using Cosmos.System.Graphics; namespace CMLeonOS.Gui.ShellComponents.Dock { internal abstract class BaseDockIcon { internal BaseDockIcon(Bitmap image, bool doAnimation = true) { if (doAnimation) { Size = 1; } else { // Skip to the end of the animation. Size = Dock.IconSize; } Image = image; } private double _size; internal double Size { get { return _size; } set { _size = value; if (_image != null) { SizedImage = _image.ResizeWidthKeepRatio((uint)Size); } } } private Bitmap _image; internal Bitmap Image { get { return _image; } set { _image = value; SizedImage = value.ResizeWidthKeepRatio((uint)Size); } } internal Bitmap SizedImage { get; private set; } internal bool Closing { get; set; } = false; internal bool CloseAnimationComplete { get { return Closing && (int)_size == 1; } } /// /// Run the dock icon's animation. /// /// If the dock needs to be rerendered. internal bool RunAnimation() { int oldSize = (int)Size; int goalSize = Closing ? 1 : Dock.IconSize; Size += (goalSize - Size) / 16; return (int)Size != (int)oldSize; } internal abstract void Clicked(); } }