Files
CMLeonOS/interpreter/UniLua/ByteString.cs
2026-03-08 20:22:53 +08:00

64 lines
1.6 KiB
C#

// The CMLeonOS Project (https://github.com/Leonmmcoset/CMLeonOS)
// Copyright (C) 2025-present LeonOS 2 Developer Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
namespace UniLua
{
internal class ByteStringBuilder
{
public ByteStringBuilder()
{
BufList = new LinkedList<byte[]>();
TotalLength = 0;
}
public override string ToString()
{
if( TotalLength <= 0 )
return String.Empty;
var result = new char[TotalLength];
var i = 0;
var node = BufList.First;
while(node != null)
{
var buf = node.Value;
for(var j=0; j<buf.Length; ++j)
{
result[i++] = (char)buf[j];
}
node = node.Next;
}
return new string(result);
}
public ByteStringBuilder Append(byte[] bytes, int start, int length)
{
var buf = new byte[length];
Array.Copy(bytes, start, buf, 0, length);
BufList.AddLast( buf );
TotalLength += length;
return this;
}
private LinkedList<byte[]> BufList;
private int TotalLength;
}
}