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leonwww/flumi/Scripts/B9/Lua.gd

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class_name LuaAPI
extends Node
class EventSubscription:
var id: int
var element_id: String
var event_name: String
var callback_ref: int
var vm: LuauVM
var lua_api: LuaAPI
var connected_signal: String = ""
var connected_node: Node = null
var dom_parser: HTMLParser
var event_subscriptions: Dictionary = {}
var next_subscription_id: int = 1
var next_callback_ref: int = 1
var timeout_manager: LuaTimeoutManager
var element_id_counter: int = 1
var element_id_registry: Dictionary = {}
func _init():
timeout_manager = LuaTimeoutManager.new()
func get_or_assign_element_id(element: HTMLParser.HTMLElement) -> String:
var existing_id = element.get_attribute("id")
if not existing_id.is_empty():
element_id_registry[element] = existing_id
return existing_id
if element_id_registry.has(element):
return element_id_registry[element]
var new_id = "auto_" + str(element_id_counter)
element_id_counter += 1
element.set_attribute("id", new_id)
element_id_registry[element] = new_id
return new_id
func _gurt_select_handler(vm: LuauVM) -> int:
var selector: String = vm.luaL_checkstring(1)
var element_id = ""
if selector.begins_with("#"):
element_id = selector.substr(1)
else:
vm.lua_pushnil()
return 1
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if not dom_node:
vm.lua_pushnil()
return 1
vm.lua_newtable()
vm.lua_pushstring(element_id)
vm.lua_setfield(-2, "_element_id")
add_element_methods(vm)
return 1
# selectAll() function to find multiple elements
func _gurt_select_all_handler(vm: LuauVM) -> int:
var selector: String = vm.luaL_checkstring(1)
var elements: Array[HTMLParser.HTMLElement] = []
# Handle different selector types
if selector.begins_with("#"):
# ID selector - find single element
var element_id = selector.substr(1)
var element = dom_parser.find_by_id(element_id)
if element:
elements.append(element)
LuaPrintUtils.lua_print_direct("WARNING: Using ID selector in select_all is not recommended, use select instead.")
elif selector.begins_with("."):
# Class selector - find all elements with class
var cls = selector.substr(1)
for element in dom_parser.parse_result.all_elements:
var element_classes = CSSParser.smart_split_utility_classes(element.get_attribute("style"))
if cls in element_classes:
elements.append(element)
else:
# Tag selector - find all elements with tag name
elements = dom_parser.find_all(selector)
vm.lua_newtable()
var index = 1
for element in elements:
var element_id = get_or_assign_element_id(element)
# Create element wrapper
vm.lua_newtable()
vm.lua_pushstring(element_id)
vm.lua_setfield(-2, "_element_id")
vm.lua_pushstring(element.tag_name)
vm.lua_setfield(-2, "_tag_name")
add_element_methods(vm)
# Add to array at index
vm.lua_rawseti(-2, index)
index += 1
return 1
# create() function to create HTML element
func _gurt_create_handler(vm: LuauVM) -> int:
var tag_name: String = vm.luaL_checkstring(1)
var options: Dictionary = {}
if vm.lua_gettop() >= 2 and vm.lua_istable(2):
options = vm.lua_todictionary(2)
var element = HTMLParser.HTMLElement.new(tag_name)
# Apply options as attributes and content
for key in options:
if key == "text":
element.text_content = str(options[key])
else:
element.attributes[str(key)] = str(options[key])
# Add to parser's element collection first
dom_parser.parse_result.all_elements.append(element)
# Get or assign stable ID
var unique_id = get_or_assign_element_id(element)
# Create Lua element wrapper with methods
vm.lua_newtable()
vm.lua_pushstring(unique_id)
vm.lua_setfield(-2, "_element_id")
vm.lua_pushstring(tag_name)
vm.lua_setfield(-2, "_tag_name")
vm.lua_pushboolean(true)
vm.lua_setfield(-2, "_is_dynamic")
add_element_methods(vm)
return 1
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func add_element_methods(vm: LuauVM, index: String = "element") -> void:
# Add methods directly to element table first
vm.lua_pushcallable(_element_on_event_handler, index + ".on")
vm.lua_setfield(-2, "on")
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vm.lua_pushcallable(_element_append_handler, index + ".append")
vm.lua_setfield(-2, "append")
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vm.lua_pushcallable(_element_remove_handler, index + ".remove")
vm.lua_setfield(-2, "remove")
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vm.lua_pushcallable(_element_get_attribute_handler, index + ".getAttribute")
