using CMLeonOS.Gui;
namespace CMLeonOS.UILib.Animations
{
///
/// A window animation.
///
internal abstract class Animation
{
///
/// The easing type of the animation.
///
internal EasingType EasingType { get; set; } = EasingType.Sine;
///
/// The direction of the easing of the animation.
///
internal EasingDirection EasingDirection { get; set; } = EasingDirection.Out;
///
/// The duration of the animation.
///
internal int Duration { get; set; } = 60;
///
/// How many frames of the animation have been completed.
///
internal int Position { get; set; } = 0;
///
/// If the animation has finished.
///
internal bool Finished
{
get
{
return Position >= Duration;
}
}
///
/// The window associated with the animation.
///
internal Window Window { get; set; }
///
/// Advance the animation by one frame.
///
/// Whether or not the animation is now finished.
internal abstract bool Advance();
private int? timerId { get; set; } = null;
///
/// Start the animation.
///
internal void Start()
{
if (timerId == null)
{
timerId = Cosmos.HAL.Global.PIT.RegisterTimer(new Cosmos.HAL.PIT.PITTimer(() =>
{
Advance();
if (Finished)
{
Stop();
}
}, (ulong)((1000d /* ms */ / 60d) * 1e+6d /* ms -> ns */ ), true));
}
}
///
/// Stop the animation.
///
internal void Stop()
{
if (timerId != null)
{
Cosmos.HAL.Global.PIT.UnregisterTimer((int)timerId);
timerId = null;
}
}
}
}