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feat(turtle): 新增自动农场程序并改进矿工程序
新增自动农场程序turtle_farmer.lua,实现自动收割小麦、种植种子和存储功能 改进turtle_miner.lua,添加坐标跟踪和返回起点功能 更新安装程序版本号至0.3.8 Beta 12
This commit is contained in:
324
data/computercraft/lua/rom/programs/turtle_farmer.lua
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324
data/computercraft/lua/rom/programs/turtle_farmer.lua
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@@ -0,0 +1,324 @@
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-- Turtle Auto Farmer Program
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-- Part of LeonOS for CC Tweaked
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local term = require("term")
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local colors = require("colors")
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local textutils = require("textutils")
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local os = require("os")
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-- 保存当前颜色设置
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local old_fg = term.getTextColor()
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local old_bg = term.getBackgroundColor()
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-- 设置名称栏颜色并显示
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.green)
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term.at(1, 1).clearLine()
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term.at(1, 1).write("=== Turtle Auto Farmer ===")
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-- 恢复颜色设置
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term.setTextColor(old_fg)
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term.setBackgroundColor(old_bg)
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term.at(1, 2)
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-- 检查是否有turtle
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local turtle = require("turtle")
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if not turtle then
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error("No turtle detected. Please run this program on a turtle.", 0)
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end
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-- 配置常量
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local WHEAT_THRESHOLD = 64 -- 小麦存储阈值
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local SEED_SLOT = 1 -- 种子存放槽位
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local WHEAT_SLOT = 2 -- 小麦存放槽位
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local FUEL_THRESHOLD = 200 -- 燃料不足阈值
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-- 坐标跟踪变量
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local initialX, initialY, initialZ = 0, 0, 0
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local currentX, currentY, currentZ = 0, 0, 0
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local direction = 0 -- 0: 北, 1: 东, 2: 南, 3: 西
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-- 检查燃料是否充足
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local function checkFuel()
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local currentFuel = turtle.getFuelLevel()
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local fuelLimit = turtle.getFuelLimit()
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-- 无限燃料模式或燃料充足
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if fuelLimit == "unlimited" or currentFuel >= FUEL_THRESHOLD then
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return true
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end
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return false
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end
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-- 检测前方是否有成熟的麦子
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local function detectWheat()
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local success, data = turtle.inspect()
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if success and data.name and data.name == "minecraft:wheat" then
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-- 检查是否成熟 (age为7时成熟)
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if data.metadata and data.metadata.age == 7 then
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return true
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end
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end
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return false
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end
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-- 收割麦子
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local function harvestWheat()
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print("Harvesting wheat...")
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turtle.dig()
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-- 等待掉落物
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os.sleep(0.5)
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-- 收集掉落的小麦和种子
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local initial_slot = turtle.getSelectedSlot()
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-- 检查是否获得了小麦
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for slot = 1, 16 do
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if turtle.getItemCount(slot) > 0 then
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turtle.select(slot)
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local itemDetail = turtle.getItemDetail()
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if itemDetail and itemDetail.name == "minecraft:wheat" then
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-- 移动小麦到指定槽位
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if slot ~= WHEAT_SLOT and turtle.getItemCount(WHEAT_SLOT) == 0 then
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turtle.select(slot)
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turtle.transferTo(WHEAT_SLOT, turtle.getItemCount(slot))
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end
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elseif itemDetail and itemDetail.name == "minecraft:wheat_seeds" then
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-- 移动种子到指定槽位
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if slot ~= SEED_SLOT then
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turtle.select(slot)
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turtle.transferTo(SEED_SLOT, turtle.getItemCount(slot))
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end
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end
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end
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end
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turtle.select(initial_slot)
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end
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-- 种植种子
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local function plantSeed()
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-- 检查是否有种子
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if turtle.getItemCount(SEED_SLOT) == 0 then
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print(colors.red .. "No seeds available!" .. colors.white)
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return false
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end
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-- 选择种子槽位
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turtle.select(SEED_SLOT)
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-- 检查脚下是否有泥土或耕地
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local success, data = turtle.inspectDown()
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if success and (data.name == "minecraft:dirt" or data.name == "minecraft:grass_block" or data.name == "minecraft:farmland") then
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print("Planting seed...")