vm.lua_setfield(-2, "getAttribute")
vm.lua_pushcallable(_element_set_attribute_handler, index + ".setAttribute")
vm.lua_setfield(-2, "setAttribute")
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# Create metatable for property access
vm.lua_newtable() # metatable
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# __index method for property getters
vm.lua_pushcallable(_element_index_handler, index + ".__index")
vm.lua_setfield(-2, "__index")
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# __newindex method for property setters
vm.lua_pushcallable(_element_newindex_handler, index + ".__newindex")
vm.lua_setfield(-2, "__newindex")
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# Set metatable on element table
vm.lua_setmetatable(-2)
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# Property access handlers
func _element_index_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
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var key: String = vm.luaL_checkstring(2)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
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match key:
"text":
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
var text = ""
var text_node = get_dom_node(dom_node, "text")
if text_node:
if text_node.has_method("get_text"):
text = text_node.get_text()
else:
text = text_node.text
vm.lua_pushstring(text)
return 1
"children":
# Find the element
var element: HTMLParser.HTMLElement = null
if element_id == "body":
element = dom_parser.find_first("body")
else:
element = dom_parser.find_by_id(element_id)
vm.lua_newtable()
var index = 1
if element:
for child in element.children:
vm.lua_newtable()
vm.lua_pushstring(child.tag_name)
vm.lua_setfield(-2, "tagName")
vm.lua_pushstring(child.get_text_content())
vm.lua_setfield(-2, "text")
vm.lua_rawseti(-2, index)
index += 1
return 1
"classList":
# Create classList object with add, remove, toggle methods
vm.lua_newtable()
# Add methods to classList using the utility class
vm.lua_pushcallable(_element_classlist_add_wrapper, "classList.add")
vm.lua_setfield(-2, "add")
vm.lua_pushcallable(_element_classlist_remove_wrapper, "classList.remove")
vm.lua_setfield(-2, "remove")
vm.lua_pushcallable(_element_classlist_toggle_wrapper, "classList.toggle")
vm.lua_setfield(-2, "toggle")
# Store element reference for the classList methods
vm.lua_getfield(1, "_element_id")
vm.lua_setfield(-2, "_element_id")
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return 1
_:
# Fall back to checking the original table for methods
vm.lua_pushvalue(1) # Push the original table
vm.lua_pushstring(key) # Push the key
vm.lua_rawget(-2) # Get table[key] without triggering metamethods
vm.lua_remove(-2) # Remove the table, leaving just the result
return 1
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func _element_newindex_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
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var key: String = vm.luaL_checkstring(2)
var value = vm.lua_tovariant(3)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
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match key:
"text":
var text: String = str(value)
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
var text_node = get_dom_node(dom_node, "text")
if text_node:
text_node.text = text
_:
# Ignore unknown properties
pass
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return 0
# append() function to add a child element
func _element_append_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
vm.luaL_checktype(2, vm.LUA_TTABLE)
# Get parent element info
vm.lua_getfield(1, "_element_id")
var parent_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Get child element info
vm.lua_getfield(2, "_element_id")
var child_element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
vm.lua_getfield(2, "_is_dynamic")
vm.lua_pop(1)
# Find parent element
var parent_element: HTMLParser.HTMLElement = null
if parent_element_id == "body":
parent_element = dom_parser.find_first("body")
else:
parent_element = dom_parser.find_by_id(parent_element_id)
if not parent_element:
return 0
# Find child element
var child_element = dom_parser.find_by_id(child_element_id)
if not child_element:
return 0
# Add child to parent in DOM tree
child_element.parent = parent_element
parent_element.children.append(child_element)
# If the parent is already rendered, we need to create and add the visual node
var parent_dom_node: Node = null
