Files
CMLeonOS/Gui/UILib/ShortcutBar.cs
2026-03-08 20:22:53 +08:00

110 lines
3.1 KiB
C#

// The CMLeonOS Project (https://github.com/Leonmmcoset/CMLeonOS)
// Copyright (C) 2025-present LeonOS 2 Developer Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using CMLeonOS.Gui.SmoothMono;
using System.Collections.Generic;
using System.Drawing;
namespace CMLeonOS.Gui.UILib
{
internal class ShortcutBar : Control
{
public ShortcutBar(Window parent, int x, int y, int width, int height) : base(parent, x, y, width, height)
{
OnClick = ShortcutBarClick;
}
internal List<ShortcutBarCell> Cells { get; set; } = new List<ShortcutBarCell>();
private Color _background = Color.LightGray;
internal Color Background
{
get
{
return _background;
}
set
{
_background = value;
Render();
}
}
private Color _foreground = Color.Black;
internal Color Foreground
{
get
{
return _foreground;
}
set
{
_foreground = value;
Render();
}
}
private int _cellPadding = 10;
internal int CellPadding
{
get
{
return _cellPadding;
}
set
{
_cellPadding = value;
Render();
}
}
private void ShortcutBarClick(int x, int y)
{
int cellEndX = 0;
foreach (var cell in Cells)
{
cellEndX += (_cellPadding * 2) + (FontData.Width * cell.Text.Length);
if (x < cellEndX)
{
cell.OnClick?.Invoke();
return;
}
}
}
internal override void Render()
{
Clear(Background);
int cellX = 0;
for (int i = 0; i < Cells.Count; i++)
{
ShortcutBarCell cell = Cells[i];
Rectangle cellRect = new Rectangle(cellX, 0, Width, Height);
int textX = cellRect.X + _cellPadding;
int textY = cellRect.Y + (cellRect.Height / 2) - (FontData.Height / 2);
DrawString(cell.Text, Foreground, textX, textY);
cellX += (_cellPadding * 2) + (FontData.Width * cell.Text.Length);
}
WM.Update(this);
}
}
}