> int:
_ensure_timeout_manager()
return timeout_manager.clear_timeout_handler(vm)
# Event system handlers
@@ -480,20 +153,22 @@ func _element_on_event_handler(vm: LuauVM) -> int:
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if not dom_node:
vm.lua_pushnil()
return 1
# Create a proper subscription with real ID
var subscription = _create_subscription(vm, element_id, event_name)
event_subscriptions[subscription.id] = subscription
var signal_node = get_dom_node(dom_node, "signal")
var success = LuaEventUtils.connect_element_event(signal_node, event_name, subscription)
if not success:
print("ERROR: Failed to connect ", event_name, " event for ", element_id)
# Register the event on main thread
call_deferred("_register_event_on_main_thread", element_id, event_name, subscription.callback_ref, subscription.id)
return _handle_subscription_result(vm, subscription, success)
# Return subscription with proper unsubscribe method
vm.lua_newtable()
vm.lua_pushinteger(subscription.id)
vm.lua_setfield(-2, "_subscription_id")
vm.lua_pushcallable(_subscription_unsubscribe_handler, "subscription.unsubscribe")
vm.lua_setfield(-2, "unsubscribe")
return 1
func _body_on_event_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
@@ -565,13 +240,7 @@ func _on_event_triggered(subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
subscription.vm.lua_rawgeti(subscription.vm.LUA_REGISTRYINDEX, subscription.callback_ref)
if subscription.vm.lua_isfunction(-1):
if subscription.vm.lua_pcall(0, 0, 0) != subscription.vm.LUA_OK:
print("GURT ERROR in event callback: ", subscription.vm.lua_tostring(-1))
subscription.vm.lua_pop(1)
else:
subscription.vm.lua_pop(1)
_execute_lua_callback(subscription)
func _on_gui_input_click(event: InputEvent, subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
@@ -618,31 +287,18 @@ func _on_focus_gui_input(event: InputEvent, subscription: EventSubscription) ->
if subscription.event_name == "focusin":
_execute_lua_callback(subscription)
func _handle_body_event(subscription: EventSubscription, event_name: String, event_data: Dictionary = {}) -> void:
if event_subscriptions.has(subscription.id) and subscription.event_name == event_name:
_execute_lua_callback(subscription, [event_data])
func _on_body_mouse_enter(subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
if subscription.event_name == "mouseenter":
_execute_lua_callback(subscription)
_handle_body_event(subscription, "mouseenter", {})
func _on_body_mouse_exit(subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
if subscription.event_name == "mouseexit":
_execute_lua_callback(subscription)
_handle_body_event(subscription, "mouseexit", {})
func _execute_lua_callback(subscription: EventSubscription, args: Array = []) -> void:
subscription.vm.lua_rawgeti(subscription.vm.LUA_REGISTRYINDEX, subscription.callback_ref)
if subscription.vm.lua_isfunction(-1):
for arg in args:
subscription.vm.lua_pushvariant(arg)
if subscription.vm.lua_pcall(args.size(), 0, 0) != subscription.vm.LUA_OK:
print("GURT ERROR in callback: ", subscription.vm.lua_tostring(-1))
subscription.vm.lua_pop(1)
else:
subscription.vm.lua_pop(1)
threaded_vm.execute_callback_async(subscription.callback_ref, args)
func _execute_input_event_callback(subscription: EventSubscription, event_data: Dictionary) -> void:
if not event_subscriptions.has(subscription.id):
@@ -814,13 +470,18 @@ func get_dom_node(node: Node, purpose: String = "general") -> Node:
if not node:
return null
if node is MarginContainer:
if node is MarginContainer and node.get_child_count() > 0:
node = node.get_child(0)
if not node:
return null
match purpose:
"signal":
if node is HTMLButton:
return node.get_node_or_null("ButtonNode")
elif node is HBoxContainer and node.get_node_or_null("ButtonNode"):
return node.get_node_or_null("ButtonNode")
elif node is RichTextLabel:
return node
elif node.has_method("get") and node.get("rich_text_label"):
@@ -860,12 +521,185 @@ func get_dom_node(node: Node, purpose: String = "general") -> Node:
# Main execution function
func execute_lua_script(code: String, vm: LuauVM):
vm.open_libraries([vm.LUA_BASE_LIB, vm.LUA_BIT32_LIB,
vm.LUA_COROUTINE_LIB, vm.LUA_MATH_LIB, vm.LUA_UTF8_LIB,
vm.LUA_TABLE_LIB, vm.LUA_STRING_LIB, vm.LUA_VECTOR_LIB])
if not threaded_vm.lua_thread or not threaded_vm.lua_thread.is_alive():
# Start the thread if it's not running
threaded_vm.start_lua_thread(dom_parser, self)
LuaFunctionUtils.setup_gurt_api(vm, self, dom_parser)
script_start_time = Time.get_ticks_msec() / 1000.0
threaded_vm.execute_script_async(code)
func _on_threaded_script_completed(result: Dictionary):
var execution_time = (Time.get_ticks_msec() / 1000.0) - script_start_time
func _on_print_output(message: String):
LuaPrintUtils.lua_print_direct(message)
func kill_script_execution():
threaded_vm.stop_lua_thread()
# Restart a fresh thread for future scripts
threaded_vm.start_lua_thread(dom_parser, self)
func is_script_hanging() -> bool:
return threaded_vm.lua_thread != null and threaded_vm.lua_thread.is_alive()
func get_script_runtime() -> float:
if script_start_time > 0 and is_script_hanging():
return (Time.get_ticks_msec() / 1000.0) - script_start_time
return 0.0
func _handle_dom_operation(operation: Dictionary):
match operation.type:
"register_event":
_handle_event_registration(operation)
"register_body_event":
_handle_body_event_registration(operation)
"set_text":
_handle_text_setting(operation)
"get_text":
_handle_text_getting(operation)
"append_element":
LuaDOMUtils.handle_element_append(operation, dom_parser, self)
"add_class":
LuaClassListUtils.handle_add_class(operation, dom_parser)
"remove_class":
LuaClassListUtils.handle_remove_class(operation, dom_parser)
"toggle_class":
LuaClassListUtils.handle_toggle_class(operation, dom_parser)
"remove_element":
LuaDOMUtils.handle_element_remove(operation, dom_parser)
"insert_before":
LuaDOMUtils.handle_insert_before(operation, dom_parser, self)
"insert_after":
LuaDOMUtils.handle_insert_after(operation, dom_parser, self)
"replace_child":
LuaDOMUtils.handle_replace_child(operation, dom_parser, self)
_:
pass # Unknown operation type, ignore
func _handle_event_registration(operation: Dictionary):
var selector: String = operation.selector
var event_name: String = operation.event_name
var callback_ref: int = operation.callback_ref
if vm.lua_dostring(code) != vm.LUA_OK:
print("LUA ERROR: ", vm.lua_tostring(-1))
vm.lua_pop(1)
var element = SelectorUtils.find_first_matching(selector, dom_parser.parse_result.all_elements)
if not element:
return
var element_id = get_or_assign_element_id(element)
# Create subscription for threaded callback
var subscription = EventSubscription.new()
subscription.id = next_subscription_id
next_subscription_id += 1
subscription.element_id = element_id
subscription.event_name = event_name
subscription.callback_ref = callback_ref
subscription.vm = threaded_vm.lua_vm if threaded_vm else null
subscription.lua_api = self
event_subscriptions[subscription.id] = subscription
# Connect to DOM element
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node:
var signal_node = get_dom_node(dom_node, "signal")
LuaEventUtils.connect_element_event(signal_node, event_name, subscription)
func _handle_text_setting(operation: Dictionary):
var selector: String = operation.selector
var text: String = operation.text
var element = SelectorUtils.find_first_matching(selector, dom_parser.parse_result.all_elements)
if element:
# Always update the HTML element's text content first
element.text_content = text
# If the element has a DOM node, update it too
var element_id = get_or_assign_element_id(element)
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node:
var text_node = get_dom_node(dom_node, "text")
if text_node:
if text_node.has_method("set_text"):
text_node.set_text(text)
elif "text" in text_node:
text_node.text = text
func _handle_text_getting(operation: Dictionary):
var selector: String = operation.selector
var element = SelectorUtils.find_first_matching(selector, dom_parser.parse_result.all_elements)
if element:
# Return the element's cached text content from the HTML element
# This avoids the need for a callback system since we have the text cached
return element.text_content
return ""
func _handle_body_event_registration(operation: Dictionary):
var event_name: String = operation.event_name
var callback_ref: int = operation.callback_ref
var subscription_id: int = operation.get("subscription_id", -1)
# Use provided subscription_id or generate a new one
if subscription_id == -1:
subscription_id = next_subscription_id
next_subscription_id += 1
# Create subscription for threaded callback
var subscription = EventSubscription.new()
subscription.id = subscription_id
subscription.element_id = "body"
subscription.event_name = event_name
subscription.callback_ref = callback_ref
subscription.vm = threaded_vm.lua_vm if threaded_vm else null
subscription.lua_api = self
event_subscriptions[subscription.id] = subscription
# Connect to body events
LuaEventUtils.connect_body_event(event_name, subscription, self)
func _register_event_on_main_thread(element_id: String, event_name: String, callback_ref: int, subscription_id: int = -1):
# This runs on the main thread - safe to access DOM nodes
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if not dom_node:
return
# Use provided subscription_id or generate a new one
if subscription_id == -1:
subscription_id = next_subscription_id
next_subscription_id += 1
# Create subscription using the threaded VM's callback reference
var subscription = EventSubscription.new()
subscription.id = subscription_id
subscription.element_id = element_id
subscription.event_name = event_name
subscription.callback_ref = callback_ref
subscription.vm = threaded_vm.lua_vm if threaded_vm else null
subscription.lua_api = self
event_subscriptions[subscription.id] = subscription
var signal_node = get_dom_node(dom_node, "signal")
LuaEventUtils.connect_element_event(signal_node, event_name, subscription)
func _unsubscribe_event_on_main_thread(subscription_id: int):
# This runs on the main thread - safe to cleanup event subscriptions
var subscription = event_subscriptions.get(subscription_id, null)
if subscription:
LuaEventUtils.disconnect_subscription(subscription, self)
event_subscriptions.erase(subscription_id)
# Clean up Lua callback reference
if subscription.callback_ref and subscription.vm:
subscription.vm.lua_pushnil()
subscription.vm.lua_rawseti(subscription.vm.LUA_REGISTRYINDEX, subscription.callback_ref)
func _notification(what: int):
if what == NOTIFICATION_PREDELETE:
if timeout_manager:
timeout_manager.cleanup_all_timeouts()
threaded_vm.stop_lua_thread()