if parent_element_id == "body":
var main_scene = get_node("/root/Main")
if main_scene:
parent_dom_node = main_scene.website_container
else:
parent_dom_node = dom_parser.parse_result.dom_nodes.get(parent_element_id, null)
if parent_dom_node:
_render_new_element.call_deferred(child_element, parent_dom_node)
return 0
# remove() function to remove an element
func _element_remove_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element in DOM
var element = dom_parser.find_by_id(element_id)
if not element:
return 0
# Remove from parent's children array
if element.parent:
var parent_children = element.parent.children
var idx = parent_children.find(element)
if idx >= 0:
parent_children.remove_at(idx)
# Remove the visual node
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node:
dom_node.queue_free()
dom_parser.parse_result.dom_nodes.erase(element_id)
# Remove from all_elements array
var all_elements = dom_parser.parse_result.all_elements
var index = all_elements.find(element)
if index >= 0:
all_elements.remove_at(index)
# Remove from element_id_registry to avoid memory leaks
if element_id_registry.has(element):
element_id_registry.erase(element)
return 0
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# getAttribute() function to get element attribute
func _element_get_attribute_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var attribute_name: String = vm.luaL_checkstring(2)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element
var element: HTMLParser.HTMLElement = null
if element_id == "body":
element = dom_parser.find_first("body")
else:
element = dom_parser.find_by_id(element_id)
if not element:
vm.lua_pushnil()
return 1
# Get the attribute value
var attribute_value = element.get_attribute(attribute_name)
if attribute_value.is_empty():
vm.lua_pushnil()
else:
vm.lua_pushstring(attribute_value)
return 1
# setAttribute() function to set element attribute
func _element_set_attribute_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var attribute_name: String = vm.luaL_checkstring(2)
var attribute_value: String = vm.luaL_checkstring(3)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
# Find the element
var element: HTMLParser.HTMLElement = null
if element_id == "body":
element = dom_parser.find_first("body")
else:
element = dom_parser.find_by_id(element_id)
if not element:
return 0
if attribute_value == "":
element.attributes.erase(attribute_name)
else:
element.set_attribute(attribute_name, attribute_value)
# Trigger visual update by calling init() again
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if dom_node and dom_node.has_method("init"):
dom_node.init(element, dom_parser)
return 0
func _element_classlist_add_wrapper(vm: LuauVM) -> int:
return LuaClassListUtils.element_classlist_add_handler(vm, dom_parser)
func _element_classlist_remove_wrapper(vm: LuauVM) -> int:
return LuaClassListUtils.element_classlist_remove_handler(vm, dom_parser)
func _element_classlist_toggle_wrapper(vm: LuauVM) -> int:
return LuaClassListUtils.element_classlist_toggle_handler(vm, dom_parser)
func _render_new_element(element: HTMLParser.HTMLElement, parent_node: Node) -> void:
# Get reference to main scene for rendering
var main_scene = get_node("/root/Main")
if not main_scene:
return
# Create the visual node for the element
var element_node = await main_scene.create_element_node(element, dom_parser)
if not element_node:
LuaPrintUtils.lua_print_direct("Failed to create visual node for element: " + str(element))
return
# Set metadata so ul/ol can detect dynamically added li elements
element_node.set_meta("html_element", element)
# Register the DOM node
dom_parser.register_dom_node(element, element_node)
# Add to parent - handle body special case
var container_node = parent_node
if parent_node is MarginContainer and parent_node.get_child_count() > 0:
container_node = parent_node.get_child(0)
elif parent_node == main_scene.website_container:
container_node = parent_node
main_scene.safe_add_child(container_node, element_node)
# Timeout management handlers
func _gurt_set_timeout_handler(vm: LuauVM) -> int:
return timeout_manager.set_timeout_handler(vm, self)
func _gurt_clear_timeout_handler(vm: LuauVM) -> int:
return timeout_manager.clear_timeout_handler(vm)
# Event system handlers
func _element_on_event_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var event_name: String = vm.luaL_checkstring(2)
vm.luaL_checktype(3, vm.LUA_TFUNCTION)
