Files
CMLeonOS/Gui/UILib/Animations/Animation.cs
2026-03-01 17:03:49 +08:00

85 lines
2.2 KiB
C#

using CMLeonOS.Gui;
namespace CMLeonOS.UILib.Animations
{
/// <summary>
/// A window animation.
/// </summary>
internal abstract class Animation
{
/// <summary>
/// The easing type of the animation.
/// </summary>
internal EasingType EasingType { get; set; } = EasingType.Sine;
/// <summary>
/// The direction of the easing of the animation.
/// </summary>
internal EasingDirection EasingDirection { get; set; } = EasingDirection.Out;
/// <summary>
/// The duration of the animation.
/// </summary>
internal int Duration { get; set; } = 60;
/// <summary>
/// How many frames of the animation have been completed.
/// </summary>
internal int Position { get; set; } = 0;
/// <summary>
/// If the animation has finished.
/// </summary>
internal bool Finished
{
get
{
return Position >= Duration;
}
}
/// <summary>
/// The window associated with the animation.
/// </summary>
internal Window Window { get; set; }
/// <summary>
/// Advance the animation by one frame.
/// </summary>
/// <returns>Whether or not the animation is now finished.</returns>
internal abstract bool Advance();
private int? timerId { get; set; } = null;
/// <summary>
/// Start the animation.
/// </summary>
internal void Start()
{
if (timerId == null)
{
timerId = Cosmos.HAL.Global.PIT.RegisterTimer(new Cosmos.HAL.PIT.PITTimer(() =>
{
Advance();
if (Finished)
{
Stop();
}
}, (ulong)((1000d /* ms */ / 60d) * 1e+6d /* ms -> ns */ ), true));
}
}
/// <summary>
/// Stop the animation.
/// </summary>
internal void Stop()
{
if (timerId != null)
{
Cosmos.HAL.Global.PIT.UnregisterTimer((int)timerId);
timerId = null;
}
}
}
}