View File

@@ -27,7 +27,7 @@ func init(element: HTMLParser.HTMLElement, parser: HTMLParser) -> void:
apply_button_styles(element, parser)
parser.register_dom_node(element, button_node)
parser.register_dom_node(element, self)
func apply_button_styles(element: HTMLParser.HTMLElement, parser: HTMLParser) -> void:
if not element or not parser:

View File

@@ -16,17 +16,22 @@ static func element_classlist_add_handler(vm: LuauVM, dom_parser: HTMLParser) ->
return 0
# Get classes
var classes_to_add = [css_class]
var current_style = element.get_attribute("style", "")
var style_classes = CSSParser.smart_split_utility_classes(current_style) if current_style.length() > 0 else []
# Add new css_class if not already present
if css_class not in style_classes:
style_classes.append(css_class)
var changed = false
for class_to_add in classes_to_add:
if class_to_add not in style_classes:
style_classes.append(class_to_add)
changed = true
if changed:
var new_style_attr = " ".join(style_classes)
element.set_attribute("style", new_style_attr)
trigger_element_restyle(element, dom_parser)
else:
print("DEBUG: classList.add - Class already exists")
return 0
@@ -43,25 +48,26 @@ static func element_classlist_remove_handler(vm: LuauVM, dom_parser: HTMLParser)
if not element:
return 0
# Get style attribute
var classes_to_remove = [css_class]
var current_style = element.get_attribute("style", "")
if current_style.length() == 0:
return 0
var style_classes = CSSParser.smart_split_utility_classes(current_style) if current_style.length() > 0 else []
var style_classes = CSSParser.smart_split_utility_classes(current_style)
var clean_classes = []
for style_cls in style_classes:
if style_cls != css_class:
clean_classes.append(style_cls)
# Remove classes if present
var changed = false
for class_to_remove in classes_to_remove:
if class_to_remove in style_classes:
style_classes.erase(class_to_remove)
changed = true
# Update style attribute
if clean_classes.size() > 0:
var new_style_attr = " ".join(clean_classes)
element.set_attribute("style", new_style_attr)
else:
element.attributes.erase("style")
if changed:
var new_style_attr = " ".join(style_classes) if style_classes.size() > 0 else ""
if new_style_attr.length() > 0:
element.set_attribute("style", new_style_attr)
else:
element.attributes.erase("style")
trigger_element_restyle(element, dom_parser)
trigger_element_restyle(element, dom_parser)
return 0
static func element_classlist_toggle_handler(vm: LuauVM, dom_parser: HTMLParser) -> int:
@@ -78,34 +84,111 @@ static func element_classlist_toggle_handler(vm: LuauVM, dom_parser: HTMLParser)
vm.lua_pushboolean(false)
return 1
# Get style attribute
var utility_classes = [css_class]
var current_style = element.get_attribute("style", "")
var style_classes = CSSParser.smart_split_utility_classes(current_style) if current_style.length() > 0 else []
var has_css_class = css_class in style_classes
var has_all_classes = true
for utility_class in utility_classes:
if utility_class not in style_classes:
has_all_classes = false
break
if has_css_class:
# Remove css_class
var new_classes = []
for style_cls in style_classes:
if style_cls != css_class:
new_classes.append(style_cls)
if new_classes.size() > 0:
element.set_attribute("style", " ".join(new_classes))
else:
element.attributes.erase("style")
if has_all_classes:
# Remove all utility classes
for utility_class in utility_classes:
style_classes.erase(utility_class)
vm.lua_pushboolean(false)
else:
# Add css_class
style_classes.append(css_class)
element.set_attribute("style", " ".join(style_classes))
for utility_class in utility_classes:
if utility_class not in style_classes:
style_classes.append(utility_class)
vm.lua_pushboolean(true)
if style_classes.size() > 0:
var new_style_attr = " ".join(style_classes)
element.set_attribute("style", new_style_attr)
else:
element.attributes.erase("style")
trigger_element_restyle(element, dom_parser)
return 1
# DOM operation handlers for class management
static func handle_add_class(operation: Dictionary, dom_parser: HTMLParser) -> void:
var element_id: String = operation.element_id
var cls: String = operation.class_name
var element = dom_parser.find_by_id(element_id) if element_id != "body" else dom_parser.find_first("body")
if element:
# Use the original working logic from LuaClassListUtils
var current_style = element.get_attribute("style", "")
var style_classes = CSSParser.smart_split_utility_classes(current_style) if current_style.length() > 0 else []
# Add new class if not already present
if cls not in style_classes:
style_classes.append(cls)
var new_style_attr = " ".join(style_classes)
element.set_attribute("style", new_style_attr)
trigger_element_restyle(element, dom_parser)
static func handle_remove_class(operation: Dictionary, dom_parser: HTMLParser) -> void:
var element_id: String = operation.element_id
var cls: String = operation.class_name
var element = dom_parser.find_by_id(element_id) if element_id != "body" else dom_parser.find_first("body")
if element:
# Use the original working logic from LuaClassListUtils
var current_style = element.get_attribute("style", "")
if current_style.length() == 0:
return
var style_classes = CSSParser.smart_split_utility_classes(current_style)
var clean_classes = []
for style_cls in style_classes:
if style_cls != cls:
clean_classes.append(style_cls)
# Update style attribute
if clean_classes.size() > 0:
var new_style_attr = " ".join(clean_classes)
element.set_attribute("style", new_style_attr)
else:
element.attributes.erase("style")
trigger_element_restyle(element, dom_parser)
static func handle_toggle_class(operation: Dictionary, dom_parser: HTMLParser) -> void:
var element_id: String = operation.element_id
var cls: String = operation.class_name
var element = dom_parser.find_by_id(element_id) if element_id != "body" else dom_parser.find_first("body")
if element:
# Use the original working logic from LuaClassListUtils
var current_style = element.get_attribute("style", "")
var style_classes = CSSParser.smart_split_utility_classes(current_style) if current_style.length() > 0 else []
var has_class = cls in style_classes
if has_class:
# Remove class
var new_classes = []
for style_cls in style_classes:
if style_cls != cls:
new_classes.append(style_cls)
if new_classes.size() > 0:
element.set_attribute("style", " ".join(new_classes))
else:
element.attributes.erase("style")
else:
# Add class
style_classes.append(cls)
element.set_attribute("style", " ".join(style_classes))
trigger_element_restyle(element, dom_parser)
static func trigger_element_restyle(element: HTMLParser.HTMLElement, dom_parser: HTMLParser) -> void:
# Find DOM node for element
var element_id = element.get_attribute("id")