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turtle.placeDown()
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return true
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end
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return false
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end
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-- 返回初始位置
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local function returnToStart()
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print(colors.yellow .. "Returning to starting position..." .. colors.white)
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-- 先调整方向朝北
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while direction ~= 0 do
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turtle.turnRight()
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direction = (direction + 1) % 4
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end
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-- 移动回初始X坐标
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if currentX > 0 then
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for _ = 1, currentX do
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turtle.back()
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end
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elseif currentX < 0 then
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for _ = 1, -currentX do
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turtle.forward()
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end
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end
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-- 调整方向朝西
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while direction ~= 3 do
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turtle.turnRight()
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direction = (direction + 1) % 4
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end
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-- 移动回初始Z坐标
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if currentZ > 0 then
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for _ = 1, currentZ do
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turtle.back()
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end
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elseif currentZ < 0 then
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for _ = 1, -currentZ do
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turtle.forward()
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end
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end
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-- 恢复朝北方向
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while direction ~= 0 do
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turtle.turnRight()
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direction = (direction + 1) % 4
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end
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-- 移动回初始Y坐标
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if currentY > 0 then
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for _ = 1, currentY do
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turtle.down()
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end
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elseif currentY < 0 then
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for _ = 1, -currentY do
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turtle.up()
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end
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end
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-- 重置当前坐标
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currentX, currentY, currentZ = 0, 0, 0
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print(colors.green .. "Returned to starting position." .. colors.white)
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end
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-- 寻找附近的箱子并存放小麦
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local function findChestAndDeposit()
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print(colors.yellow .. "Wheat count reached limit. Returning to start position first..." .. colors.white)
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-- 检查当前槽位的小麦数量
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turtle.select(WHEAT_SLOT)
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if turtle.getItemCount(WHEAT_SLOT) < WHEAT_THRESHOLD then
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return true
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end
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-- 先返回初始位置
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returnToStart()
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print(colors.yellow .. "Looking for chest near starting position..." .. colors.white)
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-- 尝试在周围寻找箱子
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for direction = 1, 4 do -- 四个方向
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local found_chest = false
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-- 检查前方是否有箱子
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local success, data = turtle.inspect()
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if success then
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if data.name and (string.find(data.name, "chest") or string.find(data.name, "shulker_box")) then
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found_chest = true
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end
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end
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if found_chest then
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print(colors.green .. "Found chest! Depositing wheat..." .. colors.white)
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-- 存放小麦
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turtle.select(WHEAT_SLOT)
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turtle.drop()
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print(colors.green .. "Deposit complete!" .. colors.white)
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return true
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end
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-- 转向下一个方向
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turtle.turnRight()
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end
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-- 如果没找到箱子,尝试向上和向下
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print("Checking up and down...")
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-- 检查上方
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local success, data = turtle.inspectUp()
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if success and data.name and (string.find(data.name, "chest") or string.find(data.name, "shulker_box")) then
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print(colors.green .. "Found chest above! Depositing wheat..." .. colors.white)
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turtle.select(WHEAT_SLOT)
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turtle.dropUp()
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print(colors.green .. "Deposit complete!" .. colors.white)
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return true
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end
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-- 检查下方
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success, data = turtle.inspectDown()
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if success and data.name and (string.find(data.name, "chest") or string.find(data.name, "shulker_box")) then
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print(colors.green .. "Found chest below! Depositing wheat..." .. colors.white)
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turtle.select(WHEAT_SLOT)
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turtle.dropDown()
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print(colors.green .. "Deposit complete!" .. colors.white)
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return true
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end
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print(colors.red .. "No chest found nearby." .. colors.white)
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return false
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end
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-- 自动种植和收割主循环
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local function startFarming()
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print(colors.green .. "Starting auto farming..." .. colors.white)
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print("Press Ctrl+T to stop.")
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-- 重置坐标
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currentX, currentY, currentZ = 0, 0, 0
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direction = 0 -- 初始方向朝北
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while true do
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-- 检查燃料
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if not checkFuel() then
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print(colors.red .. "Fuel low! Stopping farming." .. colors.white)
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break
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end
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-- 检查是否需要存放小麦
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if not findChestAndDeposit() then
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print(colors.red .. "Cannot deposit wheat. Stopping farming." .. colors.white)
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break
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end
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-- 检测并收割成熟的麦子
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if detectWheat() then
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harvestWheat()
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else
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-- 没有成熟的麦子,向前移动
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if turtle.forward() then
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-- 更新坐标 based on direction
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if direction == 0 then -- 北
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currentZ = currentZ - 1
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elseif direction == 1 then -- 东
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currentX = currentX + 1
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elseif direction == 2 then -- 南
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currentZ = currentZ + 1
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elseif direction == 3 then -- 西
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currentX = currentX - 1
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end
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else
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print(colors.red .. "Cannot move forward. Changing direction." .. colors.white)
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turtle.turnRight()
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direction = (direction + 1) % 4
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end
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end
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-- 种植种子
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plantSeed()
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-- 短暂延迟避免CPU占用过高
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os.sleep(0.1)
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end
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print(colors.yellow .. "Auto farming stopped." .. colors.white)
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end
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-- 显示帮助信息
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local function showHelp()
