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GUI桌面环境
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55
Gui/UILib/Animations/Easing.cs
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55
Gui/UILib/Animations/Easing.cs
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using System;
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namespace CMLeonOS.UILib.Animations
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{
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/// <summary>
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/// Easing utilities for animations.
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/// </summary>
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internal static class Easing
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{
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/// <summary>
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/// Calculate the value of an easing function.
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/// </summary>
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/// <param name="t">The absolute progress of the animation, from 0 to 1.</param>
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/// <param name="type">The type of the easing function.</param>
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/// <param name="direction">The direction of the easing function.</param>
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/// <returns>The value of the easing function at the given progress.</returns>
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/// <exception cref="ArgumentOutOfRangeException">An exception is thrown if the progress is out of range.</exception>
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/// <exception cref="ArgumentException">An exception is thrown if the type or direction is ininvalid.</exception>
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internal static double Ease(double t, EasingType type, EasingDirection direction)
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{
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if (t < 0 || t > 1) throw new ArgumentOutOfRangeException();
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switch (type)
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{
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case EasingType.Linear:
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return t;
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case EasingType.Sine:
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switch (direction)
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{
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case EasingDirection.In:
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return 1 - Math.Cos(t * Math.PI / 2);
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case EasingDirection.Out:
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return Math.Sin(t * Math.PI / 2);
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case EasingDirection.InOut:
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return -0.5 * (Math.Cos(Math.PI * t) - 1);
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default:
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throw new ArgumentException("Unknown easing direction.");
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}
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default:
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throw new ArgumentException("Unknown easing type.");
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}
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}
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/// <summary>
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/// Linearly interpolate between two values.
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/// </summary>
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/// <param name="x">The first value.</param>
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/// <param name="y">The second value.</param>
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/// <param name="z">The value of the interpolation.</param>
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/// <returns>The interpolated value.</returns>
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internal static double Lerp(double x, double y, double z)
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{
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return x * (1 - z) + y * z;
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}
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}
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}
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