View File

@@ -94,40 +94,78 @@ static func get_element_last_child_handler(vm: LuauVM, dom_parser: HTMLParser, l
return 1
# DOM Manipulation Methods
static func insert_before_handler(vm: LuauVM, dom_parser: HTMLParser, lua_api) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE) # parent
vm.luaL_checktype(2, vm.LUA_TTABLE) # new_child
vm.luaL_checktype(3, vm.LUA_TTABLE) # reference_child
static func handle_element_append(operation: Dictionary, dom_parser: HTMLParser, lua_api) -> void:
var parent_id: String = operation.parent_id
var child_id: String = operation.child_id
# Get parent element info
vm.lua_getfield(1, "_element_id")
var parent_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the parent and child elements
var parent_element = dom_parser.find_by_id(parent_id) if parent_id != "body" else dom_parser.find_first("body")
var child_element = dom_parser.find_by_id(child_id) if child_id != "body" else dom_parser.find_first("body")
# Get new child element info
vm.lua_getfield(2, "_element_id")
var new_child_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
if not parent_element or not child_element:
return
# Get reference child element info
vm.lua_getfield(3, "_element_id")
var reference_child_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Remove child from its current parent if it has one
if child_element.parent:
var current_parent = child_element.parent
var current_index = current_parent.children.find(child_element)
if current_index >= 0:
current_parent.children.remove_at(current_index)
# Find elements
var parent_element = find_element_by_id(parent_element_id, dom_parser)
var new_child_element = find_element_by_id(new_child_element_id, dom_parser)
var reference_child_element = find_element_by_id(reference_child_element_id, dom_parser)
# Append child to new parent
child_element.parent = parent_element
parent_element.children.append(child_element)
# Handle visual rendering if parent is already rendered
var parent_dom_node: Node = null
if parent_id == "body":
var main_scene = lua_api.get_node("/root/Main")
if main_scene:
parent_dom_node = main_scene.website_container
else:
parent_dom_node = dom_parser.parse_result.dom_nodes.get(parent_id, null)
if parent_dom_node:
# Render the appended element
render_new_element.call_deferred(child_element, parent_dom_node, dom_parser, lua_api)
static func handle_element_remove(operation: Dictionary, dom_parser: HTMLParser) -> void:
var element_id: String = operation.element_id
var element = dom_parser.find_by_id(element_id) if element_id != "body" else dom_parser.find_first("body")
if element and element.parent:
# Remove element from HTML parser tree
var parent_element = element.parent
var element_index = parent_element.children.find(element)
if element_index >= 0:
parent_element.children.remove_at(element_index)
element.parent = null
# Remove element from DOM tree
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node and dom_node.get_parent():
dom_node.get_parent().remove_child(dom_node)
dom_node.queue_free()
dom_parser.parse_result.dom_nodes.erase(element_id)
# Remove from parser's all_elements list
var all_elements_index = dom_parser.parse_result.all_elements.find(element)
if all_elements_index >= 0:
dom_parser.parse_result.all_elements.remove_at(all_elements_index)
static func handle_insert_before(operation: Dictionary, dom_parser: HTMLParser, lua_api) -> void:
var parent_id: String = operation.parent_id
var new_child_id: String = operation.new_child_id
var reference_child_id: String = operation.reference_child_id
# Find the elements
var parent_element = dom_parser.find_by_id(parent_id) if parent_id != "body" else dom_parser.find_first("body")
var new_child_element = dom_parser.find_by_id(new_child_id) if new_child_id != "body" else dom_parser.find_first("body")
var reference_child_element = dom_parser.find_by_id(reference_child_id) if reference_child_id != "body" else dom_parser.find_first("body")
if not parent_element or not new_child_element or not reference_child_element:
vm.lua_pushnil()
return 1
# Find reference child index in parent's children
var reference_index = parent_element.children.find(reference_child_element)
if reference_index < 0:
vm.lua_pushnil()
return 1
return
# Remove new child from its current parent if it has one
if new_child_element.parent:
@@ -136,51 +174,37 @@ static func insert_before_handler(vm: LuauVM, dom_parser: HTMLParser, lua_api) -
if current_index >= 0:
current_parent.children.remove_at(current_index)
# Insert new child before reference child
new_child_element.parent = parent_element
parent_element.children.insert(reference_index, new_child_element)
# Handle visual rendering if parent is already rendered
handle_visual_insertion_by_reference(parent_element_id, new_child_element, reference_child_element_id, true, dom_parser, lua_api)
# Return the new child
vm.lua_pushvalue(2)
return 1
# Find reference child position in parent
var reference_index = parent_element.children.find(reference_child_element)
if reference_index >= 0:
# Insert new child before reference child
new_child_element.parent = parent_element
parent_element.children.insert(reference_index, new_child_element)
# Handle visual rendering
var parent_dom_node: Node = null
if parent_id == "body":
var main_scene = lua_api.get_node("/root/Main")
if main_scene:
parent_dom_node = main_scene.website_container
else:
parent_dom_node = dom_parser.parse_result.dom_nodes.get(parent_id, null)
if parent_dom_node:
handle_visual_insertion_by_reference(parent_id, new_child_element, reference_child_id, true, dom_parser, lua_api)
static func insert_after_handler(vm: LuauVM, dom_parser: HTMLParser, lua_api) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE) # parent
vm.luaL_checktype(2, vm.LUA_TTABLE) # new_child
vm.luaL_checktype(3, vm.LUA_TTABLE) # reference_child
static func handle_insert_after(operation: Dictionary, dom_parser: HTMLParser, lua_api) -> void:
var parent_id: String = operation.parent_id
var new_child_id: String = operation.new_child_id
var reference_child_id: String = operation.reference_child_id
# Get parent element info
vm.lua_getfield(1, "_element_id")
var parent_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Get new child element info
vm.lua_getfield(2, "_element_id")
var new_child_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Get reference child element info
vm.lua_getfield(3, "_element_id")
var reference_child_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find elements
var parent_element = find_element_by_id(parent_element_id, dom_parser)
var new_child_element = find_element_by_id(new_child_element_id, dom_parser)
var reference_child_element = find_element_by_id(reference_child_element_id, dom_parser)
# Find the elements
var parent_element = dom_parser.find_by_id(parent_id) if parent_id != "body" else dom_parser.find_first("body")
var new_child_element = dom_parser.find_by_id(new_child_id) if new_child_id != "body" else dom_parser.find_first("body")
var reference_child_element = dom_parser.find_by_id(reference_child_id) if reference_child_id != "body" else dom_parser.find_first("body")
if not parent_element or not new_child_element or not reference_child_element:
vm.lua_pushnil()
return 1
# Find reference child index in parent's children
var reference_index = parent_element.children.find(reference_child_element)
if reference_index < 0:
vm.lua_pushnil()
return 1
return
# Remove new child from its current parent if it has one
if new_child_element.parent:
@@ -189,51 +213,37 @@ static func insert_after_handler(vm: LuauVM, dom_parser: HTMLParser, lua_api) ->
if current_index >= 0:
current_parent.children.remove_at(current_index)
# Insert new child after reference child
new_child_element.parent = parent_element
parent_element.children.insert(reference_index + 1, new_child_element)
# Handle visual rendering if parent is already rendered
handle_visual_insertion_by_reference(parent_element_id, new_child_element, reference_child_element_id, false, dom_parser, lua_api)
# Return the new child
vm.lua_pushvalue(2)
return 1
# Find reference child position in parent
var reference_index = parent_element.children.find(reference_child_element)
if reference_index >= 0:
# Insert new child after reference child
new_child_element.parent = parent_element
parent_element.children.insert(reference_index + 1, new_child_element)
# Handle visual rendering
var parent_dom_node: Node = null
if parent_id == "body":
var main_scene = lua_api.get_node("/root/Main")
if main_scene:
parent_dom_node = main_scene.website_container
else:
parent_dom_node = dom_parser.parse_result.dom_nodes.get(parent_id, null)
if parent_dom_node:
handle_visual_insertion_by_reference(parent_id, new_child_element, reference_child_id, false, dom_parser, lua_api)
static func replace_handler(vm: LuauVM, dom_parser: HTMLParser, lua_api) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE) # parent
vm.luaL_checktype(2, vm.LUA_TTABLE) # new_child
vm.luaL_checktype(3, vm.LUA_TTABLE) # old_child
static func handle_replace_child(operation: Dictionary, dom_parser: HTMLParser, lua_api) -> void:
var parent_id: String = operation.parent_id
var new_child_id: String = operation.new_child_id
var old_child_id: String = operation.old_child_id
# Get parent element info
vm.lua_getfield(1, "_element_id")
var parent_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Get new child element info
vm.lua_getfield(2, "_element_id")
var new_child_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Get old child element info
vm.lua_getfield(3, "_element_id")
var old_child_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find elements
var parent_element = find_element_by_id(parent_element_id, dom_parser)
var new_child_element = find_element_by_id(new_child_element_id, dom_parser)
