<postprocess>, fix tab open/close, fix some URL bugs
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27
flumi/Shaders/rblur.gdshader
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27
flumi/Shaders/rblur.gdshader
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/*
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放射状ブラーエフェクト by あるる(きのもと 結衣) @arlez80
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Radial Blur Effect by Yui Kinomoto
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MIT License
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*/
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shader_type canvas_item;
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uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
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// 発射中央部
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uniform vec2 blur_center = vec2( 0.5, 0.5 );
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// ブラー強度
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uniform float blur_power : hint_range( 0.0, 1.0 ) = 0.01;
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// サンプリング回数
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uniform int sampling_count : hint_range( 1, 64 ) = 2;
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void fragment( )
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{
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vec2 direction = SCREEN_UV - blur_center;
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vec3 c = vec3( 0.0, 0.0, 0.0 );
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float f = 1.0 / float( sampling_count );
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for( int i=0; i < sampling_count; i++ ) {
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c += texture( SCREEN_TEXTURE, SCREEN_UV - blur_power * direction * float(i) ).rgb * f;
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}
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COLOR.rgb = c;
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}
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