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https://github.com/Leonmmcoset/CMLeonOS.git
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GUI桌面环境
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93
UserManager.cs
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93
UserManager.cs
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using System;
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using System.Collections.Generic;
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namespace CMLeonOS
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{
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public static class UserManager
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{
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public static List<User> Users
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{
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get
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{
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return UserSystem.GetUsers();
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}
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}
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public static User GetUser(string username)
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{
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foreach (User user in UserSystem.GetUsers())
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{
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if (user.Username == username)
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{
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return user;
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}
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}
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return null;
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}
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public static bool AddUser(User user)
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{
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return Kernel.userSystem.AddUser($"{user.Username} {user.Password}", user.IsAdmin);
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}
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public static bool AddUser(string username, string password, bool isAdmin)
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{
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return Kernel.userSystem.AddUser($"{username} {password}", isAdmin);
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}
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public static bool RemoveUser(string username)
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{
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return Kernel.userSystem.DeleteUser(username);
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}
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public static bool ChangePassword(string username, string oldPassword, string newPassword)
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{
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return Kernel.userSystem.ChangePassword();
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}
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public static bool ChangePassword()
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{
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return Kernel.userSystem.ChangePassword();
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}
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public static bool Authenticate(string username, string password)
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{
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User user = GetUser(username);
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if (user == null)
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{
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return false;
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}
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return user.Authenticate(password);
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}
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public static void ListUsers()
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{
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Kernel.userSystem.ListUsers();
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}
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public static bool HasUsers()
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{
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return Kernel.userSystem.HasUsers;
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}
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public static bool IsAdminSet()
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{
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return Kernel.userSystem.IsAdminSet;
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}
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public static string CurrentUsername()
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{
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return Kernel.userSystem.CurrentUsername;
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}
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public static bool CurrentUserIsAdmin()
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{
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return Kernel.userSystem.CurrentUserIsAdmin;
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}
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public static User CurrentLoggedInUser()
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{
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return UserSystem.CurrentLoggedInUser;
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}
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}
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}
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