var old_child_element = find_element_by_id(old_child_element_id, dom_parser)
# Find the elements
var parent_element = dom_parser.find_by_id(parent_id) if parent_id != "body" else dom_parser.find_first("body")
var new_child_element = dom_parser.find_by_id(new_child_id) if new_child_id != "body" else dom_parser.find_first("body")
var old_child_element = dom_parser.find_by_id(old_child_id) if old_child_id != "body" else dom_parser.find_first("body")
if not parent_element or not new_child_element or not old_child_element:
vm.lua_pushnil()
return 1
# Find old child index in parent's children
var old_index = parent_element.children.find(old_child_element)
if old_index < 0:
vm.lua_pushnil()
return 1
return
# Remove new child from its current parent if it has one
if new_child_element.parent:
@@ -242,46 +252,43 @@ static func replace_handler(vm: LuauVM, dom_parser: HTMLParser, lua_api) -> int:
if current_index >= 0:
current_parent.children.remove_at(current_index)
# Replace old child with new child
old_child_element.parent = null
new_child_element.parent = parent_element
parent_element.children[old_index] = new_child_element
# Handle visual updates
handle_visual_replacement(old_child_element_id, new_child_element, parent_element_id, dom_parser, lua_api)
# Return the old child
vm.lua_pushvalue(3)
return 1
# Find old child position in parent
var old_index = parent_element.children.find(old_child_element)
if old_index >= 0:
# Replace old child with new child
new_child_element.parent = parent_element
parent_element.children[old_index] = new_child_element
old_child_element.parent = null
# Handle visual rendering
handle_visual_replacement(old_child_id, new_child_element, parent_id, dom_parser, lua_api)
static func clone_handler(vm: LuauVM, dom_parser: HTMLParser, lua_api) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE) # element to clone
var deep: bool = false
static func render_new_element(element: HTMLParser.HTMLElement, parent_node: Node, dom_parser: HTMLParser, lua_api) -> void:
# Get reference to main scene for rendering
var main_scene = lua_api.get_node("/root/Main")
if not main_scene:
return
if vm.lua_gettop() >= 2:
deep = vm.lua_toboolean(2)
# Get element info
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element
var element = find_element_by_id(element_id, dom_parser)
if not element:
vm.lua_pushnil()
return 1
# Clone the element
var cloned_element = clone_element(element, deep)
# Add cloned element to parser's element collection
dom_parser.parse_result.all_elements.append(cloned_element)
# Create Lua element wrapper with full functionality
create_element_wrapper(vm, cloned_element, lua_api)
return 1
# Create the visual node for the element
var element_node = await main_scene.create_element_node(element, dom_parser)
if not element_node:
LuaPrintUtils.lua_print_direct("Failed to create visual node for element: " + str(element))
return
# Set metadata so ul/ol can detect dynamically added li elements
element_node.set_meta("html_element", element)
# Register the DOM node
dom_parser.register_dom_node(element, element_node)
# Add to parent - handle body special case
var container_node = parent_node
if parent_node is MarginContainer and parent_node.get_child_count() > 0:
container_node = parent_node.get_child(0)
elif parent_node == main_scene.website_container:
container_node = parent_node
main_scene.safe_add_child(container_node, element_node)
# Helper functions
static func find_element_by_id(element_id: String, dom_parser: HTMLParser) -> HTMLParser.HTMLElement:
@@ -290,26 +297,6 @@ static func find_element_by_id(element_id: String, dom_parser: HTMLParser) -> HT
else:
return dom_parser.find_by_id(element_id)
static func create_element_wrapper(vm: LuauVM, element: HTMLParser.HTMLElement, lua_api: LuaAPI) -> void:
vm.lua_newtable()
var element_id: String
if element.tag_name == "body":
element_id = "body"
else:
element_id = element.get_attribute("id")
if element_id.is_empty():
element_id = lua_api.get_or_assign_element_id(element)
element.set_attribute("id", element_id)
vm.lua_pushstring(element_id)
vm.lua_setfield(-2, "_element_id")
vm.lua_pushstring(element.tag_name)
vm.lua_setfield(-2, "_tag_name")
if lua_api:
lua_api.add_element_methods(vm)
static func clone_element(element: HTMLParser.HTMLElement, deep: bool) -> HTMLParser.HTMLElement:
var cloned = HTMLParser.HTMLElement.new(element.tag_name)
@@ -370,18 +357,7 @@ static func handle_visual_replacement(old_child_element_id: String, new_child_el
if parent_dom_node:
render_new_element_at_position.call_deferred(new_child_element, parent_dom_node, old_position, dom_parser)
static func add_enhanced_element_methods(vm: LuauVM, lua_api, index: String = "element") -> void:
vm.lua_pushcallable(lua_api._element_insert_before_wrapper, index + ".insertBefore")
vm.lua_setfield(-2, "insertBefore")
vm.lua_pushcallable(lua_api._element_insert_after_wrapper, index + ".insertAfter")
vm.lua_setfield(-2, "insertAfter")
vm.lua_pushcallable(lua_api._element_replace_wrapper, index + ".replace")
vm.lua_setfield(-2, "replace")
vm.lua_pushcallable(lua_api._element_clone_wrapper, index + ".clone")
vm.lua_setfield(-2, "clone")
static func is_same_element_visual_node(node1: Node, node2: Node) -> bool:
if node1 == node2:
@@ -475,20 +451,531 @@ static func render_new_element_by_reference(element: HTMLParser.HTMLElement, par
if insert_position >= 0 and insert_position < container_node.get_child_count() - 1:
container_node.move_child(element_node, insert_position)
# Threaded-safe wrapper functions
static func emit_dom_operation(lua_api: LuaAPI, operation: Dictionary) -> void:
lua_api.threaded_vm.call_deferred("_emit_dom_operation_request", operation)
static func create_element_wrapper(vm: LuauVM, element: HTMLParser.HTMLElement, lua_api: LuaAPI) -> void:
vm.lua_newtable()
var element_id: String
if element.tag_name == "body":
element_id = "body"
else:
element_id = element.get_attribute("id")
if element_id.is_empty():
element_id = lua_api.get_or_assign_element_id(element)
element.set_attribute("id", element_id)
vm.lua_pushstring(element_id)
vm.lua_setfield(-2, "_element_id")
vm.lua_pushstring(element.tag_name)
vm.lua_setfield(-2, "_tag_name")
add_element_methods(vm, lua_api)
static func add_element_methods(vm: LuauVM, lua_api: LuaAPI) -> void:
vm.set_meta("lua_api", lua_api)
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_on_wrapper"), "element.on")
vm.lua_setfield(-2, "on")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_append_wrapper"), "element.append")
vm.lua_setfield(-2, "append")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_set_text_wrapper"), "element.setText")
vm.lua_setfield(-2, "setText")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_remove_wrapper"), "element.remove")
vm.lua_setfield(-2, "remove")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_insert_before_wrapper"), "element.insertBefore")
vm.lua_setfield(-2, "insertBefore")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_insert_after_wrapper"), "element.insertAfter")
vm.lua_setfield(-2, "insertAfter")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_replace_wrapper"), "element.replace")
vm.lua_setfield(-2, "replace")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_clone_wrapper"), "element.clone")
vm.lua_setfield(-2, "clone")
_add_classlist_support(vm, lua_api)
vm.lua_newtable()
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_index_wrapper"), "element.__index")
vm.lua_setfield(-2, "__index")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_element_newindex_wrapper"), "element.__newindex")
vm.lua_setfield(-2, "__newindex")
vm.lua_setmetatable(-2)
static func _element_on_wrapper(vm: LuauVM) -> int:
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
vm.luaL_checktype(1, vm.LUA_TTABLE)
var event_name: String = vm.luaL_checkstring(2)
vm.luaL_checktype(3, vm.LUA_TFUNCTION)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var callback_ref = lua_api.next_callback_ref
lua_api.next_callback_ref += 1
var subscription_id = lua_api.next_subscription_id
lua_api.next_subscription_id += 1
vm.lua_pushvalue(3)
vm.lua_rawseti(vm.LUA_REGISTRYINDEX, callback_ref)
lua_api.call_deferred("_register_event_on_main_thread", element_id, event_name, callback_ref, subscription_id)
vm.lua_newtable()
vm.lua_pushinteger(subscription_id)
vm.lua_setfield(-2, "_subscription_id")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_unsubscribe_wrapper"), "subscription.unsubscribe")
vm.lua_setfield(-2, "unsubscribe")
return 1
static func _element_append_wrapper(vm: LuauVM) -> int:
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
# Queue append operation for main thread
vm.luaL_checktype(1, vm.LUA_TTABLE) # parent
vm.luaL_checktype(2, vm.LUA_TTABLE) # child
vm.lua_getfield(1, "_element_id")
var parent_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(2, "_element_id")
var child_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var operation = {
"type": "append_element",
"parent_id": parent_id,
"child_id": child_id
}
emit_dom_operation(lua_api, operation)
return 0
static func _element_set_text_wrapper(vm: LuauVM) -> int:
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
vm.luaL_checktype(1, vm.LUA_TTABLE)
var text: String = vm.luaL_checkstring(2)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var element = lua_api.dom_parser.find_by_id(element_id) if element_id != "body" else lua_api.dom_parser.find_first("body")
if element:
element.text_content = text
var operation = {
"type": "set_text",
"selector": "#" + element_id,
"text": text
}
emit_dom_operation(lua_api, operation)
return 0
static func _element_remove_wrapper(vm: LuauVM) -> int:
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