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print("Turtle Auto Farmer")
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print("Usage: turtle_farmer")
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print("")
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print("Features:")
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print(" - Automatically detects and harvests mature wheat")
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print(" - Plants wheat seeds automatically")
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print(" - Deposits wheat in nearby chests when inventory is full")
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print(" - Press Ctrl+T to stop the program")
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end
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-- 主程序
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local args = {...}
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if #args > 0 and (args[1] == "help" or args[1] == "-h" or args[1] == "--help") then
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showHelp()
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else
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startFarming()
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end
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@@ -32,6 +32,11 @@ local FUEL_THRESHOLD = 500 -- 燃料不足阈值
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local INVENTORY_FULL_THRESHOLD = 15 -- 背包满时剩余空格数
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local COAL_NAMES = {"minecraft:coal", "minecraft:charcoal"} -- 煤炭物品名称
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-- 坐标跟踪变量
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local initialX, initialY, initialZ = 0, 0, 0
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local currentX, currentY, currentZ = 0, 0, 0
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local direction = 0 -- 0: 北, 1: 东, 2: 南, 3: 西
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-- 检查燃料是否充足
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local function checkFuel()
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local currentFuel = turtle.getFuelLevel()
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@@ -109,14 +114,18 @@ local function refuel()
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end
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end
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if not turtle.down() then
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if turtle.down() then
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currentY = currentY - 1
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else
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break
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end
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end
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-- 回到原来的位置
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for i = 1, 3 do
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if not turtle.up() then
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if turtle.up() then
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currentY = currentY + 1
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else
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break
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end
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end
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@@ -138,9 +147,74 @@ local function isInventoryFull()
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return empty_slots <= INVENTORY_FULL_THRESHOLD
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end
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-- 返回初始位置
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local function returnToStart()
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print(colors.yellow .. "Returning to starting position..." .. colors.white)
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-- 先调整方向朝北
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while direction ~= 0 do
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turtle.turnRight()
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direction = (direction + 1) % 4
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end
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-- 移动回初始X坐标
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if currentX > 0 then
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for _ = 1, currentX do
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turtle.back()
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end
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elseif currentX < 0 then
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for _ = 1, -currentX do
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turtle.forward()
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end
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end
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-- 调整方向朝西
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while direction ~= 3 do
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turtle.turnRight()
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direction = (direction + 1) % 4
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end
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-- 移动回初始Z坐标
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if currentZ > 0 then
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for _ = 1, currentZ do
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turtle.back()
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end
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elseif currentZ < 0 then
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for _ = 1, -currentZ do
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turtle.forward()
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end
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end
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-- 恢复朝北方向
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while direction ~= 0 do
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turtle.turnRight()
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direction = (direction + 1) % 4
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end
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-- 移动回初始Y坐标
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if currentY > 0 then
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for _ = 1, currentY do
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turtle.down()
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end
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elseif currentY < 0 then
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for _ = 1, -currentY do
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turtle.up()
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end
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end
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-- 重置当前坐标
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currentX, currentY, currentZ = 0, 0, 0
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print(colors.green .. "Returned to starting position." .. colors.white)
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end
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-- 寻找附近的箱子并存放物品
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local function findChestAndDeposit()
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print(colors.yellow .. "Inventory is full. Looking for chest..." .. colors.white)
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print(colors.yellow .. "Inventory is full. Returning to start position first..." .. colors.white)
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-- 先返回初始位置
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returnToStart()
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print(colors.yellow .. "Looking for chest near starting position..." .. colors.white)
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-- 尝试在周围寻找箱子
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for direction = 1, 4 do -- 四个方向
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@@ -235,6 +309,10 @@ local function startMining()
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print(colors.green .. "Starting auto mining..." .. colors.white)
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print("Press Ctrl+T to stop.")
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-- 重置坐标
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currentX, currentY, currentZ = 0, 0, 0
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direction = 0 -- 初始方向朝北
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while true do
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-- 检查燃料
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if not checkFuel() then
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@@ -255,15 +333,42 @@ local function startMining()
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-- 尝试挖掘前方
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if not turtle.detect() then
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print("Moving forward...")
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if not turtle.forward() then
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print(colors.red .. "Cannot move forward. Changing direction." .. colors.white)
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turtle.turnRight()
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if turtle.forward() then
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-- 更新坐标 based on direction
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if direction == 0 then -- 北
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currentZ = currentZ - 1
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elseif direction == 1 then -- 东
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currentX = currentX + 1
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elseif direction == 2 then -- 南
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currentZ = currentZ + 1
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elseif direction == 3 then -- 西
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currentX = currentX - 1
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end
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else
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print(colors.red .. "Cannot move forward. Changing direction." .. colors.white)
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turtle.turnRight()
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direction = (direction + 1) % 4
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if not turtle.forward() then
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turtle.turnLeft()
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turtle.turnLeft()
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if not turtle.forward() then
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direction = (direction + 2) % 4
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||||
if turtle.forward() then
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||||
-- 更新坐标 based on direction
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||||
if direction == 0 then -- 北
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currentZ = currentZ - 1
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elseif direction == 1 then -- 东
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currentX = currentX + 1
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elseif direction == 2 then -- 南
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currentZ = currentZ + 1
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elseif direction == 3 then -- 西
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currentX = currentX - 1
|
||||
end
|
||||
else
|
||||
turtle.turnRight()
|
||||
turtle.up()
|
||||
direction = (direction + 1) % 4
|
||||
if turtle.up() then
|
||||
currentY = currentY + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user