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GUI桌面环境
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64
Gui/UILib/Animations/MovementAnimation.cs
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64
Gui/UILib/Animations/MovementAnimation.cs
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using CMLeonOS.Gui;
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using CMLeonOS.Gui.UILib;
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using System;
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using System.Drawing;
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namespace CMLeonOS.UILib.Animations
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{
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/// <summary>
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/// An animation that moves or resizes a window.
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/// </summary>
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internal class MovementAnimation : Animation
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{
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/// <summary>
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/// Initialise the animation.
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/// </summary>
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/// <param name="window">The window associated with the animation.</param>
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/// <param name="to">The goal of the animation.</param>
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internal MovementAnimation(Window window)
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{
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Window = window;
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From = new Rectangle(window.X, window.Y, window.Width, window.Height);
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}
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/// <summary>
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/// The starting rectangle of the animation.
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/// </summary>
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internal Rectangle From;
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/// <summary>
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/// The goal rectangle of the animation.
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/// </summary>
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internal Rectangle To;
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internal override bool Advance()
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{
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if (From.IsEmpty || To.IsEmpty) throw new Exception("The From or To value of this MovementAnimation is empty.");
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Position++;
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if (Position == Duration)
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{
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Window.MoveAndResize(To.X, To.Y, To.Width, To.Height);
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if (Window is Control control)
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{
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control.Render();
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}
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}
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else
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{
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double t = Easing.Ease(Position / (double)Duration, EasingType, EasingDirection);
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Rectangle current = new Rectangle(
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(int)Easing.Lerp(From.X, To.X, t),
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(int)Easing.Lerp(From.Y, To.Y, t),
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(int)Easing.Lerp(From.Width, To.Width, t),
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(int)Easing.Lerp(From.Height, To.Height, t)
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);
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Window.MoveAndResize(current.X, current.Y, current.Width, current.Height);
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if (Window is Control control)
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{
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control.Render();
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}
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}
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return Finished;
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}
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}
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}
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