vm.lua_getfield(1, "_element_id")
var element_id: String = vm.lua_tostring(-1)
vm.lua_pop(1)
var dom_node = dom_parser.parse_result.dom_nodes.get(element_id, null)
if not dom_node:
vm.lua_pushnil()
return 1
var subscription = _create_subscription(vm, element_id, event_name)
event_subscriptions[subscription.id] = subscription
var signal_node = get_dom_node(dom_node, "signal")
var success = LuaEventUtils.connect_element_event(signal_node, event_name, subscription)
return _handle_subscription_result(vm, subscription, success)
func _body_on_event_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
var event_name: String = vm.luaL_checkstring(2)
vm.luaL_checktype(3, vm.LUA_TFUNCTION)
var subscription = _create_subscription(vm, "body", event_name)
event_subscriptions[subscription.id] = subscription
var success = LuaEventUtils.connect_body_event(event_name, subscription, self)
return _handle_subscription_result(vm, subscription, success)
func _subscription_unsubscribe_handler(vm: LuauVM) -> int:
vm.luaL_checktype(1, vm.LUA_TTABLE)
vm.lua_getfield(1, "_subscription_id")
var subscription_id: int = vm.lua_tointeger(-1)
vm.lua_pop(1)
var subscription = event_subscriptions.get(subscription_id, null)
if subscription:
LuaEventUtils.disconnect_subscription(subscription, self)
event_subscriptions.erase(subscription_id)
vm.lua_pushnil()
vm.lua_rawseti(vm.LUA_REGISTRYINDEX, subscription.callback_ref)
return 0
# Subscription management
func _create_subscription(vm: LuauVM, element_id: String, event_name: String) -> EventSubscription:
var subscription_id = next_subscription_id
next_subscription_id += 1
var callback_ref = next_callback_ref
next_callback_ref += 1
vm.lua_pushvalue(3)
vm.lua_rawseti(vm.LUA_REGISTRYINDEX, callback_ref)
var subscription = EventSubscription.new()
subscription.id = subscription_id
subscription.element_id = element_id
subscription.event_name = event_name
subscription.callback_ref = callback_ref
subscription.vm = vm
subscription.lua_api = self
return subscription
func _handle_subscription_result(vm: LuauVM, subscription: EventSubscription, success: bool) -> int:
if success:
vm.lua_newtable()
vm.lua_pushinteger(subscription.id)
vm.lua_setfield(-2, "_subscription_id")
vm.lua_pushcallable(_subscription_unsubscribe_handler, "subscription.unsubscribe")
vm.lua_setfield(-2, "unsubscribe")
return 1
else:
vm.lua_pushnil()
vm.lua_rawseti(vm.LUA_REGISTRYINDEX, subscription.callback_ref)
event_subscriptions.erase(subscription.id)
vm.lua_pushnil()
return 1
# Event callbacks
func _on_event_triggered(subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
subscription.vm.lua_rawgeti(subscription.vm.LUA_REGISTRYINDEX, subscription.callback_ref)
if subscription.vm.lua_isfunction(-1):
if subscription.vm.lua_pcall(0, 0, 0) != subscription.vm.LUA_OK:
print("GURT ERROR in event callback: ", subscription.vm.lua_tostring(-1))
subscription.vm.lua_pop(1)
else:
subscription.vm.lua_pop(1)
func _on_gui_input_click(event: InputEvent, subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
if event is InputEventMouseButton:
var mouse_event = event as InputEventMouseButton
if mouse_event.button_index == MOUSE_BUTTON_LEFT and mouse_event.pressed:
_execute_lua_callback(subscription)
func _on_gui_input_mouse_universal(event: InputEvent, signal_node: Node) -> void:
if event is InputEventMouseButton:
var mouse_event = event as InputEventMouseButton
if mouse_event.button_index == MOUSE_BUTTON_LEFT:
# Find all subscriptions for this node with mouse events
for subscription_id in event_subscriptions:
var subscription = event_subscriptions[subscription_id]
if subscription.connected_node == signal_node and subscription.connected_signal == "gui_input_mouse":
var should_trigger = false
if subscription.event_name == "mousedown" and mouse_event.pressed:
should_trigger = true
elif subscription.event_name == "mouseup" and not mouse_event.pressed:
should_trigger = true
if should_trigger:
_execute_lua_callback(subscription)
# Event callback handlers
func _on_gui_input_mousemove(event: InputEvent, subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
if event is InputEventMouseMotion:
var mouse_event = event as InputEventMouseMotion
_handle_mousemove_event(mouse_event, subscription)
func _on_focus_gui_input(event: InputEvent, subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
if event is InputEventMouseButton:
var mouse_event = event as InputEventMouseButton
if mouse_event.button_index == MOUSE_BUTTON_LEFT and mouse_event.pressed:
