Files
CMLeonOS/Gui/UILib/Switch.cs

130 lines
4.1 KiB
C#

// The CMLeonOS Project (https://github.com/Leonmmcoset/CMLeonOS)
// Copyright (C) 2025-present LeonOS 2 Developer Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using Cosmos.System;
using System;
using System.Drawing;
namespace CMLeonOS.Gui.UILib
{
internal class Switch : CheckBox
{
public Switch(Window parent, int x, int y, int width, int height) : base(parent, x, y, width, height)
{
OnDown = SwitchDown;
OnClick = null;
}
private const int maximumToggleDrag = 4;
private const int switchWidth = 34;
private const int switchHeight = 18;
private const int knobSize = 14;
private int lastMouseX = 0;
private int totalDragged = 0;
private bool held = false;
private void SwitchDown(int x, int y)
{
lastMouseX = (int)MouseManager.X;
totalDragged = 0;
held = true;
Render();
}
private void Release()
{
held = false;
if (totalDragged <= maximumToggleDrag)
{
// Interpret as a toggle.
Checked = !Checked;
}
else
{
// Interpret as a drag rather than a toggle,
// setting the Checked state based on where
// the switch knob is.
Checked = knobX >= (switchWidth - knobSize) / 2d;
}
}
private double knobX = -1;
private double knobGoal = 0;
internal override void Render()
{
knobGoal = Checked ? switchWidth - knobSize : 0;
if (held && MouseManager.MouseState != MouseState.Left)
{
Release();
}
if (held)
{
int diff = (int)(MouseManager.X - lastMouseX);
lastMouseX = (int)MouseManager.X;
totalDragged += Math.Abs(diff);
knobX = Math.Clamp(knobX + diff, 0, switchWidth - knobSize);
WM.UpdateQueue.Enqueue(this);
}
else
{
double oldKnobX = knobX;
if (knobX == -1)
{
knobX = knobGoal;
}
else
{
double diff = knobGoal - knobX;
double move = diff / 8d;
knobX += move;
}
if (Math.Abs(knobX - oldKnobX) < 0.25)
{
knobX = knobGoal;
}
else
{
WM.UpdateQueue.Enqueue(this);
}
}
Clear(Background);
int switchX = 0;
int switchY = (Height / 2) - (switchHeight / 2);
int textX = switchWidth + 8;
int textY = (Height / 2) - (16 / 2);
DrawFilledRectangle(switchX, switchY, switchWidth, switchHeight, Checked ? UITheme.Accent : UITheme.SurfaceMuted);
DrawRectangle(switchX, switchY, switchWidth, switchHeight, Checked ? UITheme.AccentDark : UITheme.SurfaceBorder);
int knobY = switchY + ((switchHeight - knobSize) / 2);
DrawFilledRectangle((int)knobX + 1, knobY, knobSize, knobSize, Color.White);
DrawRectangle((int)knobX + 1, knobY, knobSize, knobSize, UITheme.SurfaceBorder);
DrawString(Text, Foreground, textX, textY);
WM.Update(this);
}
}
}