-- Turtle Auto Farmer Program -- Part of LeonOS for CC Tweaked local term = require("term") local colors = require("colors") local textutils = require("textutils") local os = require("os") -- 保存当前颜色设置 local old_fg = term.getTextColor() local old_bg = term.getBackgroundColor() -- 设置名称栏颜色并显示 term.setTextColor(colors.white) term.setBackgroundColor(colors.green) term.at(1, 1).clearLine() term.at(1, 1).write("=== Turtle Auto Farmer ===") -- 恢复颜色设置 term.setTextColor(old_fg) term.setBackgroundColor(old_bg) term.at(1, 2) -- 检查是否有turtle local turtle = require("turtle") if not turtle then error("No turtle detected. Please run this program on a turtle.", 0) end -- 配置常量 local WHEAT_THRESHOLD = 64 -- 小麦存储阈值 local SEED_SLOT = 1 -- 种子存放槽位 local WHEAT_SLOT = 2 -- 小麦存放槽位 local FUEL_THRESHOLD = 200 -- 燃料不足阈值 local INVENTORY_FULL_THRESHOLD = 0 -- 背包满时剩余空格数 (0表示16个格子全满) local CHEST_NAMES = {"chest", "shulker_box"} -- 箱子类型名称 -- 坐标跟踪变量 local initialX, initialY, initialZ = 0, 0, 0 local currentX, currentY, currentZ = 0, 0, 0 local direction = 0 -- 0: 北, 1: 东, 2: 南, 3: 西 -- 检查是否是箱子 local function isChest(block_data) if not block_data or not block_data.name then return false end for _, chest_name in ipairs(CHEST_NAMES) do if string.find(block_data.name, chest_name) then return true end end return false end -- 检查背包是否已满 local function isInventoryFull() local empty_slots = 0 for i = 1, 16 do if turtle.getItemCount(i) == 0 then empty_slots = empty_slots + 1 end end return empty_slots <= INVENTORY_FULL_THRESHOLD -- 检查燃料是否充足 local function checkFuel() local currentFuel = turtle.getFuelLevel() local fuelLimit = turtle.getFuelLimit() -- 无限燃料模式或燃料充足 if fuelLimit == "unlimited" or currentFuel >= FUEL_THRESHOLD then return true end return false end -- 检测前方是否有成熟的麦子 local function detectWheat() local success, data = turtle.inspect() if success then -- 先检查是否是箱子 if isChest(data) then print(colors.red .. "Found chest! Mining is prohibited." .. colors.white) return false elseif data.name and data.name == "minecraft:wheat" then -- 检查是否成熟 (age为7时成熟) if data.metadata and data.metadata.age == 7 then return true end end end return false end -- 收割麦子 local function harvestWheat() print("Harvesting wheat...") -- 再次检查是否是箱子,防止误挖 local success, data = turtle.inspect() if success and not isChest(data) then turtle.dig() else print(colors.red .. "Cannot harvest: Detected chest or invalid block." .. colors.white) end -- 等待掉落物 os.sleep(0.5) -- 收集掉落的小麦和种子 local initial_slot = turtle.getSelectedSlot() -- 检查是否获得了小麦 for slot = 1, 16 do if turtle.getItemCount(slot) > 0 then turtle.select(slot) local itemDetail = turtle.getItemDetail() if itemDetail and itemDetail.name == "minecraft:wheat" then -- 移动小麦到指定槽位 if slot ~= WHEAT_SLOT and turtle.getItemCount(WHEAT_SLOT) == 0 then turtle.select(slot) turtle.transferTo(WHEAT_SLOT, turtle.getItemCount(slot)) end elseif itemDetail and itemDetail.name == "minecraft:wheat_seeds" then -- 移动种子到指定槽位 if slot ~= SEED_SLOT then turtle.select(slot) turtle.transferTo(SEED_SLOT, turtle.getItemCount(slot)) end end end end turtle.select(initial_slot) end -- 种植种子 local function plantSeed() -- 检查是否有种子 if turtle.getItemCount(SEED_SLOT) == 0 then print(colors.red .. "No seeds available!" .. colors.white) return false end -- 选择种子槽位 turtle.select(SEED_SLOT) -- 检查脚下是否有泥土或耕地 local success, data = turtle.inspectDown() if success and (data.name == "minecraft:dirt" or data.name == "minecraft:grass_block" or data.name == "minecraft:farmland") then print("Planting seed...") turtle.placeDown() return true end return false end -- 返回初始位置 local function returnToStart() print(colors.yellow .. "Returning to starting position..." .. colors.white) -- 先调整方向朝北 while direction ~= 0 do turtle.turnRight() direction = (direction + 1) % 4 end -- 移动回初始X坐标 if currentX > 0 then for _ = 1, currentX do turtle.back() end elseif currentX < 0 then for _ = 1, -currentX do turtle.forward() end end -- 调整方向朝西 while direction ~= 3 do turtle.turnRight() direction = (direction + 1) % 4 end -- 移动回初始Z坐标 if currentZ > 0 then for _ = 1, currentZ do turtle.back() end elseif currentZ < 0 then for _ = 1, -currentZ do turtle.forward() end end -- 恢复朝北方向 while direction ~= 0 do turtle.turnRight() direction = (direction + 1) % 4 end -- 移动回初始Y坐标 if currentY > 0 then for _ = 1, currentY do turtle.down() end elseif currentY < 0 then for _ = 1, -currentY do turtle.up() end end -- 重置当前坐标 currentX, currentY, currentZ = 0, 0, 0 print(colors.green .. "Returned to starting position." .. colors.white) end -- 寻找附近的箱子并存放小麦和处理背包满的情况 local function findChestAndDeposit() -- 检查是否需要存放小麦或背包已满 local need_deposit = false -- 检查小麦数量 turtle.select(WHEAT_SLOT) if turtle.getItemCount(WHEAT_SLOT) >= WHEAT_THRESHOLD then need_deposit = true end -- 检查背包是否已满 if isInventoryFull() then print(colors.yellow .. "Inventory is full. Returning to start position first..." .. colors.white) need_deposit = true end -- 如果不需要存放,直接返回 if not need_deposit then return true end -- 先返回初始位置 returnToStart() print(colors.yellow .. "Looking for chest near starting position..." .. colors.white) -- 尝试在周围寻找箱子 for direction = 1, 4 do -- 四个方向 local found_chest = false -- 检查前方是否有箱子 local success, data = turtle.inspect() if success then if data.name and (string.find(data.name, "chest") or string.find(data.name, "shulker_box")) then found_chest = true end end if found_chest then print(colors.green .. "Found chest! Depositing wheat..." .. colors.white) -- 存放小麦 turtle.select(WHEAT_SLOT) turtle.drop() print(colors.green .. "Deposit complete!" .. colors.white) return true end -- 转向下一个方向 turtle.turnRight() end -- 如果没找到箱子,尝试向上和向下 print("Checking up and down...") -- 检查上方 local success, data = turtle.inspectUp() if success and data.name and (string.find(data.name, "chest") or string.find(data.name, "shulker_box")) then print(colors.green .. "Found chest above! Depositing wheat..." .. colors.white) turtle.select(WHEAT_SLOT) turtle.dropUp() print(colors.green .. "Deposit complete!" .. colors.white) return true end -- 检查下方 success, data = turtle.inspectDown() if success and data.name and (string.find(data.name, "chest") or string.find(data.name, "shulker_box")) then print(colors.green .. "Found chest below! Depositing wheat..." .. colors.white) turtle.select(WHEAT_SLOT) turtle.dropDown() print(colors.green .. "Deposit complete!" .. colors.white) return true end print(colors.red .. "No chest found nearby. Already at starting position." .. colors.white) return false end -- 自动种植和收割主循环 local function startFarming() print(colors.green .. "Starting auto farming..." .. colors.white) print("Press Ctrl+T to stop.") -- 重置坐标 currentX, currentY, currentZ = 0, 0, 0 direction = 0 -- 初始方向朝北 -- 捕获Ctrl+T中断,确保在停止时返回初始位置 local success, error = pcall(function() while true do -- 检查燃料 if not checkFuel() then print(colors.red .. "Fuel low! Stopping farming." .. colors.white) break end -- 检查是否需要存放小麦或背包已满 if not findChestAndDeposit() then print(colors.red .. "Cannot deposit items. Stopping farming." .. colors.white) break end -- 检测并收割成熟的麦子 if detectWheat() then harvestWheat() else -- 没有成熟的麦子,向前移动 if turtle.forward() then -- 更新坐标 based on direction if direction == 0 then -- 北 currentZ = currentZ - 1 elseif direction == 1 then -- 东 currentX = currentX + 1 elseif direction == 2 then -- 南 currentZ = currentZ + 1 elseif direction == 3 then -- 西 currentX = currentX - 1 end else print(colors.red .. "Cannot move forward. Changing direction." .. colors.white) turtle.turnRight() direction = (direction + 1) % 4 end end -- 种植种子 plantSeed() -- 短暂延迟避免CPU占用过高 os.sleep(0.1) end end ) -- 确保在停止时返回初始位置 if not success then print(colors.red .. "Program interrupted: " .. tostring(error) .. "" .. colors.white) end print(colors.yellow .. "Returning to starting position before stopping..." .. colors.white) returnToStart() print(colors.yellow .. "Auto farming stopped." .. colors.white) end -- 显示帮助信息 local function showHelp() print("Turtle Auto Farmer") print("Usage: turtle_farmer") print("") print("Features:") print(" - Automatically detects and harvests mature wheat") print(" - Plants wheat seeds automatically") print(" - Deposits wheat in nearby chests when inventory is full") print(" - Press Ctrl+T to stop the program") end -- 主程序 local args = {...} if #args > 0 and (args[1] == "help" or args[1] == "-h" or args[1] == "--help") then showHelp() else startFarming() end