Files
LeonOS/data/computercraft/lua/rom/programs/turtle_miner.lua
Leonmmcoset 928878cb63 fix: 修复turtle_miner.lua中缺少的end语句并更新安装器版本
修复turtle_miner.lua文件中isChest函数缺少的end语句,同时将安装器版本更新至0.3.8 Beta 14
2025-09-05 20:36:38 +08:00

450 lines
13 KiB
Lua

-- Turtle Auto Miner Program
-- Part of LeonOS for CC Tweaked
local term = require("term")
local colors = require("colors")
local textutils = require("textutils")
local os = require("os")
-- 保存当前颜色设置
local old_fg = term.getTextColor()
local old_bg = term.getBackgroundColor()
-- 设置名称栏颜色并显示
term.setTextColor(colors.white)
term.setBackgroundColor(colors.cyan)
term.at(1, 1).clearLine()
term.at(1, 1).write("=== Turtle Auto Miner ===")
-- 恢复颜色设置
term.setTextColor(old_fg)
term.setBackgroundColor(old_bg)
term.at(1, 2)
-- 检查是否有turtle
local turtle = require("turtle")
if not turtle then
error("No turtle detected. Please run this program on a turtle.", 0)
end
-- 配置常量
local FUEL_THRESHOLD = 500 -- 燃料不足阈值
local INVENTORY_FULL_THRESHOLD = 15 -- 背包满时剩余空格数
local COAL_NAMES = {"minecraft:coal", "minecraft:charcoal"} -- 煤炭物品名称
local CHEST_NAMES = {"chest", "shulker_box"} -- 箱子类型名称
-- 坐标跟踪变量
local initialX, initialY, initialZ = 0, 0, 0
local currentX, currentY, currentZ = 0, 0, 0
local direction = 0 -- 0: 北, 1: 东, 2: 南, 3: 西
-- 检查是否是箱子
local function isChest(block_data)
if not block_data or not block_data.name then
return false
end
for _, chest_name in ipairs(CHEST_NAMES) do
if string.find(block_data.name, chest_name) then
return true
end
end
return false
end
-- 检查燃料是否充足
local function checkFuel()
local currentFuel = turtle.getFuelLevel()
local fuelLimit = turtle.getFuelLimit()
-- 无限燃料模式或燃料充足
if fuelLimit == "unlimited" or currentFuel >= FUEL_THRESHOLD then
return true
end
return false
end
-- 寻找并使用燃料
local function refuel()
print(colors.yellow .. "Fuel low! Searching for fuel..." .. colors.white)
local initial_slot = turtle.getSelectedSlot()
local found_fuel = false
-- 检查背包中是否有燃料
for slot = 1, 16 do
if turtle.getItemCount(slot) > 0 then
turtle.select(slot)
local itemDetail = turtle.getItemDetail()
if itemDetail and itemDetail.fuel then
found_fuel = true
print("Found fuel in slot " .. slot .. ": " .. itemDetail.name)
print("Refueling...")
turtle.refuel(turtle.getItemCount(slot))
print(colors.green .. "Fuel level: " .. turtle.getFuelLevel() .. colors.white)
break
end
end
end
-- 恢复原来选中的槽位
turtle.select(initial_slot)
-- 如果没有找到燃料,尝试向下挖寻找煤矿
if not found_fuel then
print(colors.red .. "No fuel in inventory. Searching for coal ore..." .. colors.white)
local old_slot = turtle.getSelectedSlot()
-- 先检查脚下是否有方块
if not turtle.detectDown() then
print("Nothing below. Moving down...")
