From 43e5107b7b68da1c538b84a184a5f890b7f3d600 Mon Sep 17 00:00:00 2001 From: Face <69168154+face-hh@users.noreply.github.com> Date: Fri, 25 Jul 2025 22:22:30 +0300 Subject: [PATCH] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index d17f317..cab5052 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,6 @@ +gurted (verb) +> “to do something smart, but also dangerous” + TODO: 1. Write a new **selection system**. Godot's built-in `RichTextLabel` selection is limited by the node's boundaries. In normal web, holding click and dragging your mouse across the screen will select text across multiple nodes. Godot doesn't have a "set_selected_text" property, despite having one for "get_selected_text". 2. **Right-click Dropdown** for basic text operations (Copy, Paste, Cut). Download options for images