// The CMLeonOS Project (https://github.com/Leonmmcoset/CMLeonOS) // Copyright (C) 2025-present LeonOS 2 Developer Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // TODO namespace UniLua { internal class LuaIOLib { public const string LIB_NAME = "io"; public static int OpenLib( ILuaState lua ) { NameFuncPair[] define = new NameFuncPair[] { new NameFuncPair( "close", IO_Close ), new NameFuncPair( "flush", IO_Flush ), new NameFuncPair( "input", IO_Input ), new NameFuncPair( "lines", IO_Lines ), new NameFuncPair( "open", IO_Open ), new NameFuncPair( "output", IO_Output ), new NameFuncPair( "popen", IO_Popen ), new NameFuncPair( "read", IO_Read ), new NameFuncPair( "tmpfile", IO_Tmpfile ), new NameFuncPair( "type", IO_Type ), new NameFuncPair( "write", IO_Write ), }; lua.L_NewLib( define ); return 1; } private static int IO_Close( ILuaState lua ) { // TODO return 0; } private static int IO_Flush( ILuaState lua ) { // TODO return 0; } private static int IO_Input( ILuaState lua ) { // TODO return 0; } private static int IO_Lines( ILuaState lua ) { // TODO return 0; } private static int IO_Open( ILuaState lua ) { // TODO return 0; } private static int IO_Output( ILuaState lua ) { // TODO return 0; } private static int IO_Popen( ILuaState lua ) { // TODO return 0; } private static int IO_Read( ILuaState lua ) { // TODO return 0; } private static int IO_Tmpfile( ILuaState lua ) { // TODO return 0; } private static int IO_Type( ILuaState lua ) { // TODO return 0; } private static int IO_Write( ILuaState lua ) { // TODO return 0; } } }