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GUI桌面环境
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118
utils/IniBuilder.cs
Normal file
118
utils/IniBuilder.cs
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@@ -0,0 +1,118 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace CMLeonOS.Utils
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{
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public class IniBuilder
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{
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private Dictionary<string, Dictionary<string, string>> data = new Dictionary<string, Dictionary<string, string>>();
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private string currentSection = "";
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public IniBuilder()
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{
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}
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public IniBuilder BeginSection(string section)
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{
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currentSection = section;
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if (!data.ContainsKey(section))
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{
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data[section] = new Dictionary<string, string>();
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}
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return this;
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}
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public IniBuilder SetSection(string section)
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{
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currentSection = section;
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if (!data.ContainsKey(section))
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{
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data[section] = new Dictionary<string, string>();
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}
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return this;
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}
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public IniBuilder SetValue(string key, string value)
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{
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if (string.IsNullOrWhiteSpace(currentSection))
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{
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currentSection = "General";
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if (!data.ContainsKey(currentSection))
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{
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data[currentSection] = new Dictionary<string, string>();
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}
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}
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data[currentSection][key] = value;
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return this;
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}
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public IniBuilder SetValue(string section, string key, string value)
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{
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if (!data.ContainsKey(section))
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{
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data[section] = new Dictionary<string, string>();
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}
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data[section][key] = value;
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return this;
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}
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public IniBuilder AddKey(string key, object value)
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{
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if (string.IsNullOrWhiteSpace(currentSection))
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{
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currentSection = "General";
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if (!data.ContainsKey(currentSection))
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{
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data[currentSection] = new Dictionary<string, string>();
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}
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}
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data[currentSection][key] = value.ToString();
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return this;
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}
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public IniBuilder AddKey(string section, string key, object value)
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{
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if (!data.ContainsKey(section))
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{
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data[section] = new Dictionary<string, string>();
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}
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data[section][key] = value.ToString();
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return this;
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}
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public string Build()
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{
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var lines = new List<string>();
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foreach (var section in data.Keys)
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{
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lines.Add($"[{section}]");
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foreach (var kvp in data[section])
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{
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lines.Add($"{kvp.Key}={kvp.Value}");
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}
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lines.Add("");
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}
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return string.Join("\n", lines);
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}
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public override string ToString()
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{
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return Build();
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}
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public void Save(string filePath)
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{
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string content = Build();
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File.WriteAllText(filePath, content);
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}
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}
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}
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