if subscription.event_name == "focusin":
_execute_lua_callback(subscription)
func _on_body_mouse_enter(subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
if subscription.event_name == "mouseenter":
_execute_lua_callback(subscription)
func _on_body_mouse_exit(subscription: EventSubscription) -> void:
if not event_subscriptions.has(subscription.id):
return
if subscription.event_name == "mouseexit":
_execute_lua_callback(subscription)
func _execute_lua_callback(subscription: EventSubscription, args: Array = []) -> void:
subscription.vm.lua_rawgeti(subscription.vm.LUA_REGISTRYINDEX, subscription.callback_ref)
if subscription.vm.lua_isfunction(-1):
for arg in args:
subscription.vm.lua_pushvariant(arg)
if subscription.vm.lua_pcall(args.size(), 0, 0) != subscription.vm.LUA_OK:
print("GURT ERROR in callback: ", subscription.vm.lua_tostring(-1))
subscription.vm.lua_pop(1)
else:
subscription.vm.lua_pop(1)
# Global input processing
func _input(event: InputEvent) -> void:
if event is InputEventKey:
var key_event = event as InputEventKey
for subscription_id in event_subscriptions:
var subscription = event_subscriptions[subscription_id]
if subscription.element_id == "body" and subscription.connected_signal == "input":
var should_trigger = false
match subscription.event_name:
"keydown":
should_trigger = key_event.pressed
"keyup":
should_trigger = not key_event.pressed
"keypress":
should_trigger = key_event.pressed
if should_trigger:
var key_info = {
"key": OS.get_keycode_string(key_event.keycode),
"keycode": key_event.keycode,
"ctrl": key_event.ctrl_pressed,
"shift": key_event.shift_pressed,
"alt": key_event.alt_pressed
}
_execute_lua_callback(subscription, [key_info])
elif event is InputEventMouseMotion:
var mouse_event = event as InputEventMouseMotion
for subscription_id in event_subscriptions:
var subscription = event_subscriptions[subscription_id]
if subscription.element_id == "body" and subscription.connected_signal == "input_mousemove":
if subscription.event_name == "mousemove":
_handle_mousemove_event(mouse_event, subscription)
func _handle_mousemove_event(mouse_event: InputEventMouseMotion, subscription: EventSubscription) -> void:
# TODO: pass reference instead of hardcoded path
var body_container = get_node("/root/Main").website_container
if body_container.get_parent() is MarginContainer:
body_container = body_container.get_parent()
if not body_container:
return
var container_rect = body_container.get_global_rect()
var local_x = mouse_event.global_position.x - container_rect.position.x
var local_y = mouse_event.global_position.y - container_rect.position.y
# Only provide coordinates if mouse is within the container bounds
if local_x >= 0 and local_y >= 0 and local_x <= container_rect.size.x and local_y <= container_rect.size.y:
var mouse_info = {
"x": local_x,
"y": local_y,
"deltaX": mouse_event.relative.x,
"deltaY": mouse_event.relative.y
}
_execute_lua_callback(subscription, [mouse_info])
# DOM node utilities
func get_dom_node(node: Node, purpose: String = "general") -> Node:
if not node:
return null
if node is MarginContainer:
node = node.get_child(0)
match purpose:
"signal":
if node is HTMLButton:
return node.get_node_or_null("ButtonNode")
elif node is RichTextLabel:
return node
elif node.has_method("get") and node.get("rich_text_label"):
return node.get("rich_text_label")
elif node.get_node_or_null("RichTextLabel"):
return node.get_node_or_null("RichTextLabel")
else:
return node
"text":
if node.has_method("set_text") and node.has_method("get_text"):
return node
elif node is RichTextLabel:
return node
elif node.has_method("get") and node.get("rich_text_label"):
return node.get("rich_text_label")
elif node.get_node_or_null("RichTextLabel"):
return node.get_node_or_null("RichTextLabel")
else:
if "text" in node:
return node
return null
"general":
if node is HTMLButton:
return node.get_node_or_null("ButtonNode")
elif node is RichTextLabel:
return node
elif node.get_node_or_null("RichTextLabel"):
return node.get_node_or_null("RichTextLabel")
else:
return node
return node
# Main execution function
func execute_lua_script(code: String, vm: LuauVM):
vm.open_libraries([vm.LUA_BASE_LIB, vm.LUA_BIT32_LIB,
vm.LUA_COROUTINE_LIB, vm.LUA_MATH_LIB, vm.LUA_UTF8_LIB,
vm.LUA_TABLE_LIB, vm.LUA_STRING_LIB, vm.LUA_VECTOR_LIB])
LuaFunctionUtils.setup_gurt_api(vm, self, dom_parser)
if vm.lua_dostring(code) != vm.LUA_OK:
print("LUA ERROR: ", vm.lua_tostring(-1))
vm.lua_pop(1)