# Get element ID from self table
vm.luaL_checktype(1, vm.LUA_TTABLE)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var operation = {
"type": "remove_element",
"element_id": element_id
}
# Queue operation for main thread
emit_dom_operation(lua_api, operation)
return 0
static func _element_insert_before_wrapper(vm: LuauVM) -> int:
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
# Get parent element ID from self table
vm.luaL_checktype(1, vm.LUA_TTABLE) # parent
vm.luaL_checktype(2, vm.LUA_TTABLE) # new_child
vm.luaL_checktype(3, vm.LUA_TTABLE) # reference_child
vm.lua_getfield(1, "_element_id")
var parent_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(2, "_element_id")
var new_child_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(3, "_element_id")
var reference_child_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var operation = {
"type": "insert_before",
"parent_id": parent_id,
"new_child_id": new_child_id,
"reference_child_id": reference_child_id
}
emit_dom_operation(lua_api, operation)
return 0
static func _element_insert_after_wrapper(vm: LuauVM) -> int:
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
# Get parent element ID from self table
vm.luaL_checktype(1, vm.LUA_TTABLE) # parent
vm.luaL_checktype(2, vm.LUA_TTABLE) # new_child
vm.luaL_checktype(3, vm.LUA_TTABLE) # reference_child
vm.lua_getfield(1, "_element_id")
var parent_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(2, "_element_id")
var new_child_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(3, "_element_id")
var reference_child_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var operation = {
"type": "insert_after",
"parent_id": parent_id,
"new_child_id": new_child_id,
"reference_child_id": reference_child_id
}
emit_dom_operation(lua_api, operation)
return 0
static func _element_replace_wrapper(vm: LuauVM) -> int:
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
# Get parent element ID from self table
vm.luaL_checktype(1, vm.LUA_TTABLE) # parent
vm.luaL_checktype(2, vm.LUA_TTABLE) # new_child
vm.luaL_checktype(3, vm.LUA_TTABLE) # old_child
vm.lua_getfield(1, "_element_id")
var parent_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(2, "_element_id")
var new_child_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(3, "_element_id")
var old_child_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var operation = {
"type": "replace_child",
"parent_id": parent_id,
"new_child_id": new_child_id,
"old_child_id": old_child_id
}
emit_dom_operation(lua_api, operation)
return 0
static func _element_clone_wrapper(vm: LuauVM) -> int:
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
# Get element ID from self table
vm.luaL_checktype(1, vm.LUA_TTABLE) # element
var deep: bool = true # Default to deep clone
if vm.lua_gettop() >= 2:
deep = vm.lua_toboolean(2)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element to clone
var element = lua_api.dom_parser.find_by_id(element_id) if element_id != "body" else lua_api.dom_parser.find_first("body")
if element:
var cloned_element = clone_element(element, deep)
# Assign new ID to cloned element
var new_id = lua_api.get_or_assign_element_id(cloned_element)
# Add to parser's element collection
lua_api.dom_parser.parse_result.all_elements.append(cloned_element)
# Create element wrapper for the cloned element
create_element_wrapper(vm, cloned_element, lua_api)
return 1
vm.lua_pushnil()
return 1
static func _element_index_wrapper(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var key: String = vm.luaL_checkstring(2)
match key:
"text":
# Get lua_api from VM metadata
var lua_api = vm.get_meta("lua_api") as LuaAPI
if lua_api:
# Get element ID and find the element
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var element = lua_api.dom_parser.find_by_id(element_id) if element_id != "body" else lua_api.dom_parser.find_first("body")
if element:
vm.lua_pushstring(element.text_content)
return 1
# Fallback to empty string
vm.lua_pushstring("")
return 1
"children":
# Get lua_api from VM metadata
var lua_api = vm.get_meta("lua_api") as LuaAPI
if lua_api:
# Get element ID and find the element
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var element = lua_api.dom_parser.find_by_id(element_id) if element_id != "body" else lua_api.dom_parser.find_first("body")
if element:
# Create array of child elements
vm.lua_newtable()
var index = 1
for child in element.children:
create_element_wrapper(vm, child, lua_api)
vm.lua_rawseti(-2, index)
index += 1
return 1
# Fallback to empty array
vm.lua_newtable()
return 1
_:
# Check for DOM traversal properties first
var lua_api = vm.get_meta("lua_api") as LuaAPI
if lua_api:
match key:
"parent":
return get_element_parent_handler(vm, lua_api.dom_parser, lua_api)
"nextSibling":
return get_element_next_sibling_handler(vm, lua_api.dom_parser, lua_api)
"previousSibling":
return get_element_previous_sibling_handler(vm, lua_api.dom_parser, lua_api)
"firstChild":
return get_element_first_child_handler(vm, lua_api.dom_parser, lua_api)
"lastChild":
return get_element_last_child_handler(vm, lua_api.dom_parser, lua_api)
# Check if it's a method in the original table
vm.lua_pushvalue(1)
vm.lua_pushstring(key)
vm.lua_rawget(-2)
vm.lua_remove(-2)
return 1
static func _add_classlist_support(vm: LuauVM, lua_api: LuaAPI) -> void:
# Create classList table with threaded methods
vm.lua_newtable()
# Store the element_id in the classList table
vm.lua_getfield(-2, "_element_id") # Get element_id from parent element
vm.lua_setfield(-2, "_element_id") # Store it in classList table
# Add classList methods
vm.lua_pushcallable(Callable(LuaDOMUtils, "_classlist_add_wrapper"), "classList.add")
vm.lua_setfield(-2, "add")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_classlist_remove_wrapper"), "classList.remove")
vm.lua_setfield(-2, "remove")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_classlist_toggle_wrapper"), "classList.toggle")
vm.lua_setfield(-2, "toggle")
# Set classList on the element
vm.lua_setfield(-2, "classList")
static func _classlist_add_wrapper(vm: LuauVM) -> int:
# Get lua_api from VM metadata
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
vm.luaL_checktype(1, vm.LUA_TTABLE) # classList table
var cls: String = vm.luaL_checkstring(2)
# Get element_id from classList table
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var operation = {
"type": "add_class",
"element_id": element_id,
"class_name": cls
}
emit_dom_operation(lua_api, operation)
return 0
static func _classlist_remove_wrapper(vm: LuauVM) -> int:
# Get lua_api from VM metadata
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
vm.luaL_checktype(1, vm.LUA_TTABLE) # classList table
var cls: String = vm.luaL_checkstring(2)
# Get element_id from classList table
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var operation = {
"type": "remove_class",
"element_id": element_id,
"class_name": cls
}
emit_dom_operation(lua_api, operation)
return 0
static func _classlist_toggle_wrapper(vm: LuauVM) -> int:
# Get lua_api from VM metadata
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
vm.luaL_checktype(1, vm.LUA_TTABLE) # classList table
var cls: String = vm.luaL_checkstring(2)
# Get element_id from classList table
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var operation = {
"type": "toggle_class",
"element_id": element_id,
"class_name": cls
}
emit_dom_operation(lua_api, operation)
return 0
static func _element_newindex_wrapper(vm: LuauVM) -> int:
# Get lua_api from VM metadata
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
return 0
vm.luaL_checktype(1, vm.LUA_TTABLE)
var key: String = vm.luaL_checkstring(2)
var value = vm.lua_tovariant(3)
match key:
"text":
var text: String = str(value) # Convert value to string
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var element = lua_api.dom_parser.find_by_id(element_id) if element_id != "body" else lua_api.dom_parser.find_first("body")
if element:
element.text_content = text
# Also queue the DOM operation for visual updates if the element is already rendered
var operation = {
"type": "set_text",
"selector": "#" + element_id,
"text": text
}
emit_dom_operation(lua_api, operation)
return 0
_:
# Store in table normally
vm.lua_pushvalue(2)
vm.lua_pushvalue(3)
vm.lua_rawset(1)
return 0
static func _unsubscribe_wrapper(vm: LuauVM) -> int:
# Get subscription ID from the subscription table
vm.luaL_checktype(1, vm.LUA_TTABLE)
vm.lua_getfield(1, "_subscription_id")
var subscription_id: int = vm.lua_tointeger(-1)
vm.lua_pop(1)
# Get lua_api from VM metadata
var lua_api = vm.get_meta("lua_api") as LuaAPI
if not lua_api:
vm.lua_pushboolean(false)
return 1
# Handle unsubscribe on main thread
if subscription_id > 0:
lua_api.call_deferred("_unsubscribe_event_on_main_thread", subscription_id)
vm.lua_pushboolean(true)
else:
vm.lua_pushboolean(false)
return 1
static func _index_handler(vm: LuauVM, lua_api: LuaAPI) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var key: String = vm.luaL_checkstring(2)
match key:
"parent":
return lua_api._get_element_parent_wrapper(vm, lua_api)
return get_element_parent_handler(vm, lua_api.dom_parser, lua_api)
"nextSibling":
return lua_api._get_element_next_sibling_wrapper(vm, lua_api)
return get_element_next_sibling_handler(vm, lua_api.dom_parser, lua_api)
"previousSibling":
return lua_api._get_element_previous_sibling_wrapper(vm, lua_api)
return get_element_previous_sibling_handler(vm, lua_api.dom_parser, lua_api)
"firstChild":
return lua_api._get_element_first_child_wrapper(vm, lua_api)
return get_element_first_child_handler(vm, lua_api.dom_parser, lua_api)
"lastChild":
return lua_api._get_element_last_child_wrapper(vm, lua_api)
return get_element_last_child_handler(vm, lua_api.dom_parser, lua_api)
_:
return lua_api._element_index_handler(vm)
return _element_index_wrapper(vm)

