Files
CMLeonOS/interpreter/UniLua/LuaIOLib.cs
2026-03-08 20:22:53 +08:00

116 lines
2.3 KiB
C#

// The CMLeonOS Project (https://github.com/Leonmmcoset/CMLeonOS)
// Copyright (C) 2025-present LeonOS 2 Developer Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// TODO
namespace UniLua
{
internal class LuaIOLib
{
public const string LIB_NAME = "io";
public static int OpenLib( ILuaState lua )
{
NameFuncPair[] define = new NameFuncPair[]
{
new NameFuncPair( "close", IO_Close ),
new NameFuncPair( "flush", IO_Flush ),
new NameFuncPair( "input", IO_Input ),
new NameFuncPair( "lines", IO_Lines ),
new NameFuncPair( "open", IO_Open ),
new NameFuncPair( "output", IO_Output ),
new NameFuncPair( "popen", IO_Popen ),
new NameFuncPair( "read", IO_Read ),
new NameFuncPair( "tmpfile", IO_Tmpfile ),
new NameFuncPair( "type", IO_Type ),
new NameFuncPair( "write", IO_Write ),
};
lua.L_NewLib( define );
return 1;
}
private static int IO_Close( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Flush( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Input( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Lines( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Open( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Output( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Popen( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Read( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Tmpfile( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Type( ILuaState lua )
{
// TODO
return 0;
}
private static int IO_Write( ILuaState lua )
{
// TODO
return 0;
}
}
}