if not turtle.down() then
print(colors.red .. "Cannot move down." .. colors.white)
turtle.select(old_slot)
return false
end
end
-- 挖掘脚下可能的煤矿
for i = 1, 3 do -- 尝试挖3格
turtle.select(old_slot) -- 确保使用正确的工具
if turtle.detectDown() then
-- 检查是否是箱子
local success, data = turtle.inspectDown()
if success and isChest(data) then
print(colors.red .. "Found chest below! Mining is prohibited." .. colors.white)
else
turtle.digDown()
end
-- 检查是否挖到了煤炭
for slot = 1, 16 do
if turtle.getItemCount(slot) > 0 then
turtle.select(slot)
local itemDetail = turtle.getItemDetail()
if itemDetail then
for _, coal_name in ipairs(COAL_NAMES) do
if string.find(itemDetail.name, coal_name) then
print(colors.green .. "Found coal!" .. colors.white)
turtle.refuel(turtle.getItemCount(slot))
turtle.select(old_slot)
return true
end
end
end
end
end
end
if turtle.down() then
currentY = currentY - 1
else
break
end
end
-- 回到原来的位置
for i = 1, 3 do
if turtle.up() then
currentY = currentY + 1
else
break
end
end
turtle.select(old_slot)
end
return found_fuel or checkFuel()
end
-- 检查背包是否已满
local function isInventoryFull()
local empty_slots = 0
for i = 1, 16 do
if turtle.getItemCount(i) == 0 then
empty_slots = empty_slots + 1
end
end
return empty_slots <= INVENTORY_FULL_THRESHOLD
end
-- 返回初始位置
local function returnToStart()
print(colors.yellow .. "Returning to starting position..." .. colors.white)
-- 先调整方向朝北
while direction ~= 0 do
turtle.turnRight()
direction = (direction + 1) % 4
end
-- 移动回初始X坐标
if currentX > 0 then
for _ = 1, currentX do
turtle.back()
end
elseif currentX < 0 then
for _ = 1, -currentX do
turtle.forward()
end
end
-- 调整方向朝西
while direction ~= 3 do
turtle.turnRight()
direction = (direction + 1) % 4
end
-- 移动回初始Z坐标
if currentZ > 0 then
for _ = 1, currentZ do
turtle.back()
end
elseif currentZ < 0 then
for _ = 1, -currentZ do
turtle.forward()
end
end
-- 恢复朝北方向
while direction ~= 0 do
turtle.turnRight()
direction = (direction + 1) % 4
end
-- 移动回初始Y坐标
if currentY > 0 then
for _ = 1, currentY do
turtle.down()
end
elseif currentY < 0 then
for _ = 1, -currentY do
turtle.up()
end
end
-- 重置当前坐标
currentX, currentY, currentZ = 0, 0, 0
print(colors.green .. "Returned to starting position." .. colors.white)
end
-- 寻找附近的箱子并存放物品
local function findChestAndDeposit()
print(colors.yellow .. "Inventory is full. Returning to start position first..." .. colors.white)
-- 先返回初始位置
returnToStart()
print(colors.yellow .. "Looking for chest near starting position..." .. colors.white)
-- 尝试在周围寻找箱子
for direction = 1, 4 do -- 四个方向
local found_chest = false
-- 检查前方是否有箱子
local success, data = turtle.inspect()
if success then
if data.name and (string.find(data.name, "chest") or string.find(data.name, "shulker_box")) then
found_chest = true
end
end
if found_chest then
print(colors.green .. "Found chest! Depositing items..." .. colors.white)
-- 存放所有物品(除了工具和燃料)
local initial_slot = turtle.getSelectedSlot()
for slot = 1, 16 do
if turtle.getItemCount(slot) > 0 then
turtle.select(slot)
local itemDetail = turtle.getItemDetail()
-- 跳过工具和燃料
if itemDetail then
local is_tool = itemDetail.damage ~= nil
local is_fuel = itemDetail.fuel or false
if not is_tool and not is_fuel then
turtle.drop()
end
end
end
end
turtle.select(initial_slot)
print(colors.green .. "Deposit complete!" .. colors.white)
return true
end
-- 转向下一个方向
turtle.turnRight()
end
-- 如果没找到箱子,尝试向上和向下
print("Checking up and down...")
