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https://github.com/Leonmmcoset/CMLeonOS.git
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94 lines
2.3 KiB
C#
94 lines
2.3 KiB
C#
using CMLeonOS.Gui.SmoothMono;
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using System.Collections.Generic;
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using System.Drawing;
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namespace CMLeonOS.Gui.UILib
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{
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internal class ShortcutBar : Control
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{
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public ShortcutBar(Window parent, int x, int y, int width, int height) : base(parent, x, y, width, height)
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{
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OnClick = ShortcutBarClick;
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}
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internal List<ShortcutBarCell> Cells { get; set; } = new List<ShortcutBarCell>();
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private Color _background = Color.LightGray;
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internal Color Background
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{
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get
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{
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return _background;
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}
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set
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{
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_background = value;
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Render();
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}
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}
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private Color _foreground = Color.Black;
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internal Color Foreground
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{
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get
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{
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return _foreground;
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}
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set
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{
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_foreground = value;
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Render();
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}
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}
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private int _cellPadding = 10;
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internal int CellPadding
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{
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get
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{
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return _cellPadding;
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}
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set
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{
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_cellPadding = value;
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Render();
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}
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}
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private void ShortcutBarClick(int x, int y)
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{
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int cellEndX = 0;
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foreach (var cell in Cells)
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{
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cellEndX += (_cellPadding * 2) + (FontData.Width * cell.Text.Length);
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if (x < cellEndX)
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{
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cell.OnClick?.Invoke();
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return;
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}
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}
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}
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internal override void Render()
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{
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Clear(Background);
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int cellX = 0;
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for (int i = 0; i < Cells.Count; i++)
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{
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ShortcutBarCell cell = Cells[i];
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Rectangle cellRect = new Rectangle(cellX, 0, Width, Height);
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int textX = cellRect.X + _cellPadding;
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int textY = cellRect.Y + (cellRect.Height / 2) - (FontData.Height / 2);
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DrawString(cell.Text, Foreground, textX, textY);
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cellX += (_cellPadding * 2) + (FontData.Width * cell.Text.Length);
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}
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WM.Update(this);
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}
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}
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}
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