param( [string]$OutputPath = "ramdisk/system/tty.psf", [int]$Width = 12, [int]$Height = 24, [int]$GlyphCount = 256, [int]$FontSize = 20, [int]$OffsetX = 0, [int]$OffsetY = 0, [int]$AutoCenter = 1 ) Add-Type -AssemblyName System.Drawing if ($Width -le 0 -or $Height -le 0) { throw "Width and Height must be positive" } if ($GlyphCount -le 0) { throw "GlyphCount must be positive" } $fontCandidates = @("Cascadia Mono", "Consolas", "Lucida Console") $font = $null foreach ($name in $fontCandidates) { try { $candidate = New-Object System.Drawing.Font($name, $FontSize, [System.Drawing.FontStyle]::Regular, [System.Drawing.GraphicsUnit]::Pixel) if ($candidate.Name -eq $name) { $font = $candidate break } $candidate.Dispose() } catch { $font = $null } } if ($null -eq $font) { throw "No usable monospace font found for PSF generation" } function Set-U32LE { param( [byte[]]$Buffer, [int]$Offset, [uint32]$Value ) $Buffer[$Offset + 0] = [byte]($Value -band 0xFF) $Buffer[$Offset + 1] = [byte](($Value -shr 8) -band 0xFF) $Buffer[$Offset + 2] = [byte](($Value -shr 16) -band 0xFF) $Buffer[$Offset + 3] = [byte](($Value -shr 24) -band 0xFF) } function Pixel-On { param([System.Drawing.Color]$Pixel) return (($Pixel.R + $Pixel.G + $Pixel.B) -ge 384) } function Render-NormalizedGlyph { param( [char]$Char, [System.Drawing.Font]$Font, [int]$GlyphWidth, [int]$GlyphHeight, [int]$ShiftX, [int]$ShiftY, [int]$DoCenter ) $workW = [Math]::Max($GlyphWidth * 4, 64) $workH = [Math]::Max($GlyphHeight * 4, 64) $src = New-Object System.Drawing.Bitmap $workW, $workH $g = [System.Drawing.Graphics]::FromImage($src) $g.Clear([System.Drawing.Color]::Black) $g.TextRenderingHint = [System.Drawing.Text.TextRenderingHint]::SingleBitPerPixelGridFit $fmt = New-Object System.Drawing.StringFormat $fmt.FormatFlags = [System.Drawing.StringFormatFlags]::NoClip $fmt.Alignment = [System.Drawing.StringAlignment]::Near $fmt.LineAlignment = [System.Drawing.StringAlignment]::Near $size = $g.MeasureString([string]$Char, $Font, 1000, $fmt) $drawX = [int][Math]::Floor(($workW - $size.Width) / 2.0) $drawY = [int][Math]::Floor(($workH - $size.Height) / 2.0) $g.DrawString([string]$Char, $Font, [System.Drawing.Brushes]::White, $drawX, $drawY, $fmt) $g.Dispose() $fmt.Dispose() $minX = $workW $minY = $workH $maxX = -1 $maxY = -1 for ($y = 0; $y -lt $workH; $y++) { for ($x = 0; $x -lt $workW; $x++) { if (Pixel-On ($src.GetPixel($x, $y))) { if ($x -lt $minX) { $minX = $x } if ($y -lt $minY) { $minY = $y } if ($x -gt $maxX) { $maxX = $x } if ($y -gt $maxY) { $maxY = $y } } } } $dst = New-Object System.Drawing.Bitmap $GlyphWidth, $GlyphHeight for ($y = 0; $y -lt $GlyphHeight; $y++) { for ($x = 0; $x -lt $GlyphWidth; $x++) { $dst.SetPixel($x, $y, [System.Drawing.Color]::Black) } } if ($maxX -ge $minX -and $maxY -ge $minY) { $contentW = $maxX - $minX + 1 $contentH = $maxY - $minY + 1 if ($DoCenter -ne 0) { $baseX = [int][Math]::Floor(($GlyphWidth - $contentW) / 2.0) $baseY = [int][Math]::Floor(($GlyphHeight - $contentH) / 2.0) } else { $baseX = 0 $baseY = 0 } $targetX = $baseX + $ShiftX $targetY = $baseY + $ShiftY for ($y = $minY; $y -le $maxY; $y++) { for ($x = $minX; $x -le $maxX; $x++) { if (-not (Pixel-On ($src.GetPixel($x, $y)))) { continue } $nx = $targetX + ($x - $minX) $ny = $targetY + ($y - $minY) if ($nx -ge 0 -and $nx -lt $GlyphWidth -and $ny -ge 0 -and $ny -lt $GlyphHeight) { $dst.SetPixel($nx, $ny, [System.Drawing.Color]::White) } } } } $src.Dispose() return $dst } $headerSize = 32 $bytesPerRow = (($Width + 7) -shr 3) $bytesPerGlyph = $bytesPerRow * $Height $totalSize = $headerSize + ($GlyphCount * $bytesPerGlyph) $bytes = New-Object byte[] $totalSize # PSF2 header Set-U32LE -Buffer $bytes -Offset 0 -Value ([Convert]::ToUInt32("864AB572", 16)) Set-U32LE -Buffer $bytes -Offset 4 -Value 0 Set-U32LE -Buffer $bytes -Offset 8 -Value ([uint32]$headerSize) Set-U32LE -Buffer $bytes -Offset 12 -Value 0 Set-U32LE -Buffer $bytes -Offset 16 -Value ([uint32]$GlyphCount) Set-U32LE -Buffer $bytes -Offset 20 -Value ([uint32]$bytesPerGlyph) Set-U32LE -Buffer $bytes -Offset 24 -Value ([uint32]$Height) Set-U32LE -Buffer $bytes -Offset 28 -Value ([uint32]$Width) for ($i = $headerSize; $i -lt $totalSize; $i++) { $bytes[$i] = 0x00 } for ($code = 32; $code -le [Math]::Min(126, $GlyphCount - 1); $code++) { $ch = [char]$code $glyphBmp = Render-NormalizedGlyph -Char $ch -Font $font -GlyphWidth $Width -GlyphHeight $Height -ShiftX $OffsetX -ShiftY $OffsetY -DoCenter $AutoCenter $glyphOffset = $headerSize + ($code * $bytesPerGlyph) for ($y = 0; $y -lt $Height; $y++) { $rowOffset = $glyphOffset + ($y * $bytesPerRow) for ($x = 0; $x -lt $Width; $x++) { $p = $glyphBmp.GetPixel($x, $y) if (Pixel-On $p) { $byteIndex = ($x -shr 3) $bitIndex = 7 - ($x -band 7) $target = $rowOffset + $byteIndex $bytes[$target] = [byte]($bytes[$target] -bor (1 -shl $bitIndex)) } } } $glyphBmp.Dispose() } $font.Dispose() if ([System.IO.Path]::IsPathRooted($OutputPath)) { $fullOutput = $OutputPath } else { $fullOutput = Join-Path (Resolve-Path '.') $OutputPath } $dir = Split-Path -Parent $fullOutput if (-not [string]::IsNullOrWhiteSpace($dir)) { New-Item -ItemType Directory -Force -Path $dir | Out-Null } [System.IO.File]::WriteAllBytes($fullOutput, $bytes) Write-Output "Generated PSF2: $OutputPath (w=$Width, h=$Height, glyphs=$GlyphCount, bytes=$($bytes.Length), center=$AutoCenter)"