1. Write a new **selection system**. Godot's built-in `RichTextLabel` selection is limited by the node's boundaries. In normal web, holding click and dragging your mouse across the screen will select text across multiple nodes. Godot doesn't have a "set_selected_text" property, despite having one for "get_selected_text".
2.**Right-click Dropdown** for basic text operations (Copy, Paste, Cut). Download options for images
3.**Select-all CTRL+A shortcut**
4.**Scrolling** in the website container
5.**Store** tab containers so switching tabs won't erase previous tab.
1.**<br/>** counts as 1 element in **WebsiteContainer**, therefore despite being (0,0) in size, it counts as double in spacing
Notes:
- **<input/>** is sort-of inline in normal web. We render it as a block element (new-line).
- A single `RichTextLabel` for inline text tags should stop, we should use invididual ones so it's easier to style and achieve separation through a `vboxcontainer`.