View File

@@ -9,7 +9,6 @@ static func is_date_button(node: Node) -> bool:
static func connect_element_event(signal_node: Node, event_name: String, subscription) -> bool:
if not signal_node:
print("ERROR: Signal node is null for event: ", event_name)
return false
match event_name:
@@ -151,7 +150,6 @@ static func connect_element_event(signal_node: Node, event_name: String, subscri
subscription.callback_func = callback # Store for later disconnect
return true
else:
print("ERROR: No text_changed signal found for input event on ", signal_node.get_class())
return false
"submit":
# For form elements - look for a submit button or form container

View File

@@ -1,73 +0,0 @@
class_name LuaFunctionUtils
extends RefCounted
# Core Lua handler functions that extend Lua functionality
static func table_tostring_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var table_string = LuaPrintUtils.table_to_string(vm, 1)
vm.lua_pushstring(table_string)
return 1
static func setup_gurt_api(vm: LuauVM, lua_api, dom_parser: HTMLParser) -> void:
# override global print
# This makes print() behave like gurt.log()
vm.lua_pushcallable(LuaPrintUtils.lua_print, "print")
vm.lua_setglobal("print")
# Add table.tostring utility
vm.lua_getglobal("table")
if vm.lua_isnil(-1):
vm.lua_pop(1)
vm.lua_newtable()
vm.lua_setglobal("table")
vm.lua_getglobal("table")
vm.lua_pushcallable(LuaFunctionUtils.table_tostring_handler, "table.tostring")
vm.lua_setfield(-2, "tostring")
vm.lua_pop(1) # Pop table from stack
# Setup Signal API
LuaSignalUtils.setup_signal_api(vm)
# Setup Time API
LuaTimeUtils.setup_time_api(vm)
# Setup Clipboard API
LuaClipboardUtils.setup_clipboard_api(vm)
vm.lua_newtable()
vm.lua_pushcallable(LuaPrintUtils.lua_print, "gurt.log")
vm.lua_setfield(-2, "log")
vm.lua_pushcallable(lua_api._gurt_select_handler, "gurt.select")
vm.lua_setfield(-2, "select")
vm.lua_pushcallable(lua_api._gurt_select_all_handler, "gurt.selectAll")
vm.lua_setfield(-2, "selectAll")
vm.lua_pushcallable(lua_api._gurt_create_handler, "gurt.create")
vm.lua_setfield(-2, "create")
vm.lua_pushcallable(lua_api._gurt_set_timeout_handler, "gurt.setTimeout")
vm.lua_setfield(-2, "setTimeout")
vm.lua_pushcallable(lua_api._gurt_clear_timeout_handler, "gurt.clearTimeout")
vm.lua_setfield(-2, "clearTimeout")
# Add body element access
var body_element = dom_parser.find_first("body")
if body_element:
vm.lua_newtable()
vm.lua_pushstring("body")
vm.lua_setfield(-2, "_element_id")
lua_api.add_element_methods(vm)
vm.lua_pushcallable(lua_api._body_on_event_handler, "body.on")
vm.lua_setfield(-2, "on")
vm.lua_setfield(-2, "body")
vm.lua_setglobal("gurt")

View File

@@ -61,7 +61,6 @@ class LuaSignal:
# Call the function
if vm.lua_pcall(args.size(), 0, 0) != vm.LUA_OK:
print("GURT ERROR in Signal callback: ", vm.lua_tostring(-1))
vm.lua_pop(1)
# Pop the callbacks table
vm.lua_pop(1)

