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GUI桌面环境
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77
Gui/Gui.cs
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77
Gui/Gui.cs
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using CMLeonOS;
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using CMLeonOS.Logger;
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using System;
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using System.Threading;
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namespace CMLeonOS.Gui
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{
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internal static class Gui
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{
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private static bool guiRunning = false;
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private static WindowManager windowManager;
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internal static bool StartGui()
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{
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Console.Clear();
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Console.CursorVisible = false;
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windowManager = new WindowManager();
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Logger.Logger.Instance.Info("Gui", "GUI starting.");
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if (Cosmos.Core.CPU.GetAmountOfRAM() < 1000)
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("Not enough system memory is available to run the GUI.");
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Console.WriteLine("At least 1 GB should be allocated.");
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Console.ResetColor();
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Console.Write("Continue anyway? [y/N]");
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if (Console.ReadKey(true).Key != ConsoleKey.Y)
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{
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return false;
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}
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}
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Console.WriteLine("Loading apps...");
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Thread.Sleep(1000);
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AppManager.LoadAllApps();
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ProcessManager.AddProcess(windowManager);
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ProcessManager.AddProcess(windowManager, new SettingsService()).Start();
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windowManager.Start();
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ProcessManager.AddProcess(windowManager, new Sound.SoundService()).Start();
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Console.WriteLine("Starting lock screen...");
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ProcessManager.AddProcess(windowManager, new ShellComponents.Lock()).Start();
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guiRunning = true;
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// 进入 GUI 事件循环
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RunGuiLoop();
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return true;
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}
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private static void RunGuiLoop()
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{
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while (guiRunning)
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{
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ProcessManager.Yield();
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System.Threading.Thread.Sleep(1);
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}
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}
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internal static void StopGui()
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{
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guiRunning = false;
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if (windowManager != null)
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{
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windowManager.Stop();
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}
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}
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}
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}
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