using CMLeonOS.Gui.UILib; using System.Collections.Generic; using System.Drawing; namespace CMLeonOS.Gui.Apps.Paint { internal class ColourPicker : Window { private Paint paintInstance; private Table table; internal readonly List Colours = new List() { Color.Black, Color.White, Color.Red, Color.Blue, Color.Orange, Color.Green, Color.Pink, Color.Gray, Color.Purple, Color.DarkGoldenrod, Color.DarkGray, Color.DarkGreen, Color.DarkCyan, Color.Cyan, Color.BlueViolet, Color.AliceBlue, Color.Brown, Color.CornflowerBlue, Color.Azure, Color.Beige, Color.DarkBlue, Color.DarkSlateBlue, Color.SeaGreen }; private void TableClicked(int x, int y) { // Clear 'Selected' text on previously selected colour. foreach (var cell in table.Cells) { cell.Text = string.Empty; } var selectedCell = table.Cells[table.SelectedCellIndex]; Color color = (Color)selectedCell.Tag; paintInstance.SelectedColor = color; selectedCell.Text = "Selected"; table.Render(); } internal ColourPicker(Paint paint, int x, int y, int width, int height) : base(paint, x, y, width, height) { paintInstance = paint; Clear(Color.FromArgb(107, 107, 107)); DrawString("Colours", Color.White, 8, 8); table = new Table(this, 0, 32, Width, Height - 32); table.AllowDeselection = false; table.CellHeight = 20; table.TextAlignment = Alignment.Middle; table.OnClick = TableClicked; foreach (Color colour in Colours) { TableCell cell = new(string.Empty, tag: colour); cell.BackgroundColourOverride = colour; cell.ForegroundColourOverride = colour.GetForegroundColour(); if (colour == paint.SelectedColor) { cell.Text = "Selected"; } table.Cells.Add(cell); } table.Render(); WM.AddWindow(this); WM.AddWindow(table); } } }