optimize canvas redraw and batch Lua canvas operations
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@@ -136,7 +136,7 @@ func _exit_tree():
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if background_panel and is_instance_valid(background_panel):
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if background_panel.get_parent():
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background_panel.get_parent().remove_child(background_panel)
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background_panel.get_parent().remove_child.call_deferred(background_panel)
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background_panel.queue_free()
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if dev_tools and is_instance_valid(dev_tools):
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