mirror of
https://github.com/Leonmmcoset/CMLeonOS.git
synced 2026-04-21 10:53:59 +00:00
133 lines
4.5 KiB
C#
133 lines
4.5 KiB
C#
using CMLeonOS;
|
|
using CMLeonOS.Gui.UILib;
|
|
using CMLeonOS.OSGraphicDraw;
|
|
using System;
|
|
using System.Drawing;
|
|
|
|
namespace CMLeonOS.Gui.Apps.Demos
|
|
{
|
|
internal class GLXGears : Process
|
|
{
|
|
internal GLXGears() : base("GLXGears", ProcessType.Application) { }
|
|
|
|
private readonly WindowManager wm = ProcessManager.GetProcess<WindowManager>();
|
|
private AppWindow window;
|
|
|
|
private double redAngle = 0d;
|
|
private double greenAngle = 0d;
|
|
private double blueAngle = 0d;
|
|
|
|
private int fps = 0;
|
|
private int frames = 0;
|
|
private int lastSecond = -1;
|
|
|
|
private const double ScenePitch = 0.48d;
|
|
private const double SceneYaw = -0.36d;
|
|
private const double FovScale = 260d;
|
|
private const double CameraDistance = 10.5d;
|
|
|
|
private Vec3 TransformPoint(Vec3 p)
|
|
{
|
|
p = Vec3.RotateX(p, ScenePitch);
|
|
p = Vec3.RotateY(p, SceneYaw);
|
|
return p;
|
|
}
|
|
|
|
private void Draw3DLine(Vec3 a, Vec3 b, Color color)
|
|
{
|
|
a = TransformPoint(a);
|
|
b = TransformPoint(b);
|
|
Renderer3D.DrawLine3D(window, a, b, color, FovScale, CameraDistance);
|
|
}
|
|
|
|
private void DrawGear(Vec3 center, double outerRadius, double innerRadius, double depth, int teeth, double angle, Color color)
|
|
{
|
|
int ringCount = teeth * 2;
|
|
Vec3[] frontOuter = new Vec3[ringCount];
|
|
Vec3[] backOuter = new Vec3[ringCount];
|
|
Vec3[] frontInner = new Vec3[ringCount];
|
|
Vec3[] backInner = new Vec3[ringCount];
|
|
|
|
double frontZ = center.Z + (depth * 0.5d);
|
|
double backZ = center.Z - (depth * 0.5d);
|
|
|
|
for (int i = 0; i < ringCount; i++)
|
|
{
|
|
bool tooth = (i % 2) == 0;
|
|
double radius = tooth ? outerRadius : outerRadius * 0.84d;
|
|
double t = (i / (double)ringCount) * (Math.PI * 2d) + angle;
|
|
double c = Math.Cos(t);
|
|
double s = Math.Sin(t);
|
|
|
|
frontOuter[i] = new Vec3(center.X + (radius * c), center.Y + (radius * s), frontZ);
|
|
backOuter[i] = new Vec3(center.X + (radius * c), center.Y + (radius * s), backZ);
|
|
|
|
frontInner[i] = new Vec3(center.X + (innerRadius * c), center.Y + (innerRadius * s), frontZ);
|
|
backInner[i] = new Vec3(center.X + (innerRadius * c), center.Y + (innerRadius * s), backZ);
|
|
}
|
|
|
|
for (int i = 0; i < ringCount; i++)
|
|
{
|
|
int n = (i + 1) % ringCount;
|
|
|
|
Draw3DLine(frontOuter[i], frontOuter[n], color);
|
|
Draw3DLine(backOuter[i], backOuter[n], color);
|
|
Draw3DLine(frontOuter[i], backOuter[i], color);
|
|
|
|
Draw3DLine(frontInner[i], frontInner[n], color);
|
|
Draw3DLine(backInner[i], backInner[n], color);
|
|
Draw3DLine(frontInner[i], backInner[i], color);
|
|
|
|
if ((i % 2) == 0)
|
|
{
|
|
Draw3DLine(frontOuter[i], frontInner[i], color);
|
|
Draw3DLine(backOuter[i], backInner[i], color);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RenderGears()
|
|
{
|
|
window.Clear(Color.FromArgb(14, 16, 23));
|
|
|
|
DrawGear(new Vec3(-2.6d, -0.8d, 0.0d), 1.85d, 0.72d, 0.75d, 20, redAngle, Color.FromArgb(238, 95, 95));
|
|
DrawGear(new Vec3(2.35d, -0.95d, 0.0d), 1.65d, 0.66d, 0.75d, 18, greenAngle, Color.FromArgb(108, 214, 132));
|
|
DrawGear(new Vec3(0.25d, 2.0d, 0.0d), 1.45d, 0.58d, 0.75d, 16, blueAngle, Color.FromArgb(113, 170, 255));
|
|
|
|
window.DrawString("OSGD GLXGears", Color.FromArgb(182, 194, 214), 10, 8);
|
|
window.DrawString("FPS: " + fps.ToString(), Color.FromArgb(182, 194, 214), 10, 26);
|
|
wm.Update(window);
|
|
}
|
|
|
|
public override void Start()
|
|
{
|
|
base.Start();
|
|
window = new AppWindow(this, 220, 120, 620, 420);
|
|
window.Title = "GLXGears";
|
|
window.CanResize = true;
|
|
window.Closing = TryStop;
|
|
wm.AddWindow(window);
|
|
|
|
RenderGears();
|
|
}
|
|
|
|
public override void Run()
|
|
{
|
|
redAngle += 0.055d;
|
|
greenAngle -= 0.082d;
|
|
blueAngle += 0.105d;
|
|
|
|
DateTime now = DateTime.Now;
|
|
frames++;
|
|
if (lastSecond != now.Second)
|
|
{
|
|
fps = frames;
|
|
frames = 0;
|
|
lastSecond = now.Second;
|
|
}
|
|
|
|
RenderGears();
|
|
}
|
|
}
|
|
}
|