Files
CMLeonOS/System/UserManager.cs

110 lines
3.0 KiB
C#

// The CMLeonOS Project (https://github.com/Leonmmcoset/CMLeonOS)
// Copyright (C) 2025-present LeonOS 2 Developer Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
namespace CMLeonOS
{
public static class UserManager
{
public static List<User> Users
{
get
{
return UserSystem.GetUsers();
}
}
public static User GetUser(string username)
{
foreach (User user in UserSystem.GetUsers())
{
if (user.Username == username)
{
return user;
}
}
return null;
}
public static bool AddUser(User user)
{
return Kernel.userSystem.AddUser($"{user.Username} {user.Password}", user.IsAdmin);
}
public static bool AddUser(string username, string password, bool isAdmin)
{
return Kernel.userSystem.AddUser($"{username} {password}", isAdmin);
}
public static bool RemoveUser(string username)
{
return Kernel.userSystem.DeleteUser(username);
}
public static bool ChangePassword(string username, string oldPassword, string newPassword)
{
return Kernel.userSystem.ChangePassword();
}
public static bool ChangePassword()
{
return Kernel.userSystem.ChangePassword();
}
public static bool Authenticate(string username, string password)
{
User user = GetUser(username);
if (user == null)
{
return false;
}
return user.Authenticate(password);
}
public static void ListUsers()
{
Kernel.userSystem.ListUsers();
}
public static bool HasUsers()
{
return Kernel.userSystem.HasUsers;
}
public static bool IsAdminSet()
{
return Kernel.userSystem.IsAdminSet;
}
public static string CurrentUsername()
{
return Kernel.userSystem.CurrentUsername;
}
public static bool CurrentUserIsAdmin()
{
return Kernel.userSystem.CurrentUserIsAdmin;
}
public static User CurrentLoggedInUser()
{
return UserSystem.CurrentLoggedInUser;
}
}
}