View File

@@ -0,0 +1,501 @@
class_name ThreadedLuaVM
extends RefCounted
signal script_completed(result: Dictionary)
signal script_error(error: String)
signal print_output(message: String)
signal dom_operation_request(operation: Dictionary)
var lua_thread: Thread
var lua_vm: LuauVM
var lua_api: LuaAPI
var dom_parser: HTMLParser
var command_queue: Array = []
var queue_mutex: Mutex
var should_exit: bool = false
var thread_semaphore: Semaphore
# Sleep system
var sleep_mutex: Mutex
var sleep_condition: bool = false
var sleep_end_time: float = 0.0
func _init():
queue_mutex = Mutex.new()
sleep_mutex = Mutex.new()
thread_semaphore = Semaphore.new()
func start_lua_thread(dom_parser_ref: HTMLParser, lua_api_ref: LuaAPI) -> bool:
if lua_thread and lua_thread.is_alive():
return false
dom_parser = dom_parser_ref
lua_api = lua_api_ref
should_exit = false
lua_thread = Thread.new()
var error = lua_thread.start(_lua_thread_worker)
if error != OK:
return false
return true
func stop_lua_thread():
if not lua_thread or not lua_thread.is_alive():
return
should_exit = true
thread_semaphore.post() # Wake up BRO
# short time to exit gracefully
var timeout_start = Time.get_ticks_msec()
while lua_thread.is_alive() and (Time.get_ticks_msec() - timeout_start) < 500:
OS.delay_msec(10)
lua_thread = null
func execute_script_async(script_code: String):
queue_mutex.lock()
command_queue.append({
"type": "execute_script",
"code": script_code
})
queue_mutex.unlock()
thread_semaphore.post()
func execute_callback_async(callback_ref: int, args: Array = []):
if not lua_thread or not lua_thread.is_alive():
return
queue_mutex.lock()
command_queue.append({
"type": "execute_callback",
"callback_ref": callback_ref,
"args": args
})
queue_mutex.unlock()
thread_semaphore.post()
func execute_timeout_callback_async(timeout_id: int):
if not lua_thread or not lua_thread.is_alive():
return
queue_mutex.lock()
command_queue.append({
"type": "execute_timeout",
"timeout_id": timeout_id
})
queue_mutex.unlock()
thread_semaphore.post()
func sleep_lua(duration_seconds: float):
sleep_mutex.lock()
sleep_end_time = Time.get_ticks_msec() / 1000.0 + duration_seconds
sleep_condition = true
sleep_mutex.unlock()
while true:
sleep_mutex.lock()
var current_time = Time.get_ticks_msec() / 1000.0
var should_continue = sleep_condition and current_time < sleep_end_time
sleep_mutex.unlock()
if not should_continue:
break
# Yield to allow other threads to run
OS.delay_msec(1)
func _lua_thread_worker():
lua_vm = LuauVM.new()
lua_vm.open_libraries([lua_vm.LUA_BASE_LIB, lua_vm.LUA_BIT32_LIB,
lua_vm.LUA_COROUTINE_LIB, lua_vm.LUA_MATH_LIB, lua_vm.LUA_UTF8_LIB,
lua_vm.LUA_TABLE_LIB, lua_vm.LUA_STRING_LIB, lua_vm.LUA_VECTOR_LIB])
lua_vm.lua_pushcallable(_threaded_print_handler, "print")
lua_vm.lua_setglobal("print")
# Setup threaded Time.sleep function
lua_vm.lua_newtable()
lua_vm.lua_pushcallable(_threaded_time_sleep_handler, "Time.sleep")
lua_vm.lua_setfield(-2, "sleep")
lua_vm.lua_setglobal("Time")
# Setup GURT API with thread-safe versions
_setup_threaded_gurt_api()
# Setup additional API functions that are needed in callbacks
_setup_additional_lua_apis()
while not should_exit:
if thread_semaphore.try_wait():
_process_command_queue()
else:
OS.delay_msec(10)
lua_vm = null
func _process_command_queue():
queue_mutex.lock()
var commands_to_process = command_queue.duplicate()
command_queue.clear()
queue_mutex.unlock()
for command in commands_to_process:
match command.type:
"execute_script":
_execute_script_in_thread(command.code)
"execute_callback":
_execute_callback_in_thread(command.callback_ref, command.args)
"execute_timeout":
_execute_timeout_in_thread(command.timeout_id)
func _execute_script_in_thread(script_code: String):
if not lua_vm:
call_deferred("_emit_script_error", "Lua VM not initialized")
return
var result = lua_vm.lua_dostring(script_code)
if result == lua_vm.LUA_OK:
call_deferred("_emit_script_completed", {"success": true})
else:
var error_msg = lua_vm.lua_tostring(-1)
lua_vm.lua_pop(1)
call_deferred("_emit_script_error", error_msg)
func _call_lua_function_with_args(args: Array) -> bool:
# Push arguments
for arg in args:
lua_vm.lua_pushvariant(arg)
# Execute the callback with proper error handling
if lua_vm.lua_pcall(args.size(), 0, 0) != lua_vm.LUA_OK:
var error_msg = lua_vm.lua_tostring(-1)
lua_vm.lua_pop(1)
call_deferred("_emit_script_error", "Callback error: " + error_msg)
return false
return true
func _execute_callback_in_thread(callback_ref: int, args: Array):
if not lua_vm:
return
lua_vm.lua_pushstring("THREADED_CALLBACKS")
lua_vm.lua_rawget(lua_vm.LUA_REGISTRYINDEX)
if not lua_vm.lua_isnil(-1):
lua_vm.lua_pushinteger(callback_ref)
lua_vm.lua_rawget(-2)
if lua_vm.lua_isfunction(-1):
lua_vm.lua_remove(-2) # Remove the table, keep the function
if _call_lua_function_with_args(args):
return
else:
lua_vm.lua_pop(1) # Pop non-function value
lua_vm.lua_pop(1) # Pop the table
# Fallback to regular registry lookup
lua_vm.lua_rawgeti(lua_vm.LUA_REGISTRYINDEX, callback_ref)
if lua_vm.lua_isfunction(-1):
_call_lua_function_with_args(args)
else:
lua_vm.lua_pop(1)
func _execute_timeout_in_thread(timeout_id: int):
if not lua_vm:
return
# Retrieve timeout callback from the special timeout registry
lua_vm.lua_pushstring("GURT_THREADED_TIMEOUTS")
lua_vm.lua_rawget(lua_vm.LUA_REGISTRYINDEX)
if not lua_vm.lua_isnil(-1):
lua_vm.lua_pushinteger(timeout_id)
lua_vm.lua_rawget(-2)
if lua_vm.lua_isfunction(-1):
lua_vm.lua_remove(-2) # Remove the table, keep the function
if _call_lua_function_with_args([]):
# Clean up the callback from registry after execution
lua_vm.lua_pushstring("GURT_THREADED_TIMEOUTS")
lua_vm.lua_rawget(lua_vm.LUA_REGISTRYINDEX)
if not lua_vm.lua_isnil(-1):
lua_vm.lua_pushinteger(timeout_id)
lua_vm.lua_pushnil()
lua_vm.lua_rawset(-3)
lua_vm.lua_pop(1)
return
else:
lua_vm.lua_pop(1) # Pop non-function value
lua_vm.lua_pop(1) # Pop the table
func _threaded_print_handler(vm: LuauVM) -> int:
var message_parts: Array = []
var num_args = vm.lua_gettop()
for i in range(1, num_args + 1):
var arg_str = ""
if vm.lua_isstring(i):
arg_str = vm.lua_tostring(i)
elif vm.lua_isnumber(i):
arg_str = str(vm.lua_tonumber(i))
elif vm.lua_isboolean(i):
arg_str = "true" if vm.lua_toboolean(i) else "false"
elif vm.lua_isnil(i):
arg_str = "nil"
else:
arg_str = vm.lua_typename(vm.lua_type(i))
message_parts.append(arg_str)
var final_message = "\t".join(message_parts)
var current_time = Time.get_ticks_msec() / 1000.0
call_deferred("_emit_print_output", final_message)
return 0
func _threaded_time_sleep_handler(vm: LuauVM) -> int:
vm.luaL_checknumber(1)
var seconds = vm.lua_tonumber(1)
if seconds > 0:
sleep_lua(seconds)
return 0
func _setup_threaded_gurt_api():
lua_vm.lua_pushcallable(_threaded_print_handler, "print")
lua_vm.lua_setglobal("print")
LuaTimeUtils.setup_time_api(lua_vm)
lua_vm.lua_getglobal("Time")
if not lua_vm.lua_isnil(-1):
lua_vm.lua_pushcallable(_threaded_time_sleep_handler, "Time.sleep")
lua_vm.lua_setfield(-2, "sleep")
lua_vm.lua_pop(1)
lua_vm.lua_newtable()
lua_vm.lua_pushcallable(_threaded_print_handler, "gurt.log")
lua_vm.lua_setfield(-2, "log")
lua_vm.lua_pushcallable(_threaded_gurt_select_handler, "gurt.select")
lua_vm.lua_setfield(-2, "select")
lua_vm.lua_pushcallable(_threaded_gurt_select_all_handler, "gurt.selectAll")
lua_vm.lua_setfield(-2, "selectAll")
lua_vm.lua_pushcallable(_threaded_gurt_create_handler, "gurt.create")
lua_vm.lua_setfield(-2, "create")
lua_vm.lua_pushcallable(_threaded_set_timeout_handler, "gurt.setTimeout")
lua_vm.lua_setfield(-2, "setTimeout")
lua_vm.lua_pushcallable(_threaded_clear_timeout_handler, "gurt.clearTimeout")
lua_vm.lua_setfield(-2, "clearTimeout")
# Add body element access
var body_element = dom_parser.find_first("body")
if body_element:
LuaDOMUtils.create_element_wrapper(lua_vm, body_element, lua_api)
lua_vm.lua_pushcallable(_threaded_body_on_handler, "body.on")
lua_vm.lua_setfield(-2, "on")
lua_vm.lua_setfield(-2, "body")
lua_vm.lua_setglobal("gurt")
func _setup_additional_lua_apis():
# Add table.tostring utility that's needed in callbacks
lua_vm.lua_getglobal("table")
if lua_vm.lua_isnil(-1):
lua_vm.lua_pop(1)
lua_vm.lua_newtable()
lua_vm.lua_setglobal("table")
lua_vm.lua_getglobal("table")
lua_vm.lua_pushcallable(_threaded_table_tostring_handler, "table.tostring")
lua_vm.lua_setfield(-2, "tostring")
lua_vm.lua_pop(1) # Pop table from stack
# Setup Signal API for threaded execution
LuaSignalUtils.setup_signal_api(lua_vm)
# Setup Clipboard API for threaded execution
LuaClipboardUtils.setup_clipboard_api(lua_vm)
func _threaded_table_tostring_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var table_string = LuaPrintUtils.table_to_string(vm, 1)
vm.lua_pushstring(table_string)
return 1
func _emit_script_completed(result: Dictionary):
script_completed.emit(result)
func _emit_script_error(error: String):
script_error.emit(error)
func _emit_print_output(message: String):
print_output.emit(message)
func _threaded_gurt_select_all_handler(vm: LuauVM) -> int:
# For threaded mode, selectAll is complex as it requires DOM access
# Return empty array for now, or implement via main thread operation
vm.lua_newtable()
return 1
func _threaded_gurt_create_handler(vm: LuauVM) -> int:
# Create new HTML element using existing system
var tag_name: String = vm.luaL_checkstring(1)
var attributes = {}
if vm.lua_gettop() >= 2 and not vm.lua_isnil(2):
vm.luaL_checktype(2, vm.LUA_TTABLE)
attributes = vm.lua_todictionary(2)
# Create HTML element using existing HTMLParser
var new_element = HTMLParser.HTMLElement.new(tag_name)
# Apply attributes and content
for attr_name in attributes:
if attr_name == "text":
# Set text content directly on the HTML element
new_element.text_content = str(attributes[attr_name])
else:
new_element.set_attribute(attr_name, str(attributes[attr_name]))
# Assign a unique ID
var element_id = lua_api.get_or_assign_element_id(new_element)
new_element.set_attribute("id", element_id)
# Add to parser's element collection
dom_parser.parse_result.all_elements.append(new_element)
LuaDOMUtils.create_element_wrapper(vm, new_element, lua_api)
return 1
func _threaded_set_timeout_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TFUNCTION)
var delay_ms: int = vm.luaL_checkint(2)
# Generate a unique timeout ID
var timeout_id = lua_api.timeout_manager.next_timeout_id
lua_api.timeout_manager.next_timeout_id += 1
# Store the callback in THIS threaded VM's registry
vm.lua_pushstring("GURT_THREADED_TIMEOUTS")
vm.lua_rawget(vm.LUA_REGISTRYINDEX)
if vm.lua_isnil(-1):
vm.lua_pop(1)
vm.lua_newtable()
vm.lua_pushstring("GURT_THREADED_TIMEOUTS")
vm.lua_pushvalue(-2)
vm.lua_rawset(vm.LUA_REGISTRYINDEX)
vm.lua_pushinteger(timeout_id)
vm.lua_pushvalue(1) # Copy the callback function
vm.lua_rawset(-3)
vm.lua_pop(1)
# Create timeout info and send timer creation command to main thread
call_deferred("_create_threaded_timeout", timeout_id, delay_ms)
vm.lua_pushinteger(timeout_id)
return 1
func _threaded_clear_timeout_handler(vm: LuauVM) -> int:
# Delegate to Lua API timeout system
return lua_api._gurt_clear_timeout_handler(vm)
func _threaded_gurt_select_handler(vm: LuauVM) -> int:
var selector: String = vm.luaL_checkstring(1)
if not dom_parser or not dom_parser.parse_result:
vm.lua_pushnil()
return 1
# Find the element using the existing SelectorUtils
var element = SelectorUtils.find_first_matching(selector, dom_parser.parse_result.all_elements)
if element:
# Use DOM.gd element wrapper
LuaDOMUtils.create_element_wrapper(vm, element, lua_api)
return 1
else:
# Return nil if element not found
vm.lua_pushnil()
return 1
# All element handlers now use DOM.gd wrappers
func _threaded_body_on_handler(vm: LuauVM) -> int:
# Handle body event registration in threaded mode
# Arguments: (self, event_name, callback) due to colon syntax
vm.luaL_checktype(1, vm.LUA_TTABLE) # self (body table)
var event_name: String = vm.luaL_checkstring(2) # event name
vm.luaL_checktype(3, vm.LUA_TFUNCTION) # callback function
# Store callback in registry
vm.lua_pushstring("THREADED_CALLBACKS")
vm.lua_rawget(vm.LUA_REGISTRYINDEX)
if vm.lua_isnil(-1):
vm.lua_pop(1)
vm.lua_newtable()
vm.lua_pushstring("THREADED_CALLBACKS")
vm.lua_pushvalue(-2)
vm.lua_rawset(vm.LUA_REGISTRYINDEX)
var callback_ref = lua_api.next_callback_ref
lua_api.next_callback_ref += 1
# Get a proper subscription ID
var subscription_id = lua_api.next_subscription_id
lua_api.next_subscription_id += 1
vm.lua_pushinteger(callback_ref)
vm.lua_pushvalue(3) # Copy the callback function (3rd argument)
vm.lua_rawset(-3)
vm.lua_pop(1)
# Queue DOM operation for main thread (body events)
var operation = {
"type": "register_body_event",
"event_name": event_name,
"callback_ref": callback_ref,
"subscription_id": subscription_id
}
call_deferred("_emit_dom_operation_request", operation)
# Return subscription with unsubscribe method
vm.lua_newtable()
vm.lua_pushinteger(subscription_id)
vm.lua_setfield(-2, "_subscription_id")
vm.lua_pushcallable(Callable(LuaDOMUtils, "_unsubscribe_wrapper"), "subscription.unsubscribe")
vm.lua_setfield(-2, "unsubscribe")
return 1
func _emit_dom_operation_request(operation: Dictionary):
dom_operation_request.emit(operation)
func _create_threaded_timeout(timeout_id: int, delay_ms: int):
# Ensure timeout manager exists
lua_api._ensure_timeout_manager()
# Create timeout info for threaded execution
var timeout_info = lua_api.timeout_manager.TimeoutInfo.new(timeout_id, timeout_id, lua_vm, lua_api.timeout_manager)
lua_api.timeout_manager.active_timeouts[timeout_id] = timeout_info
lua_api.timeout_manager.threaded_vm = self
# Create and start timer on main thread
var timer = Timer.new()
timer.wait_time = delay_ms / 1000.0
timer.one_shot = true
timer.timeout.connect(lua_api.timeout_manager._on_timeout_triggered.bind(timeout_info))
timeout_info.timer = timer
lua_api.add_child(timer)
timer.start()

