using CMLeonOS.Gui; using System.Drawing; namespace CMLeonOS.OSGraphicDraw { internal static class Renderer3D { internal static bool Project(Vec3 p, int width, int height, double fovScale, double cameraDistance, out int sx, out int sy) { double z = p.Z + cameraDistance; if (z <= 0.05d) { sx = 0; sy = 0; return false; } double inv = fovScale / z; sx = (int)((p.X * inv) + (width / 2.0)); sy = (int)((-p.Y * inv) + (height / 2.0)); return true; } internal static void DrawLine3D(Window target, Vec3 a, Vec3 b, Color color, double fovScale, double cameraDistance) { if (!Project(a, target.Width, target.Height, fovScale, cameraDistance, out int ax, out int ay)) { return; } if (!Project(b, target.Width, target.Height, fovScale, cameraDistance, out int bx, out int by)) { return; } target.DrawLine(ax, ay, bx, by, color); } private static void DrawScanline(Window target, int x1, int x2, int y, Color color) { if (y < 0 || y >= target.Height) return; if (x1 > x2) { int t = x1; x1 = x2; x2 = t; } if (x2 < 0 || x1 >= target.Width) return; if (x1 < 0) x1 = 0; if (x2 >= target.Width) x2 = target.Width - 1; target.DrawHorizontalLine((x2 - x1) + 1, x1, y, color); } private static void DrawTriangle2D(Window target, int x1, int y1, int x2, int y2, int x3, int y3, Color color) { if (y1 > y2) { int tx = x1; int ty = y1; x1 = x2; y1 = y2; x2 = tx; y2 = ty; } if (y1 > y3) { int tx = x1; int ty = y1; x1 = x3; y1 = y3; x3 = tx; y3 = ty; } if (y2 > y3) { int tx = x2; int ty = y2; x2 = x3; y2 = y3; x3 = tx; y3 = ty; } if (y1 == y3) return; for (int y = y1; y <= y3; y++) { bool lowerHalf = y > y2 || y2 == y1; int segmentHeight = lowerHalf ? (y3 - y2) : (y2 - y1); if (segmentHeight == 0) continue; double alpha = (double)(y - y1) / (y3 - y1); double beta = lowerHalf ? (double)(y - y2) / segmentHeight : (double)(y - y1) / segmentHeight; int ax = x1 + (int)((x3 - x1) * alpha); int bx = lowerHalf ? x2 + (int)((x3 - x2) * beta) : x1 + (int)((x2 - x1) * beta); DrawScanline(target, ax, bx, y, color); } } internal static void DrawTriangle3D(Window target, Vec3 a, Vec3 b, Vec3 c, Color color, double fovScale, double cameraDistance) { if (!Project(a, target.Width, target.Height, fovScale, cameraDistance, out int ax, out int ay)) return; if (!Project(b, target.Width, target.Height, fovScale, cameraDistance, out int bx, out int by)) return; if (!Project(c, target.Width, target.Height, fovScale, cameraDistance, out int cx, out int cy)) return; DrawTriangle2D(target, ax, ay, bx, by, cx, cy, color); } } }