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https://github.com/Leonmmcoset/CMLeonOS.git
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110 lines
3.1 KiB
C#
110 lines
3.1 KiB
C#
// The CMLeonOS Project (https://github.com/Leonmmcoset/CMLeonOS)
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// Copyright (C) 2025-present LeonOS 2 Developer Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using CMLeonOS.Gui.SmoothMono;
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using System.Collections.Generic;
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using System.Drawing;
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namespace CMLeonOS.Gui.UILib
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{
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internal class ShortcutBar : Control
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{
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public ShortcutBar(Window parent, int x, int y, int width, int height) : base(parent, x, y, width, height)
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{
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OnClick = ShortcutBarClick;
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}
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internal List<ShortcutBarCell> Cells { get; set; } = new List<ShortcutBarCell>();
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private Color _background = Color.LightGray;
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internal Color Background
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{
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get
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{
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return _background;
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}
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set
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{
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_background = value;
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Render();
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}
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}
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private Color _foreground = Color.Black;
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internal Color Foreground
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{
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get
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{
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return _foreground;
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}
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set
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{
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_foreground = value;
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Render();
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}
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}
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private int _cellPadding = 10;
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internal int CellPadding
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{
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get
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{
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return _cellPadding;
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}
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set
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{
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_cellPadding = value;
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Render();
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}
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}
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private void ShortcutBarClick(int x, int y)
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{
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int cellEndX = 0;
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foreach (var cell in Cells)
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{
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cellEndX += (_cellPadding * 2) + (FontData.Width * cell.Text.Length);
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if (x < cellEndX)
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{
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cell.OnClick?.Invoke();
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return;
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}
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}
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}
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internal override void Render()
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{
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Clear(Background);
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int cellX = 0;
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for (int i = 0; i < Cells.Count; i++)
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{
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ShortcutBarCell cell = Cells[i];
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Rectangle cellRect = new Rectangle(cellX, 0, Width, Height);
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int textX = cellRect.X + _cellPadding;
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int textY = cellRect.Y + (cellRect.Height / 2) - (FontData.Height / 2);
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DrawString(cell.Text, Foreground, textX, textY);
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cellX += (_cellPadding * 2) + (FontData.Width * cell.Text.Length);
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}
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WM.Update(this);
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}
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}
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}
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