View File

@@ -0,0 +1 @@
uid://c5t0so2od1scw

View File

@@ -64,12 +64,13 @@ static func time_date_handler(vm: LuauVM) -> int:
static func time_sleep_handler(vm: LuauVM) -> int:
vm.luaL_checknumber(1)
var seconds = vm.lua_tonumber(1)
var _milliseconds = int(seconds * 1000)
# TODO: implement a proper sleep function
vm.lua_pushnumber(seconds)
return 1
if seconds > 0:
var target_time = Time.get_ticks_msec() + (seconds * 1000.0)
while Time.get_ticks_msec() < target_time:
OS.delay_msec(1)
return 0
static func time_benchmark_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TFUNCTION)

View File

@@ -3,6 +3,7 @@ extends RefCounted
var active_timeouts: Dictionary = {}
var next_timeout_id: int = 1
var threaded_vm: ThreadedLuaVM = null
class TimeoutInfo:
var id: int
@@ -58,6 +59,20 @@ func set_timeout_handler(vm: LuauVM, parent_node: Node) -> int:
vm.lua_pushinteger(timeout_id)
return 1
func set_threaded_timeout_handler(vm: LuauVM, parent_node: Node, threaded_vm_ref: ThreadedLuaVM) -> int:
threaded_vm = threaded_vm_ref
return set_timeout_handler(vm, parent_node)
func _create_timer_on_main_thread(timeout_info: TimeoutInfo, delay_ms: int, parent_node: Node):
var timer = Timer.new()
timer.wait_time = delay_ms / 1000.0
timer.one_shot = true
timer.timeout.connect(_on_timeout_triggered.bind(timeout_info))
timeout_info.timer = timer
parent_node.add_child(timer)
timer.start()
func clear_timeout_handler(vm: LuauVM) -> int:
var timeout_id: int = vm.luaL_checkint(1)
@@ -68,14 +83,6 @@ func clear_timeout_handler(vm: LuauVM) -> int:
timeout_info.timer.stop()
timeout_info.timer.queue_free()
# Clean up callback reference
vm.lua_pushstring("GURT_TIMEOUTS")
vm.lua_rawget(vm.LUA_REGISTRYINDEX)
if not vm.lua_isnil(-1):
vm.lua_pushinteger(timeout_info.callback_ref)
vm.lua_pushnil()
vm.lua_rawset(-3)
vm.lua_pop(1)
# Remove from active timeouts
active_timeouts.erase(timeout_id)
@@ -86,29 +93,10 @@ func _on_timeout_triggered(timeout_info: TimeoutInfo) -> void:
if not active_timeouts.has(timeout_info.id):
return
# Execute the callback
timeout_info.vm.lua_pushstring("GURT_TIMEOUTS")
timeout_info.vm.lua_rawget(timeout_info.vm.LUA_REGISTRYINDEX)
timeout_info.vm.lua_pushinteger(timeout_info.callback_ref)
timeout_info.vm.lua_rawget(-2)
timeout_info.vm.lua_remove(-2)
if threaded_vm:
_execute_threaded_timeout_callback(timeout_info.id)
if timeout_info.vm.lua_isfunction(-1):
if timeout_info.vm.lua_pcall(0, 0, 0) != timeout_info.vm.LUA_OK:
print("GURT ERROR in timeout callback: ", timeout_info.vm.lua_tostring(-1))
timeout_info.vm.lua_pop(1)
else:
timeout_info.vm.lua_pop(1)
# Clean up timeout
timeout_info.timer.queue_free()
timeout_info.vm.lua_pushstring("GURT_TIMEOUTS")
timeout_info.vm.lua_rawget(timeout_info.vm.LUA_REGISTRYINDEX)
if not timeout_info.vm.lua_isnil(-1):
timeout_info.vm.lua_pushinteger(timeout_info.callback_ref)
timeout_info.vm.lua_pushnil()
timeout_info.vm.lua_rawset(-3)
timeout_info.vm.lua_pop(1)
active_timeouts.erase(timeout_info.id)
func cleanup_all_timeouts():
@@ -129,3 +117,9 @@ func cleanup_all_timeouts():
timeout_info.vm.lua_rawset(-3)
timeout_info.vm.lua_pop(1)
active_timeouts.clear()
func _execute_threaded_timeout_callback(timeout_id: int) -> void:
if threaded_vm and threaded_vm.lua_thread and threaded_vm.lua_thread.is_alive():
threaded_vm.execute_timeout_callback_async(timeout_id)
else:
active_timeouts.erase(timeout_id)

View File

@@ -102,12 +102,9 @@ func render() -> void:
parser.register_dom_node(body, website_container)
var scripts = parser.find_all("script")
var lua_vm = null
var lua_api = null
if scripts.size() > 0:
lua_vm = LuauVM.new()
lua_api = LuaAPI.new()
add_child(lua_vm)
add_child(lua_api)
var i = 0
@@ -163,8 +160,8 @@ func render() -> void:
i += 1
if scripts.size() > 0 and lua_vm and lua_api:
parser.process_scripts(lua_api, lua_vm)
if scripts.size() > 0 and lua_api:
parser.process_scripts(lua_api, null)
static func safe_add_child(parent: Node, child: Node) -> void:
if child.get_parent():
@@ -353,7 +350,7 @@ func create_element_node_internal(element: HTMLParser.HTMLElement, parser: HTMLP
return node
"li":
node = P.instantiate()
node.init(element)
node.init(element, parser)
"select":
node = SELECT.instantiate()
node.init(element, parser)