remove max draw commands for canvas
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@@ -9,7 +9,6 @@ var draw_commands: Array = []
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var context_2d: CanvasContext2D = null
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var context_2d: CanvasContext2D = null
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var context_shader: CanvasContextShader = null
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var context_shader: CanvasContextShader = null
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var pending_redraw: bool = false
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var pending_redraw: bool = false
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var max_draw_commands: int = 1000
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class CanvasContext2D:
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class CanvasContext2D:
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var canvas: HTMLCanvas
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var canvas: HTMLCanvas
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@@ -328,9 +327,6 @@ func withContext(context_type: String):
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func _draw():
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func _draw():
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draw_rect(Rect2(Vector2.ZERO, size), Color.TRANSPARENT)
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draw_rect(Rect2(Vector2.ZERO, size), Color.TRANSPARENT)
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# Skip if too many commands to prevent frame drops
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if draw_commands.size() > max_draw_commands * 2:
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return
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for cmd in draw_commands:
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for cmd in draw_commands:
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match cmd.type:
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match cmd.type:
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@@ -416,8 +412,6 @@ func _add_draw_command(cmd: Dictionary):
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draw_commands.append(cmd)
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draw_commands.append(cmd)
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if draw_commands.size() > max_draw_commands:
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draw_commands = draw_commands.slice(draw_commands.size() - max_draw_commands)
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if not pending_redraw:
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if not pending_redraw:
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pending_redraw = true
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pending_redraw = true
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