-- 检查上方
local success, data = turtle.inspectUp()
if success and data.name and (string.find(data.name, "chest") or string.find(data.name, "shulker_box")) then
print(colors.green .. "Found chest above! Depositing items..." .. colors.white)
local initial_slot = turtle.getSelectedSlot()
for slot = 1, 16 do
if turtle.getItemCount(slot) > 0 then
turtle.select(slot)
local itemDetail = turtle.getItemDetail()
if itemDetail and not itemDetail.damage and not itemDetail.fuel then
turtle.dropUp()
end
end
end
turtle.select(initial_slot)
print(colors.green .. "Deposit complete!" .. colors.white)
return true
end
-- 检查下方
success, data = turtle.inspectDown()
if success and data.name and (string.find(data.name, "chest") or string.find(data.name, "shulker_box")) then
print(colors.green .. "Found chest below! Depositing items..." .. colors.white)
local initial_slot = turtle.getSelectedSlot()
for slot = 1, 16 do
if turtle.getItemCount(slot) > 0 then
turtle.select(slot)
local itemDetail = turtle.getItemDetail()
if itemDetail and not itemDetail.damage and not itemDetail.fuel then
turtle.dropDown()
end
end
end
turtle.select(initial_slot)
print(colors.green .. "Deposit complete!" .. colors.white)
return true
end
print(colors.red .. "No chest found nearby." .. colors.white)
return false
end
-- 自动挖矿主循环
local function startMining()
print(colors.green .. "Starting auto mining..." .. colors.white)
print("Press Ctrl+T to stop.")
-- 重置坐标
currentX, currentY, currentZ = 0, 0, 0
direction = 0 -- 初始方向朝北
while true do
-- 检查燃料
if not checkFuel() then
if not refuel() then
print(colors.red .. "Critical fuel shortage! Stopping mining." .. colors.white)
break
end
end
-- 检查背包是否已满
if isInventoryFull() then
if not findChestAndDeposit() then
print(colors.red .. "Cannot deposit items. Stopping mining." .. colors.white)
break
end
end
-- 尝试挖掘前方
if not turtle.detect() then
print("Moving forward...")
if turtle.forward() then
-- 更新坐标 based on direction
if direction == 0 then -- 北
currentZ = currentZ - 1
elseif direction == 1 then -- 东
currentX = currentX + 1
elseif direction == 2 then -- 南
currentZ = currentZ + 1
elseif direction == 3 then -- 西
currentX = currentX - 1
end
else
print(colors.red .. "Cannot move forward. Changing direction." .. colors.white)
turtle.turnRight()
direction = (direction + 1) % 4
if not turtle.forward() then
turtle.turnLeft()
turtle.turnLeft()
direction = (direction + 2) % 4
if turtle.forward() then
-- 更新坐标 based on direction
if direction == 0 then -- 北
currentZ = currentZ - 1
elseif direction == 1 then -- 东
currentX = currentX + 1
elseif direction == 2 then -- 南
currentZ = currentZ + 1
elseif direction == 3 then -- 西
currentX = currentX - 1
end
else
turtle.turnRight()
direction = (direction + 1) % 4
if turtle.up() then
currentY = currentY + 1
end
end
end
end
else
-- 检查是否是箱子
local success, data = turtle.inspect()
if success and isChest(data) then
print(colors.red .. "Found chest! Mining is prohibited. Changing direction." .. colors.white)
turtle.turnRight()
direction = (direction + 1) % 4
else
print("Mining...")
turtle.dig()
end
-- 检查是否有掉落物需要捡起
-- os.sleep(0.5)
end
-- 检查上方是否有方块可以挖掘
if turtle.detectUp() then
-- 检查是否是箱子
local success, data = turtle.inspectUp()
if success and isChest(data) then
print(colors.red .. "Found chest above! Mining is prohibited." .. colors.white)
else
print("Mining above...")
turtle.digUp()
end
-- os.sleep(0.5)
end
-- 短暂延迟避免CPU占用过高
-- os.sleep(0.1)
end
print(colors.yellow .. "Auto mining stopped." .. colors.white)
end
-- 显示帮助信息
local function showHelp()
print("Turtle Auto Miner")
print("Usage: turtle_miner")
print("")
print("Features:")
print(" - Automatically mines blocks in front of the turtle")
print(" - Refuels automatically when fuel is low")
print(" - Searches for coal ore if no fuel is available in inventory")
print(" - Finds nearby chests and deposits items when inventory is full")
print(" - Press Ctrl+T to stop the program")
end
-- 主程序
local args = {...}
if #args > 0 and (args[1] == "help" or args[1] == "-h" or args[1] == "--help") then
showHelp()
else
startMining()
end