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GURT networking extension for Godot.
## Quick Start
1. **Build the extension:**
```bash
./build.sh
```
2. **Install in your Godot project:**
- Copy `addon/gurt-protocol/` to your project's `addons/` folder (e.g. `addons/gurt-protocol`)
- Enable the plugin in `Project Settings > Plugins`
3. **Use in your game:**
```gdscript
var client = GurtProtocolClient.new()
client.create_client(30) # 30s timeout
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var response = client.request("lw://127.0.0.1:4878", {"method": "GET"})
client.disconnect() # cleanup
if response.is_success:
print(response.body) // { "content": ..., "headers": {...}, ... }
else:
print("Error: ", response.status_code, " ", response.status_message)
```
## Build Options
```bash
./build.sh # Release build for current platform
./build.sh -t debug # Debug build
./build.sh -p windows # Build for Windows
./build.sh -p linux # Build for Linux
./build.sh -p macos # Build for macOS
```